use the normals for the coplanar detection

This commit is contained in:
Trammell Hudson 2015-01-25 22:08:50 -05:00
parent f15339ce28
commit 81f2362e51
2 changed files with 26 additions and 10 deletions

2
v3.h
View File

@ -6,7 +6,7 @@
#include <math.h> #include <math.h>
#define EPS 0.5 #define EPS 0.0001
typedef struct typedef struct

View File

@ -86,6 +86,7 @@ coplanar_check(
if (mask == 0) if (mask == 0)
return 0; return 0;
#if 0
// find the four distinct points // find the four distinct points
v3_t x1 = f1->p[0]; v3_t x1 = f1->p[0];
v3_t x2 = f1->p[1]; v3_t x2 = f1->p[1];
@ -129,6 +130,13 @@ coplanar_check(
// coplanar! return the shared edge mask // coplanar! return the shared edge mask
return mask; return mask;
#else
// if the normals are close enough, then it is coplanner
if (v3_eq(&f1->normal, &f2->normal))
return mask;
else
return 0;
#endif
} }
@ -227,7 +235,7 @@ int main(void)
const stl_header_t * const hdr = (const void*) buf; const stl_header_t * const hdr = (const void*) buf;
const stl_face_t * const stl_faces = (const void*)(hdr+1); const stl_face_t * const stl_faces = (const void*)(hdr+1);
const int num_triangles = hdr->num_triangles; const int num_triangles = hdr->num_triangles;
const float thick = 3; const float thick = 7.8;
const int do_square = 1; const int do_square = 1;
fprintf(stderr, "header: '%s'\n", hdr->header); fprintf(stderr, "header: '%s'\n", hdr->header);
@ -300,6 +308,19 @@ int main(void)
} }
fprintf(stderr, "%d unique vertices\n", num_vertex); fprintf(stderr, "%d unique vertices\n", num_vertex);
printf("thick=%f;\n"
"module connector(len) {\n"
" render() difference() {\n"
" cylinder(r=thick/2+2, h=2*thick);\n"
//" translate([0,0,len/2+2]) cube([thick,thick,2*thick]);\n"
" translate([0,0,2]) cylinder(r=thick/2, h=2*thick);\n"
" }\n"
//" %%translate([0,0,len*0.48/2]) cube([thick,thick,len*0.48], center=true);\n"
" %%translate([0,0,0]) cylinder(r=thick/2, h=len*0.48);\n"
"}\n",
thick
);
for (int i = 0 ; i < num_vertex ; i++) for (int i = 0 ; i < num_vertex ; i++)
{ {
stl_vertex_t * const v = vertices[i]; stl_vertex_t * const v = vertices[i];
@ -309,7 +330,7 @@ int main(void)
v->p.p[2] v->p.p[2]
); );
printf("sphere(r=8); // %d %p\n", i, v); printf("sphere(r=%f); // %d %p\n", thick/2+2, i, v);
for (int j = 0 ; j < v->num_edges ; j++) for (int j = 0 ; j < v->num_edges ; j++)
{ {
@ -320,15 +341,10 @@ int main(void)
const float b = acos(d.p[2] / len) * 180/M_PI; const float b = acos(d.p[2] / len) * 180/M_PI;
const float c = d.p[0] == 0 ? sign(d.p[1]) * 90 : atan2(d.p[1], d.p[0]) * 180/M_PI; const float c = d.p[0] == 0 ? sign(d.p[1]) * 90 : atan2(d.p[1], d.p[0]) * 180/M_PI;
// //
printf("%%rotate([0,%f,%f]) ", b, c); printf("rotate([0,%f,%f]) ", b, c);
if (do_square) if (do_square)
printf("translate([0,0,%f]) cube([%f,%f,%f], center=true);\n", printf("connector(%f);\n", len);
len/2,
thick,
thick,
len
);
else else
printf(" cylinder(r=1, h=%f); // %p\n", printf(" cylinder(r=1, h=%f); // %p\n",
len*.45, len*.45,