scale and flip
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16
hiddenwire.c
16
hiddenwire.c
@ -2,6 +2,8 @@
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* Render a hidden wireframe version of an STL file.
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* Render a hidden wireframe version of an STL file.
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*
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*
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*/
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*/
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// ./hiddenwire --no-hidden --prune 1 -v < nyc-50000.stl --camera 400,60,-600 --lookat 450,0,-800 --up 0,1,0 --fov 20 > test3.svg
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#include <stdio.h>
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#include <stdio.h>
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#include <stdlib.h>
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#include <stdlib.h>
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#include <stdint.h>
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#include <stdint.h>
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@ -102,11 +104,12 @@ svg_line(
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float thick
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float thick
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)
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)
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{
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{
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// invert the sense of y
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printf("<line x1=\"%fpx\" y1=\"%fpx\" x2=\"%fpx\" y2=\"%fpx\" stroke=\"%s\" stroke-width=\"%.1fpx\"/>\n",
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printf("<line x1=\"%fpx\" y1=\"%fpx\" x2=\"%fpx\" y2=\"%fpx\" stroke=\"%s\" stroke-width=\"%.1fpx\"/>\n",
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p1[0],
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p1[0],
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p1[1],
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-p1[1],
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p2[0],
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p2[0],
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p2[1],
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-p2[1],
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color,
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color,
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thick
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thick
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);
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);
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@ -875,8 +878,8 @@ int main(
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printf("<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"%.0fpx\" height=\"%.0fpx\" viewbox=\"0 0 %.0f %.0f\">\n", width, height, width, height);
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printf("<svg xmlns=\"http://www.w3.org/2000/svg\" width=\"%.0fpx\" height=\"%.0fpx\" viewbox=\"0 0 %.0f %.0f\">\n", width, height, width, height);
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float off_x = 0; // width/2;
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float off_x = width/2;
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float off_y = 0; // height/2;
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float off_y = height/2;
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printf("<g transform=\"translate(%f %f)\">\n", off_x, off_y);
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printf("<g transform=\"translate(%f %f)\">\n", off_x, off_y);
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int rejected = 0;
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int rejected = 0;
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@ -907,6 +910,10 @@ int main(
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behind++;
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behind++;
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goto reject_early;
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goto reject_early;
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}
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}
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s[j].p[0] *= width;
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s[j].p[1] *= width;
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s[j].p[2] *= width;
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}
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}
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if(debug >= 2)
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if(debug >= 2)
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@ -922,6 +929,7 @@ int main(
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);
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);
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}
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}
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tri_t * const tri = tri_new(s, stl->p);
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tri_t * const tri = tri_new(s, stl->p);
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// reject this face if any of the vertices are behind us
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// reject this face if any of the vertices are behind us
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