compute coplanar-ness using the XYZ space triangles, not the camera projceted ones

This commit is contained in:
Trammell hudson 2017-10-07 12:21:25 -04:00
parent 5d9e0b3673
commit fd64a1947d
Failed to extract signature

View File

@ -39,10 +39,12 @@ stl_face_t;
typedef struct _tri_t tri_t;
struct _tri_t
{
v3_t p[3];
v3_t normal;
float min[3];
float max[3];
v3_t p[3]; // camera space
v3_t normal; // camera space
v3_t p_xyz[3]; // original xyz space
v3_t normal_xyz; // original xyz space
float min[3]; // camera space
float max[3]; // camera space
tri_t * next;
tri_t ** prev;
};
@ -838,23 +840,31 @@ if(0) fprintf(stderr, "%p: %f,%f inside %f,%f %f,%f %f,%f\n",
tri_t *
tri_new(
const v3_t * p
const v3_t * p_cam,
const v3_t * p_xyz
)
{
tri_t * const t = calloc(1, sizeof(*t));
if (!t)
return NULL;
for(int i = 0 ; i < 3 ; i++)
t->p[i] = p[i];
{
t->p[i] = p_cam[i];
t->p_xyz[i] = p_xyz[i];
}
// precompute the normal
// precompute the normals
t->normal = v3_norm(v3_cross(
v3_sub(t->p[1], t->p[0]),
v3_sub(t->p[2], t->p[1])
));
t->normal_xyz = v3_norm(v3_cross(
v3_sub(t->p_xyz[1], t->p_xyz[0]),
v3_sub(t->p_xyz[2], t->p_xyz[1])
));
// compute the bounding box for the triangle
// compute the bounding box for the triangle in camera space
for(int j = 0 ; j < 3 ; j++)
{
t->min[j] = min(min(t->p[0].p[j], t->p[1].p[j]), t->p[2].p[j]);
@ -950,7 +960,7 @@ tri_print(
const tri_t * const t
)
{
fprintf(stderr, "%.0f,%.0f,%.0f %.0f,%.0f,%.0f %.0f,%.0f,%.0f\n",
fprintf(stderr, "%.0f,%.0f,%.0f %.0f,%.0f,%.0f %.0f,%.0f,%.0f norm %.3f,%.3f,%.3f\n",
t->p[0].p[0],
t->p[0].p[1],
t->p[0].p[2],
@ -959,7 +969,10 @@ tri_print(
t->p[1].p[2],
t->p[2].p[0],
t->p[2].p[1],
t->p[2].p[2]
t->p[2].p[2],
t->normal.p[0],
t->normal.p[1],
t->normal.p[2]
);
}
@ -976,7 +989,7 @@ tri_coplanar(
)
{
// the two normals must be parallel-enough
const float angle = v3_mag(v3_sub(t0->normal, t1->normal));
const float angle = v3_mag(v3_sub(t0->normal_xyz, t1->normal_xyz));
if (angle < -coplanar_eps || +coplanar_eps < angle)
return -1;
@ -1386,7 +1399,7 @@ int main(
int backface = 1;
int coplanar = 1;
int hidden = 1;
float coplanar_eps = 0.01;
float coplanar_eps = 0.0001;
if(debug)
{
@ -1423,7 +1436,7 @@ int main(
for(int j = 0 ; j < 3 ; j++)
camera_project(cam, &stl->p[j], &s[j]);
fprintf(stderr, "%.3f,%.3f,%.3f -> %.0f,%.0f\n",
if(0)fprintf(stderr, "%.3f,%.3f,%.3f -> %.0f,%.0f\n",
stl->p[0].p[0],
stl->p[0].p[1],
stl->p[0].p[2],
@ -1431,7 +1444,7 @@ fprintf(stderr, "%.3f,%.3f,%.3f -> %.0f,%.0f\n",
s[0].p[1]
);
tri_t * const tri = tri_new(s);
tri_t * const tri = tri_new(s, stl->p);
// reject this face if any of the vertices are behind us
if (tri->min[2] < 0)
@ -1464,6 +1477,8 @@ reject:
for(tri_t * t = zlist ; t ; t = t->next)
{
unsigned matches = 0;
tri_print(t);
if(coplanar)
for(tri_t * t2 = zlist ; t2 ; t2 = t2->next)