tweak distances to match
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@ -121,14 +121,14 @@ main(void)
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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const double thickness = 3;
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const double thickness = 3;
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const double inset_dist = 2;
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const double inset_dist = 2;
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const double hole_dist = 4;
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const double hole_dist = 6;
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const double hole_rad = 3.0/2;
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const double hole_rad = 3.3/2;
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const double hole_height = 40;
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const double hole_height = 40;
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// for each vertex, find the coplanar triangles
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// for each vertex, find the coplanar triangles
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// \todo: do coplanar bits
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// \todo: do coplanar bits
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for(int i = 18 ; i < stl->num_vertex ; i++)
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for(int i = 0 ; i < stl->num_vertex ; i++)
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{
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{
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const stl_vertex_t * const v = &stl->vertex[i];
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const stl_vertex_t * const v = &stl->vertex[i];
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const v3_t origin = v->p;
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const v3_t origin = v->p;
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4
faces.c
4
faces.c
@ -63,8 +63,8 @@ main(void)
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stl_3d_t * const stl = stl_3d_parse(STDIN_FILENO);
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stl_3d_t * const stl = stl_3d_parse(STDIN_FILENO);
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if (!stl)
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if (!stl)
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return EXIT_FAILURE;
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return EXIT_FAILURE;
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const double inset_distance = 8;
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const double inset_distance = 6;
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const double hole_radius = 1.5;
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const double hole_radius = 3.0/2;
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int * const face_used = calloc(sizeof(*face_used), stl->num_face);
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int * const face_used = calloc(sizeof(*face_used), stl->num_face);
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