/** \file * Generate an svg file with the polygonal faces. * */ #include #include #include #include #include #include #include #include #include "v3.h" #include "stl_3d.h" static const char * stroke_string = "stroke-width=\"0.1px\" fill=\"none\""; static void svg_line( const refframe_t * const ref, const v3_t p1, const v3_t p2 ) { // project p1 and p2 into the plane double x1, y1, x2, y2; v3_project(ref, p1, &x1, &y1); v3_project(ref, p2, &x2, &y2); const char * color = "#FF0000"; printf("\n", x1, y1, x2, y2, color, stroke_string ); } static void svg_circle( const double x, const double y, const double rad, const char * const color ) { printf("\n", x, y, rad, color, stroke_string ); } int main(void) { stl_3d_t * const stl = stl_3d_parse(STDIN_FILENO); if (!stl) return EXIT_FAILURE; const double inset_distance = 6; const double hole_radius = 3.0/2; int * const face_used = calloc(sizeof(*face_used), stl->num_face); // for each vertex, find the coplanar triangles // \todo: do coplanar bits printf("\n"); printf("\n"); const stl_vertex_t ** const vertex_list = calloc(sizeof(*vertex_list), stl->num_vertex); for(int i = 0 ; i < stl->num_face ; i++) { if (face_used[i]) continue; const stl_face_t * const f = &stl->face[i]; const int vertex_count = stl_trace_face( stl, f, vertex_list, face_used, 0 ); fprintf(stderr, "%d: %d vertices\n", i, vertex_count); // generate a refernce frame based on this face refframe_t ref; refframe_init(&ref, f->vertex[0]->p, f->vertex[1]->p, f->vertex[2]->p ); printf("\n", i); // generate the polygon outline (should be one path?) for (int j = 0 ; j < vertex_count ; j++) svg_line( &ref, vertex_list[(j+0) % vertex_count]->p, vertex_list[(j+1) % vertex_count]->p ); // generate the inset mounting holes for (int j = 0 ; j < vertex_count ; j++) { double x, y; refframe_inset(&ref, inset_distance, &x, &y, vertex_list[(j+0) % vertex_count]->p, vertex_list[(j+1) % vertex_count]->p, vertex_list[(j+2) % vertex_count]->p ); svg_circle(x, y, hole_radius, "#00ff00"); } printf("\n"); } printf("\n"); return 0; }