removed dead debugging code, retained s->src for now

This commit is contained in:
Trammell hudson 2017-10-07 15:14:31 -04:00
parent 72634d0f11
commit 742240b078
Failed to extract signature

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@ -96,18 +96,6 @@ v2_eq(
return 0;
}
static inline int
v2_dist(
const float p0[],
const float p1[]
)
{
const float dx = p0[0] - p1[0];
const float dy = p0[1] - p1[1];
return sqrt(dx*dx + dy*dy);
}
/** Compute the points of intersection for two segments in 2d, and z points.
*
@ -451,7 +439,8 @@ tri_seg_intersect(
return;
static int recursive;
fprintf(stderr, "%d: processing segment ", recursive++); seg_print(s);
recursive++;
//fprintf(stderr, "%d: processing segment ", recursive++); seg_print(s);
for( const tri_t * t = zlist ; t ; t = t->next )
{
@ -464,52 +453,25 @@ fprintf(stderr, "%d: processing segment ", recursive++); seg_print(s);
// make sure that we're not comparing to our own triangle
// or one that shares an edge with us (which might be in
// a different order)
if (v2_eq(s->src[0].p, t->p[0].p, 0.5)
&& v2_eq(s->src[1].p, t->p[1].p, 0.5))
if (v2_eq(s->src[0].p, t->p[0].p, 0.005)
&& v2_eq(s->src[1].p, t->p[1].p, 0.005))
continue;
if (v2_eq(s->src[0].p, t->p[1].p, 0.5)
&& v2_eq(s->src[1].p, t->p[2].p, 0.5))
if (v2_eq(s->src[0].p, t->p[1].p, 0.005)
&& v2_eq(s->src[1].p, t->p[2].p, 0.005))
continue;
if (v2_eq(s->src[0].p, t->p[2].p, 0.5)
&& v2_eq(s->src[1].p, t->p[0].p, 0.5))
if (v2_eq(s->src[0].p, t->p[2].p, 0.005)
&& v2_eq(s->src[1].p, t->p[0].p, 0.005))
continue;
if (v2_eq(s->src[0].p, t->p[1].p, 0.5)
&& v2_eq(s->src[1].p, t->p[0].p, 0.5))
if (v2_eq(s->src[0].p, t->p[1].p, 0.005)
&& v2_eq(s->src[1].p, t->p[0].p, 0.005))
continue;
if (v2_eq(s->src[0].p, t->p[2].p, 0.5)
&& v2_eq(s->src[1].p, t->p[1].p, 0.5))
if (v2_eq(s->src[0].p, t->p[2].p, 0.005)
&& v2_eq(s->src[1].p, t->p[1].p, 0.005))
continue;
if (v2_eq(s->src[0].p, t->p[0].p, 0.5)
&& v2_eq(s->src[1].p, t->p[2].p, 0.5))
if (v2_eq(s->src[0].p, t->p[0].p, 0.005)
&& v2_eq(s->src[1].p, t->p[2].p, 0.005))
continue;
//fprintf(stderr, "triangle "); tri_print(t);
#if 0
// do a quick test of does this segment even comes
// close to this triangle
if (p0x < t->min[0] && p1x < t->min[0]
&& p0y < t->min[1] && p1y < t->min[1])
continue;
if (p0x > t->max[0] && p1x > t->max[0]
&& p0y > t->max[2] && p1y > t->max[2])
continue;
if (p0x < t->min[0] && p1x < t->min[0]
&& p0y > t->max[2] && p1y > t->max[2])
continue;
if (p0x > t->max[0] && p1x > t->max[0]
&& p0y < t->min[1] && p1y < t->min[1])
continue;
// make sure this isn't the same actual line
if (v3_eq(&s->src[0], &t->p[0]) || v3_eq(&s->src[1], &t->p[1]))
continue;
if (v3_eq(&s->src[0], &t->p[1]) || v3_eq(&s->src[1], &t->p[2]))
continue;
if (v3_eq(&s->src[0], &t->p[2]) || v3_eq(&s->src[1], &t->p[0]))
continue;
#endif
float z0, z1;
int inside0 = tri_find_z(t, &s->p[0], &z0);
int inside1 = tri_find_z(t, &s->p[1], &z1);
@ -523,20 +485,6 @@ fprintf(stderr, "%d: processing segment ", recursive++); seg_print(s);
continue;
if (s->p[1].p[2] <= z1)
continue;
//svg_line("#0000FF", s->p[0].p, s->p[1].p, 0);
//svg_line("#00FF00", t->p[0].p, t->p[1].p, 0);
//svg_line("#00FF00", t->p[1].p, t->p[2].p, 0);
//svg_line("#00FF00", t->p[2].p, t->p[0].p, 0);
if(0) {
fprintf(stderr, "BOTH INSIDE\n");
tri_print(t);
seg_print(s);
}
//svg_line("#00FF00", s->p[0].p, s->p[1].p, 10);
//svg_line("#0000FF", t->p[0].p, t->p[1].p, 2);
//svg_line("#0000FF", t->p[1].p, t->p[2].p, 2);
//svg_line("#0000FF", t->p[2].p, t->p[0].p, 2);
recursive--;
return;
}
@ -559,22 +507,6 @@ seg_print(s);
if (ratio < 0)
continue;
// deal with corner cases where the segment
// exactly lines up with the triangle edge
// we do not treat this as an intersection
/*
if (-EPS < ratio && ratio < EPS)
{
inside0 = 0;
} else
if (1-EPS < ratio && ratio < 1+EPS)
{
inside1 = 0;
} else {
// this is a real intersection
intersections++;
}
*/
intersections++;
}
@ -582,17 +514,10 @@ seg_print(s);
if (intersections == 0)
continue;
//fprintf(stderr, "split %d %d inter %d\n", inside0 , inside1, intersections);
if (intersections == 3)
{
// this likely means that the triangle is very, very
// small, so let's just throw away this line segment
/*
fprintf(stderr, "uh, three intersections?\n");
seg_print(s);
tri_print(t);
svg_line("#00FF00", s->p[0].p, s->p[1].p, 10);
*/
recursive--;
return;
}
@ -605,7 +530,6 @@ svg_line("#00FF00", s->p[0].p, s->p[1].p, 10);
const float d01 = v3_len(&s->p[0], &is[1]);
const float d10 = v3_len(&s->p[1], &is[0]);
const float d11 = v3_len(&s->p[1], &is[1]);
//fprintf(stderr, "two intersections %.0f %.0f\n", d00, d01);
// discard segments that have two interesections that match
// the segment exactly (distance from segment ends to
@ -654,17 +578,10 @@ svg_line("#00FF00", s->p[0].p, s->p[1].p, 10);
news->src[1] = s->src[1];
s->p[0] = is[0];
}
/*
fprintf(stderr, "old segment:" );
seg_print(s);
fprintf(stderr, "%d new segment:", recursive++ );
seg_print(news);
*/
// recursively start splitting the new segment
// starting at the next triangle down the z-depth
tri_seg_intersect(zlist->next, news, slist_visible);
//fprintf(stderr, "%d -----\n", --recursive);
// continue splitting our current segment
continue;
@ -683,36 +600,16 @@ seg_print(news);
continue;
}
/*
// due to floating point issues, one of these might
// be closer to the edge. re-check the barycentric
// coordinates for "close enough"
inside0 = bary[0].p[0] > -EPS && bary[0].p[1] > -EPS && bary[0].p[2] > -EPS;
inside1 = bary[1].p[0] > -EPS && bary[1].p[1] > -EPS && bary[1].p[2] > -EPS;
*/
// segment is behind the triangle, so it needs to be
// cut into pieces
/*
if (v2_eq(s->p[0].p, is[0].p, 0.01)
|| v2_eq(s->p[1].p, is[0].p, 0.01))
{
// we're touching on one side, ignore it
continue;
} else
*/
if (inside0)
{
// shorten it on the 0 side
s->p[0] = is[0];
//fprintf(stderr, "short seg 0: "); seg_print(s);
continue;
} else
if (inside1)
{
// shorten it on the 1 side
s->p[1] = is[0];
//fprintf(stderr, "short seg 1: "); seg_print(s);
continue;
} else {
// both outside, but an intersection?
@ -721,39 +618,16 @@ seg_print(news);
news->src[0] = s->src[0];
news->src[1] = s->src[1];
s->p[0] = is[0];
tri_seg_intersect(zlist->next, news, slist_visible);
//svg_line("#00FF00", s->p[0].p, s->p[1].p, 10);
//fprintf(stderr, "%d -----\n", --recursive);
tri_seg_intersect(zlist->next, news, slist_visible);
// continue splitting our current segment
continue;
/*
fprintf(stderr, "**** uh, both outside but one intersection? %.3f,%.3f\n",
is[0].p[0],
is[0].p[1]
);
seg_print(s);
tri_print(t);
fprintf(stderr, "bary0 %f,%f,%f\n", bary[0].p[0], bary[0].p[1], bary[0].p[2]);
fprintf(stderr, "bary1 %f,%f,%f\n", bary[1].p[0], bary[1].p[1], bary[1].p[2]);
svg_line("#00FF00", s->p[0].p, s->p[1].p, 10);
continue;
*/
}
}
}
// if we've reached here the segment is visible
// and should be added to the visible list
if(0) fprintf(stderr, "good: %.0f,%.0f,%.0f-> %.0f,%.0f,%.0f\n",
s->p[0].p[0],
s->p[0].p[1],
s->p[0].p[2],
s->p[1].p[0],
s->p[1].p[1],
s->p[1].p[2]
);
s->next = *slist_visible;
*slist_visible = s;
recursive--;
@ -862,8 +736,6 @@ reject:
for(tri_t * t = zlist ; t ; t = t->next)
{
unsigned matches = 0;
tri_print(t);
if(coplanar)
for(tri_t * t2 = zlist ; t2 ; t2 = t2->next)