/** \file * Generate an OpenSCAD with connectors for each face. * * Options are inside only (with face flush on outside) * or with a slot for the face (like a corner cap) */ #include #include #include #include #include #include #include #include #include "v3.h" #include "stl_3d.h" static v3_t avg_x, avg_y, avg_z; static void print_multmatrix( const refframe_t * const ref, const int transpose ) { printf("multmatrix(m=[" "[%f,%f,%f,0]," "[%f,%f,%f,0]," "[%f,%f,%f,0]," "[ 0, 0, 0,1]])\n", transpose ? ref->x.p[0] : ref->x.p[0], transpose ? ref->x.p[1] : ref->y.p[0], transpose ? ref->x.p[2] : ref->z.p[0], transpose ? ref->y.p[0] : ref->x.p[1], transpose ? ref->y.p[1] : ref->y.p[1], transpose ? ref->y.p[2] : ref->z.p[1], transpose ? ref->z.p[0] : ref->x.p[2], transpose ? ref->z.p[1] : ref->y.p[2], transpose ? ref->z.p[2] : ref->z.p[2] ); } static void make_faces( const stl_3d_t * const stl, const stl_vertex_t * const v, const double thickness, const double translate, const double inset_dist, const double hole_dist, const double hole_rad, const double hole_height ) { int * const face_used = calloc(sizeof(*face_used), stl->num_face); // generate all of the coplanar polygons at this vertex const stl_vertex_t ** const vertex_list = calloc(sizeof(**vertex_list), stl->num_vertex); for (int j = 0 ; j < v->num_face; j++) { // generate the polygon face for this vertex const stl_face_t * const f = v->face[j]; if (face_used[f - stl->face]) continue; const int start_vertex = v->face_num[j]; const int vertex_count = stl_trace_face( stl, f, vertex_list, face_used, start_vertex ); refframe_t ref; refframe_init(&ref, f->vertex[(start_vertex+0) % 3]->p, f->vertex[(start_vertex+1) % 3]->p, f->vertex[(start_vertex+2) % 3]->p ); avg_x = v3_add(avg_x, ref.x); avg_y = v3_add(avg_y, ref.y); avg_z = v3_add(avg_z, ref.z); // use the transpose of the rotation matrix, // which will rotate from (x,y) to the correct // orientation relative to this connector node. print_multmatrix(&ref, 0); printf("{\n"); // generate the polygon plane if (thickness != 0) { printf("translate([0,0,%f]) linear_extrude(height=%f) polygon(points=[\n", translate, thickness ); for(int k=0 ; k < vertex_count ; k++) { double x, y; refframe_inset(&ref, inset_dist, &x, &y, vertex_list[(k+0) % vertex_count]->p, vertex_list[(k+1) % vertex_count]->p, vertex_list[(k+2) % vertex_count]->p ); printf("[%f,%f],", x, y); } printf("\n]);\n"); } // generate the mounting holes/pins if (hole_rad != 0) { for(int k=0 ; k < vertex_count ; k++) { double x, y; refframe_inset(&ref, inset_dist+hole_dist, &x, &y, vertex_list[(k+0) % vertex_count]->p, vertex_list[(k+1) % vertex_count]->p, vertex_list[(k+2) % vertex_count]->p ); printf("translate([%f,%f,0]) cylinder(r=%f,h=%f, $fs=1);\n", x, y, hole_rad, hole_height ); } } printf("}\n"); } free(face_used); free(vertex_list); } int main(void) { stl_3d_t * const stl = stl_3d_parse(STDIN_FILENO); if (!stl) return EXIT_FAILURE; const double thickness = 3; const double inset_dist = 2; const double hole_dist = 5; const double hole_rad = 3.3/2; // for each vertex, find the coplanar triangles // \todo: do coplanar bits for(int i = 0 ; i < stl->num_vertex ; i++) { const stl_vertex_t * const v = &stl->vertex[i]; const v3_t origin = v->p; printf("// vertex %d\n" "//translate([%f,%f,%f])\n" "{\n" "render() difference()\n" "{\n", i, origin.p[0], origin.p[1], origin.p[2]); avg_x.p[0] = avg_x.p[1] = avg_x.p[2] = 0; avg_y.p[0] = avg_y.p[1] = avg_y.p[2] = 0; avg_z.p[0] = avg_z.p[1] = avg_z.p[2] = 0; //printf("render() intersection() {\n"); printf("union() {\n"); make_faces(stl, v, thickness, -thickness, 0, 0, 0, 0); printf("}\n"); //printf("}\n"); printf("union() {\n"); // slice away the outer bits make_faces(stl, v, thickness, 0, -thickness, 0, 0, 0); //make_faces(stl, v, thickness, inset_dist, hole_dist, hole_rad); printf("}\n"); printf("} // difference\n"); // add back in the mounting pegs make_faces(stl, v, 0, 0, 0, hole_dist, hole_rad, thickness); printf("} // union\n"); break; //if (i == 0) break; // only do one right now } refframe_t avg; refframe_init(&avg, avg_x, avg_y, avg_z); printf("%%"); print_multmatrix(&avg, 1); //printf("translate([0,0,20]) sphere(r=2);\n"); printf("cube([50,50,50], center=true);\n"); return 0; }