/** \file * Generate an OpenSCAD with cubes for each edge * */ #include #include #include #include #include #include #include #include #include "v3.h" #ifndef M_PI #define M_PI 3.1415926535897932384 #endif static int debug = 0; static int draw_labels = 0; typedef struct { char header[80]; uint32_t num_triangles; } __attribute__((__packed__)) stl_header_t; typedef struct { v3_t normal; v3_t p[3]; uint16_t attr; } __attribute__((__packed__)) stl_face_t; #define MAX_VERTEX 64 typedef struct stl_vertex stl_vertex_t; struct stl_vertex { v3_t p; int num_edges; stl_vertex_t * edges[MAX_VERTEX]; }; /* Returns 1 for ever edge in f1 that is shared with f2. */ int coplanar_check( const stl_face_t * const f1, const stl_face_t * const f2 ) { // Verify that there are three matching points int match[3] = {0,0,0}; for (int i = 0 ; i < 3 ; i++) { for (int j = 0 ; j < 3 ; j++) if (v3_eq(f1->p[i], f2->p[j])) match[i] = 1; } uint8_t mask = 0; if (match[0] && match[1]) mask = 1; if (match[1] && match[2]) mask = 2; if (match[2] && match[0]) mask = 4; if (debug) fprintf(stderr, "%p %p: %d %d %d\n", f1, f2, match[0], match[1], match[2] ); // otherwise they do not share enough points if (mask == 0) return 0; #if 0 // find the four distinct points v3_t x1 = f1->p[0]; v3_t x2 = f1->p[1]; v3_t x3 = f1->p[2]; v3_t x4; for (int i = 0 ; i < 3 ; i++) { x4 = f2->p[i]; if (v3_eq(&x1, &x4)) continue; if (v3_eq(&x2, &x4)) continue; if (v3_eq(&x3, &x4)) continue; break; } // (x3-x1) . ((x2-x1) X (x4-x3)) == 0 v3_t dx31 = v3_sub(x3, x1); v3_t dx21 = v3_sub(x2, x1); v3_t dx43 = v3_sub(x4, x3); v3_t cross = v3_cross(dx21, dx43); float dot = v3_dot(dx31, cross); if (debug) fprintf(stderr, "dot %f:\n %f,%f,%f\n %f,%f,%f\n %f,%f,%f\n %f,%f,%f\n", dot, x1.p[0], x1.p[1], x1.p[2], x2.p[0], x2.p[1], x2.p[2], x3.p[0], x3.p[1], x3.p[2], x4.p[0], x4.p[1], x4.p[2] ); int check = -EPS < dot && dot < +EPS; // if the dot product is not close enough to zero, they // are not coplanar. if (!check) return 0; // coplanar! return the shared edge mask return mask; #else // if the normals are close enough, then it is coplanner if (v3_eq(f1->normal, f2->normal)) return mask; else return 0; #endif } /** * Add a vector to the list of edges if it is not already present * and if it is not coplanar with other ones. * Note that if it is coplanar, but "outside" the other edges then it * will replace the inside one. */ void stl_edge_insert( stl_vertex_t * const v1, stl_vertex_t * const v2 ) { for (int i = 0 ; i < v1->num_edges ; i++) { // if v2 already exists in the edges, discard it if (v1->edges[i] == v2) return; } // if we reach this point, we need to insert the edge if (debug) fprintf(stderr, "%p: edge %d -> %p\n", v1, v1->num_edges, v2 ); v1->edges[v1->num_edges++] = v2; } stl_vertex_t * stl_vertex_find( stl_vertex_t ** const vertices, int * num_vertex_ptr, const v3_t * const p ) { const int num_vertex = *num_vertex_ptr; for (int x = 0 ; x < num_vertex ; x++) { stl_vertex_t * const v = vertices[x]; if (v3_eq(v->p, *p)) return v; } if (debug) fprintf(stderr, "%d: %f,%f,%f\n", num_vertex, p->p[0], p->p[1], p->p[2] ); if (num_vertex == 6) fprintf(stderr, "%f %f %f\n", p->p[0], p->p[1], p->p[2] ); stl_vertex_t * const v = vertices[(*num_vertex_ptr)++] = calloc(1, sizeof(*v)); v->p = *p; return v; } int main(void) { const size_t max_len = 1 << 20; uint8_t * const buf = calloc(max_len, 1); ssize_t rc = read(0, buf, max_len); if (rc == -1) return EXIT_FAILURE; const stl_header_t * const hdr = (const void*) buf; const stl_face_t * const stl_faces = (const void*)(hdr+1); const int num_triangles = hdr->num_triangles; const float thick = 7.8; const int do_square = 1; fprintf(stderr, "header: '%s'\n", hdr->header); fprintf(stderr, "num: %d\n", num_triangles); // generate the unique list of vertices and their // correponding edges stl_vertex_t ** const vertices = calloc(3*num_triangles, sizeof(*vertices)); int num_vertex = 0; for(int i = 0 ; i < num_triangles ; i++) { if (debug) fprintf(stderr, "---------- triangle %d (%d)\n", i, num_vertex); stl_vertex_t * vp[3] = {}; for (int j = 0 ; j < 3 ; j++) { const v3_t * const p = &stl_faces[i].p[j]; vp[j] = stl_vertex_find(vertices, &num_vertex, p); } // walk all of other triangles to figure out if // any of the triangles are coplanar and have shared // edges. uint8_t coplanar_mask = 0; for (int j = 0 ; j < num_triangles ; j++) { if (j == i) continue; if (debug) fprintf(stderr, "%d: check %d -> %d\n", num_vertex, i, j); coplanar_mask |= coplanar_check( &stl_faces[i], &stl_faces[j]); } if (debug) fprintf(stderr, "mask %d\n", coplanar_mask); // all three vertices are mapped; generate the // connections for (int j = 0 ; j < 3 ; j++) { stl_vertex_t * const v = vp[j]; // if the edge from j to j+1 is not coplanar, // add it to the list if ((coplanar_mask & (1 << j)) == 0) { if (debug) fprintf(stderr, "%p: %d insert\n", v, j); stl_edge_insert(v, vp[(j+1) % 3]); } /* // if the edge from j+2 to j is not coplanar const uint8_t j2 = (j + 2) % 3; if ((coplanar_mask & (1 << j2)) == 0) { if (debug) fprintf(stderr, "%p: %d insert back\n", v, j2); stl_edge_insert(v, vp[j2]); } */ } } fprintf(stderr, "%d unique vertices\n", num_vertex); printf("thick=%f;\n" "module connector(len) {\n" " render() difference() {\n" " cylinder(r=thick/2+2, h=2*thick);\n" //" translate([0,0,len/2+2]) cube([thick,thick,2*thick]);\n" " translate([0,0,thick/2+2]) cylinder(r=thick/2, h=2*thick);\n" " }\n" //" %%translate([0,0,len*0.48/2]) cube([thick,thick,len*0.48], center=true);\n" " %%translate([0,0,0]) cylinder(r=thick/2, h=len*0.48);\n" "}\n", thick ); for (int i = 0 ; i < num_vertex ; i++) { stl_vertex_t * const v = vertices[i]; printf("translate([%f,%f,%f]) {\n", v->p.p[0], v->p.p[1], v->p.p[2] ); printf("sphere(r=%f); // %d %p\n", thick/2+2, i, v); for (int j = 0 ; j < v->num_edges ; j++) { stl_vertex_t * const v2 = v->edges[j]; const v3_t d = v3_sub(v2->p, v->p); const float len = v3_len(&v2->p, &v->p); const float b = acos(d.p[2] / len) * 180/M_PI; const float c = d.p[0] == 0 ? sign(d.p[1]) * 90 : atan2(d.p[1], d.p[0]) * 180/M_PI; // printf("rotate([0,%f,%f]) ", b, c); if (do_square) printf("connector(%f);\n", len); else printf(" cylinder(r=1, h=%f); // %p\n", len*.45, v2 ); } printf("}\n"); } return 0; }