generate cylinders around each corner
This commit is contained in:
parent
20c000492f
commit
95a03c11fc
89
corners.c
89
corners.c
@ -48,21 +48,35 @@ print_multmatrix(
|
||||
|
||||
|
||||
static void
|
||||
make_faces(
|
||||
const stl_3d_t * const stl,
|
||||
const stl_vertex_t * const v,
|
||||
const double thickness,
|
||||
const double translate,
|
||||
const double inset_dist,
|
||||
const double hole_dist,
|
||||
const double hole_rad,
|
||||
const double hole_height
|
||||
print_normal(
|
||||
const v3_t * normal
|
||||
)
|
||||
{
|
||||
int * const face_used = calloc(sizeof(*face_used), stl->num_face);
|
||||
const float x = normal->p[0];
|
||||
const float y = normal->p[1];
|
||||
const float z = normal->p[2];
|
||||
const double length = sqrt(x*x+y*y+z*z);
|
||||
const double b = acos(z / length);
|
||||
const double c = x == 0 ? sign(y)*90 : atan2(y,x);
|
||||
|
||||
printf("rotate([%f,%f,%f])\n", 0.0, b * 180 / M_PI, c * 180 / M_PI);
|
||||
}
|
||||
|
||||
|
||||
static void
|
||||
find_normal(
|
||||
const stl_3d_t * const stl,
|
||||
const stl_vertex_t * const v,
|
||||
const float inset_dist,
|
||||
v3_t * const avg
|
||||
)
|
||||
{
|
||||
int * const face_used
|
||||
= calloc(sizeof(*face_used), stl->num_face);
|
||||
|
||||
// generate all of the coplanar polygons at this vertex
|
||||
const stl_vertex_t ** const vertex_list = calloc(sizeof(**vertex_list), stl->num_vertex);
|
||||
const stl_vertex_t ** const vertex_list
|
||||
= calloc(sizeof(**vertex_list), stl->num_vertex);
|
||||
|
||||
for (int j = 0 ; j < v->num_face; j++)
|
||||
{
|
||||
@ -80,17 +94,29 @@ make_faces(
|
||||
start_vertex
|
||||
);
|
||||
|
||||
refframe_t ref;
|
||||
refframe_init(&ref,
|
||||
f->vertex[(start_vertex+0) % 3]->p,
|
||||
f->vertex[(start_vertex+1) % 3]->p,
|
||||
f->vertex[(start_vertex+2) % 3]->p
|
||||
);
|
||||
// find this vertex in the vertex list
|
||||
// and compute the vector that subdivides the
|
||||
// two outbound edges
|
||||
for (int k = 0 ; k < vertex_count ; k++)
|
||||
{
|
||||
if (vertex_list[k] != v)
|
||||
continue;
|
||||
|
||||
avg_x = v3_add(avg_x, ref.x);
|
||||
avg_y = v3_add(avg_y, ref.y);
|
||||
avg_z = v3_add(avg_z, ref.z);
|
||||
v3_t p1 = vertex_list[(k+vertex_count-1) % vertex_count]->p;
|
||||
v3_t p2 = vertex_list[k % vertex_count]->p;
|
||||
v3_t p3 = vertex_list[(k+2) % vertex_count]->p;
|
||||
|
||||
*avg = v3_add(*avg, v3_norm(v3_sub(p2, p1)));
|
||||
*avg = v3_add(*avg, v3_norm(v3_sub(p2, p3)));
|
||||
|
||||
//avg_x = v3_add(avg_x, ref.x);
|
||||
//avg_y = v3_add(avg_y, ref.y);
|
||||
//*avg = v3_add(*avg, p);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
// use the transpose of the rotation matrix,
|
||||
// which will rotate from (x,y) to the correct
|
||||
// orientation relative to this connector node.
|
||||
@ -139,6 +165,7 @@ make_faces(
|
||||
|
||||
printf("}\n");
|
||||
}
|
||||
#endif
|
||||
|
||||
free(face_used);
|
||||
free(vertex_list);
|
||||
@ -182,12 +209,13 @@ main(
|
||||
const double hole_dist = 5;
|
||||
const double hole_rad = 1.25;
|
||||
|
||||
// for face, generate the set of coplanar points that go with it
|
||||
int * const face_used
|
||||
= calloc(sizeof(*face_used), stl->num_face);
|
||||
const stl_vertex_t ** const vertex_list
|
||||
= calloc(sizeof(*vertex_list), stl->num_vertex);
|
||||
|
||||
// for face, generate the set of coplanar points that go with it
|
||||
// and "drill" holes in the model for those corners.
|
||||
for (int i = 0 ; i < stl->num_face ; i++)
|
||||
{
|
||||
if (face_used[i])
|
||||
@ -252,21 +280,24 @@ main(
|
||||
printf("}\n}\n");
|
||||
|
||||
printf("model();\n");
|
||||
#if 0
|
||||
|
||||
|
||||
// For each vertex, extract a small region around the corner
|
||||
for(int i = 0 ; i < stl->num_vertex ; i++)
|
||||
{
|
||||
const stl_vertex_t * const v = &stl->vertex[i];
|
||||
const v3_t origin = v->p;
|
||||
|
||||
// generate screw holes for each face connecting to this corner
|
||||
|
||||
v3_t avg = { 0, 0, 0};
|
||||
find_normal(stl, v, inset_dist, &avg);
|
||||
printf("%%translate([%f,%f,%f])",
|
||||
origin.p[0], origin.p[1], origin.p[2]);
|
||||
print_normal(&avg);
|
||||
printf("cylinder(r=15,h=20, center=true);\n");
|
||||
|
||||
printf("//translate([%f,%f,%f])\n"
|
||||
"module vertex_%d() {\n"
|
||||
"render() difference()\n"
|
||||
"{\n",
|
||||
origin.p[0], origin.p[1], origin.p[2], i);
|
||||
}
|
||||
|
||||
#if 0
|
||||
avg_x.p[0] = avg_x.p[1] = avg_x.p[2] = 0;
|
||||
avg_y.p[0] = avg_y.p[1] = avg_y.p[2] = 0;
|
||||
avg_z.p[0] = avg_z.p[1] = avg_z.p[2] = 0;
|
||||
|
Loading…
Reference in New Issue
Block a user