/** \file * Generate an svg file with the polygonal faces. * */ #include #include #include #include #include #include #include #include #include "v3.h" #include "stl_3d.h" static const char * stroke_string = "stroke=\"#FF0000\" stroke-width=\"1px\" fill=\"none\""; typedef struct { v3_t origin; v3_t x; v3_t y; v3_t z; } refframe_t; static void v3_project( const refframe_t * const ref, const v3_t p_in, double * const x_out, double * const y_out ) { v3_t p = v3_sub(p_in, ref->origin); double x = ref->x.p[0]*p.p[0] + ref->x.p[1]*p.p[1] + ref->x.p[2]*p.p[2]; double y = ref->y.p[0]*p.p[0] + ref->y.p[1]*p.p[1] + ref->y.p[2]*p.p[2]; double z = ref->z.p[0]*p.p[0] + ref->z.p[1]*p.p[1] + ref->z.p[2]*p.p[2]; fprintf(stderr, "%f,%f,%f\n", x, y, z); *x_out = x; *y_out = y; } static void svg_line( const refframe_t * const ref, const v3_t p1, const v3_t p2 ) { // project p1 and p2 into the plane double x1, y1, x2, y2; v3_project(ref, p1, &x1, &y1); v3_project(ref, p2, &x2, &y2); printf("\n", x1, y1, x2, y2, stroke_string ); } void draw_face( const stl_3d_t * const stl, const stl_face_t * const f, int * const face_used, const refframe_t * const ref ) { if (face_used[f - stl->face]++) return; for (int i = 0 ; i < 3 ; i++) { if (!f->face[i] || f->angle[i] != 0) { // not coplanar (or missing?) svg_line(ref, f->vertex[i]->p, f->vertex[(i+1)%3]->p); } else { // coplanar, recurse draw_face(stl, f->face[i], face_used, ref); } } } int main(void) { stl_3d_t * const stl = stl_3d_parse(STDIN_FILENO); if (!stl) return EXIT_FAILURE; const double inset = 8; const double hole = 3; int * const face_used = calloc(sizeof(*face_used), stl->num_face); // for each vertex, find the coplanar triangles // \todo: do coplanar bits printf("\n"); printf("\n"); for(int i = 0 ; i < stl->num_face ; i++) { if (face_used[i]) continue; const stl_face_t * const f = &stl->face[i]; // generate a refernce frame based on this face refframe_t ref = { .origin = f->vertex[0]->p, }; const v3_t dx = v3_norm(v3_sub(f->vertex[1]->p, ref.origin)); const v3_t dy = v3_norm(v3_sub(f->vertex[2]->p, ref.origin)); ref.x = dx; ref.z = v3_norm(v3_cross(dx, dy)); ref.y = v3_norm(v3_cross(ref.x, ref.z)); printf("\n", i); draw_face(stl, f, face_used, &ref); printf("\n"); } printf("\n"); return 0; }