#include "stl_3d.h" #include #include #include #include static const int debug = 0; typedef struct { char header[80]; uint32_t num_triangles; } __attribute__((__packed__)) stl_3d_file_header_t; typedef struct { v3_t normal; v3_t p[3]; uint16_t attr; } __attribute__((__packed__)) stl_3d_file_triangle_t; /** Find or create a vertex */ static stl_vertex_t * stl_vertex_find( stl_vertex_t * const vertices, int * num_vertex_ptr, const v3_t * const p ) { const int num_vertex = *num_vertex_ptr; for (int x = 0 ; x < num_vertex ; x++) { stl_vertex_t * const v = &vertices[x]; if (v3_eq(&v->p, p)) return v; } if (debug) fprintf(stderr, "%d: %f,%f,%f\n", num_vertex, p->p[0], p->p[1], p->p[2] ); stl_vertex_t * const v = &vertices[(*num_vertex_ptr)++]; v->p = *p; return v; } /** Check to see if the two faces share an edge. * \return 0 if no common edge, 1 if there is a shared link */ static int stl_has_edge( const stl_face_t * const f, const stl_vertex_t * const v1, const stl_vertex_t * const v2 ) { if (f->vertex[0] != v1 && f->vertex[1] != v1 && f->vertex[2] != v1) return 0; if (f->vertex[0] != v2 && f->vertex[1] != v2 && f->vertex[2] != v2) return 0; return 1; } /** Compute the angle between the two planes. * This is an approximation: * \return 0 == coplanar, negative == valley, positive == mountain. */ static double stl_angle( const stl_face_t * const f1, const stl_face_t * const f2 ) { // find the four distinct points v3_t x1 = f1->vertex[0]->p; v3_t x2 = f1->vertex[1]->p; v3_t x3 = f1->vertex[2]->p; v3_t x4; for (int i = 0 ; i < 3 ; i++) { x4 = f2->vertex[i]->p; if (v3_eq(&x1, &x4)) continue; if (v3_eq(&x2, &x4)) continue; if (v3_eq(&x3, &x4)) continue; break; } // (x3-x1) . ((x2-x1) X (x4-x3)) == 0 v3_t dx31 = v3_sub(x3, x1); v3_t dx21 = v3_sub(x2, x1); v3_t dx43 = v3_sub(x4, x3); v3_t cross = v3_cross(dx21, dx43); float dot = v3_dot(dx31, cross); //if (debug) fprintf(stderr, "dot %f:\n %f,%f,%f\n %f,%f,%f\n %f,%f,%f\n %f,%f,%f\n", dot, x1.p[0], x1.p[1], x1.p[2], x2.p[0], x2.p[1], x2.p[2], x3.p[0], x3.p[1], x3.p[2], x4.p[0], x4.p[1], x4.p[2] ); //int check = -EPS < dot && dot < +EPS; int check = -1 < dot && dot < +1; // if the dot product is not close enough to zero, they // are not coplanar. if (check) return 0; if (dot < 0) return -1; else return +1; } static void stl_find_neighbors( stl_3d_t * const stl, stl_face_t * const f1 ) { for(int i = 0 ; i < 3 ; i++) { const stl_vertex_t * const v1 = f1->vertex[(i+0) % 3]; const stl_vertex_t * const v2 = f1->vertex[(i+1) % 3]; for(int j = 0 ; j < stl->num_face ; j++) { stl_face_t * const f2 = &stl->face[j]; // skip this triangle against itself if (f1 == f2) continue; // find if these two triangles share an edge if (!stl_has_edge(f2, v1, v2)) continue; f1->face[i] = f2; f1->angle[i] = stl_angle(f1, f2); } } } stl_3d_t * stl_3d_parse( int fd ) { ssize_t rc; stl_3d_file_header_t hdr; rc = read(fd, &hdr, sizeof(hdr)); if (rc != sizeof(hdr)) return NULL; const int num_triangles = hdr.num_triangles; fprintf(stderr, "%d triangles\n", num_triangles); stl_3d_file_triangle_t * fts; const size_t file_len = num_triangles * sizeof(*fts); fts = calloc(1, file_len); rc = read(fd, fts, file_len); if (rc < 0 || (size_t) rc != file_len) return NULL; stl_3d_t * const stl = calloc(1, sizeof(*stl)); *stl = (stl_3d_t) { .num_vertex = 0, .num_face = num_triangles, .vertex = calloc(num_triangles, sizeof(*stl->vertex)), .face = calloc(num_triangles, sizeof(*stl->face)), }; // build the unique set of vertices and their connection // to each face. for(int i = 0 ; i < num_triangles ; i++) { const stl_3d_file_triangle_t * const ft = &fts[i]; stl_face_t * const f = &stl->face[i]; for (int j = 0 ; j < 3 ; j++) { const v3_t * const p = &ft->p[j]; stl_vertex_t * const v = stl_vertex_find( stl->vertex, &stl->num_vertex, p ); // add this vertex to this face f->vertex[j] = v; // and add this face to the vertex v->face[v->num_face] = f; v->face_num[v->num_face] = j; v->num_face++; } } // build the connections between each face for(int i = 0 ; i < num_triangles ; i++) { stl_face_t * const f = &stl->face[i]; stl_find_neighbors(stl, f); } return stl; } /** Starting at a point, trace the coplanar polygon and return a * list of vertices. */ int stl_trace_face( const stl_3d_t * const stl, const stl_face_t * const f_start, const stl_vertex_t ** vertex_list, int * const face_used, const int start_vertex ) { const stl_face_t * f = f_start; int i = start_vertex; int vertex_count = 0; do { const stl_vertex_t * const v1 = f->vertex[(i+0) % 3]; const stl_vertex_t * const v2 = f->vertex[(i+1) % 3]; const stl_face_t * const f_next = f->face[i]; fprintf(stderr, "%p %d: %f,%f,%f\n", f, i, v1->p.p[0], v1->p.p[1], v1->p.p[2]); if (face_used) face_used[f - stl->face] = 1; if (!f_next || f->angle[i] != 0) { // not coplanar or no connection. // add the NEXT vertex on this face and continue vertex_list[vertex_count++] = v2; i = (i+1) % 3; continue; } // coplanar; figure out which vertex on the next // face we start at int i_next = -1; for (int j = 0 ; j < 3 ; j++) { if (f_next->vertex[j] != v1) continue; i_next = j; break; } if (i_next == -1) abort(); // move to the new face f = f_next; i = i_next; // keep going until we reach our starting face // at vertex 0. } while (f != f_start || i != start_vertex); return vertex_count; } void refframe_init( refframe_t * ref, const v3_t p0, const v3_t p1, const v3_t p2 ) { ref->origin = p0; const v3_t dx = v3_norm(v3_sub(p1, ref->origin)); const v3_t dy = v3_norm(v3_sub(p2, ref->origin)); ref->x = dx; ref->z = v3_norm(v3_cross(dx, dy)); ref->y = v3_norm(v3_cross(ref->x, ref->z)); } void v3_project( const refframe_t * const ref, const v3_t p_in, double * const x_out, double * const y_out ) { v3_t p = v3_sub(p_in, ref->origin); double x = ref->x.p[0]*p.p[0] + ref->x.p[1]*p.p[1] + ref->x.p[2]*p.p[2]; double y = ref->y.p[0]*p.p[0] + ref->y.p[1]*p.p[1] + ref->y.p[2]*p.p[2]; double z = ref->z.p[0]*p.p[0] + ref->z.p[1]*p.p[1] + ref->z.p[2]*p.p[2]; fprintf(stderr, "%f,%f,%f\n", x, y, z); *x_out = x; *y_out = y; }