overlap detection works

This commit is contained in:
Trammell Hudson 2014-12-20 16:22:55 -05:00
parent 1610b9c064
commit 47c8df4f37
1 changed files with 169 additions and 4 deletions

173
unfold.c
View File

@ -101,7 +101,7 @@ svg_line(
float * p2
)
{
printf("<line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" stroke=\"%s\"/>\n",
printf("<line x1=\"%f\" y1=\"%f\" x2=\"%f\" y2=\"%f\" stroke=\"%s\" stroke-width=\"0.1px\"/>\n",
p1[0],
p1[1],
p2[0],
@ -173,6 +173,162 @@ enqueue(
}
static poly_t * poly_root;
static inline int
v2_eq(
const float p0[],
const float p1[]
)
{
const float dx = p0[0] - p1[0];
const float dy = p0[1] - p1[1];
// are the points within epsilon of each other?
if (-EPS < dx && dx < EPS
&& -EPS < dy && dy < EPS)
return 1;
// nope, not equal
return 0;
}
// Returns 1 if the lines intersect, otherwise 0. In addition, if the lines
// intersect the intersection point may be stored in the floats i_x and i_y.
int
get_line_intersection(
float p0_x,
float p0_y,
float p1_x,
float p1_y,
float p2_x,
float p2_y,
float p3_x,
float p3_y,
float *i_x,
float *i_y
)
{
float s1_x = p1_x - p0_x;
float s1_y = p1_y - p0_y;
float s2_x = p3_x - p2_x;
float s2_y = p3_y - p2_y;
float s = (-s1_y * (p0_x - p2_x) + s1_x * (p0_y - p2_y))
/ (-s2_x * s1_y + s1_x * s2_y);
float t = ( s2_x * (p0_y - p2_y) - s2_y * (p0_x - p2_x))
/ (-s2_x * s1_y + s1_x * s2_y);
if (s > EPS && s < 1-EPS && t > EPS && t < 1-EPS)
{
fprintf(stderr, "collision: %f,%f->%f,%f %f,%f->%f,%f == %f,%f\n",
p0_x, p0_y,
p1_x, p1_y,
p2_x, p2_y,
p3_x, p3_y,
s,
t
);
// Collision detected
if (i_x != NULL)
*i_x = p0_x + (t * s1_x);
if (i_y != NULL)
*i_y = p0_y + (t * s1_y);
return 1;
}
return 0; // No collision
}
int
intersect(
const float p00[],
const float p01[],
const float p10[],
const float p11[]
)
{
// special case; if this is the same line, it does not intersect
if (v2_eq(p00, p10) && v2_eq(p01, p11))
return 0;
if (v2_eq(p01, p10) && v2_eq(p00, p11))
return 0;
return get_line_intersection(
p00[0],
p00[1],
p01[0],
p01[1],
p10[0],
p10[1],
p11[0],
p11[1],
NULL,
NULL
);
}
/** Check to see if two triangles overlap */
int
overlap_poly(
const poly_t * const g1,
const poly_t * const g2
)
{
if (intersect(g1->p[0], g1->p[1], g2->p[0], g2->p[1]))
return 1;
if (intersect(g1->p[0], g1->p[1], g2->p[1], g2->p[2]))
return 1;
if (intersect(g1->p[0], g1->p[1], g2->p[2], g2->p[0]))
return 1;
if (intersect(g1->p[1], g1->p[2], g2->p[0], g2->p[1]))
return 1;
if (intersect(g1->p[1], g1->p[2], g2->p[1], g2->p[2]))
return 1;
if (intersect(g1->p[1], g1->p[2], g2->p[2], g2->p[0]))
return 1;
if (intersect(g1->p[2], g1->p[0], g2->p[0], g2->p[1]))
return 1;
if (intersect(g1->p[2], g1->p[0], g2->p[1], g2->p[2]))
return 1;
if (intersect(g1->p[2], g1->p[0], g2->p[2], g2->p[0]))
return 1;
return 0;
}
/** Check to see if any triangles overlap */
int
overlap_check(
const poly_t * g,
const poly_t * const new_g
)
{
// special case -- if the root is the same as the one that we
// are checking, then it does not overlap
if (g == new_g)
return 0;
while (g)
{
if (overlap_poly(g, new_g))
return 1;
g = g->work_next;
}
return 0;
}
/** recursively try to fix up the triangles.
*
* returns the maximum number of triangles added
@ -238,8 +394,13 @@ poly_build(
trans_y
);
// \todo: CHECK FOR OVERLAP!
if (overlap_check(poly_root, g2))
{
free(g2);
continue;
}
// no overlap, add it to the current group
g->next[i] = g2;
g2->next[0] = g;
f2->used = 1;
@ -293,10 +454,10 @@ printf("<g><!-- %p %d %f %f->%p %f->%p %f->%p -->\n",
if (f->coplanar[edge])
{
// draw a shadow line since they are coplanar
svg_line("#F0F0F0", g->p[i], g->p[(i+1) % 3]);
//svg_line("#F0F0F0", g->p[i], g->p[(i+1) % 3]);
} else {
// draw a score line since they are not coplanar
svg_line("#0000FF", g->p[i], g->p[(i+1) % 3]);
svg_line("#00FF00", g->p[i], g->p[(i+1) % 3]);
}
}
printf("</g>\n");
@ -461,6 +622,10 @@ int main(void)
};
poly_position(&g, &origin, 0, 0, 0);
// set the root of the new group
poly_root = &g;
fprintf(stderr, "\n\n\n****** New group %p\n", poly_root);
poly_t * iter = &g;
while (iter)
{