First playing with wireframe

Added some smoothing for spheres and cylinders
This commit is contained in:
Mario Voigt 2020-09-23 00:32:47 +02:00
parent 26307b897d
commit 8335a271af
1 changed files with 12 additions and 9 deletions

View File

@ -222,7 +222,6 @@ int main(void)
const stl_header_t * const hdr = (const void*) buf;
const stl_face_t * const stl_faces = (const void*)(hdr+1);
const int num_triangles = hdr->num_triangles;
const float thick = 7.8;
const int do_square = 1;
fprintf(stderr, "header: '%s'\n", hdr->header);
@ -295,17 +294,21 @@ int main(void)
}
fprintf(stderr, "%d unique vertices\n", num_vertex);
printf("thick=%f;\n"
printf("thick=1.0;\n"
"radius=1.0;\n"
"leg_height=1.0;\n"
"wall=0.5;\n"
"smooth=100;\n"
"leglen_percentage=0.48;\n"
"module connector(len) {\n"
" render() difference() {\n"
" cylinder(r=thick/2+2, h=2*thick);\n"
" cylinder(r=thick/2+wall, h=leg_height*thick, $fn=smooth);\n"
//" translate([0,0,len/2+2]) cube([thick,thick,2*thick]);\n"
" translate([0,0,thick/2+2]) cylinder(r=thick/2, h=2*thick);\n"
" translate([0,0,thick/2+2]) cylinder(r=thick/2, h=2*thick, $fn=smooth);\n"
" }\n"
//" %%translate([0,0,len*0.48/2]) cube([thick,thick,len*0.48], center=true);\n"
" %%translate([0,0,0]) cylinder(r=thick/2, h=len*0.48);\n"
"}\n",
thick
" %%translate([0,0,0]) cylinder(r=thick/2, h=len*leglen_percentage, $fn=smooth);\n"
"}\n"
);
for (int i = 0 ; i < num_vertex ; i++)
@ -317,7 +320,7 @@ int main(void)
v->p.p[2]
);
printf("sphere(r=%f); // %d %p\n", thick/2+2, i, v);
printf("sphere(radius, $fn=smooth); // %d %p\n", i, v);
for (int j = 0 ; j < v->num_edges ; j++)
{
@ -333,7 +336,7 @@ int main(void)
if (do_square)
printf("connector(%f);\n", len);
else
printf(" cylinder(r=1, h=%f); // %p\n",
printf(" cylinder(r=1, h=%f, $fn=smooth); // %p\n",
len*.45,
v2
);