#include #include "camera.h" #include "v3.h" int main(void) { v3_t lookat = {{0,0,0}}; v3_t eye = {{0,-20,0}}; v3_t up = {{0,0,1}}; float fov = 20; camera_t * camera = camera_new(eye, lookat, up, fov); for (float x = -5 ; x <= 5 ; x += 5) for (float y = -25 ; y < 55 ; y += 5 ) { v3_t v_in = {{ x, y, 5 }}; v3_t v_out; int onscreen = camera_project(camera, &v_in, &v_out); if (!onscreen && y > eye.p[1]) fprintf(stderr, "false positive\n"); if (onscreen && y < eye.p[1]) fprintf(stderr, "false negative\n"); } }