192 lines
3.4 KiB
Perl
Executable File
192 lines
3.4 KiB
Perl
Executable File
#!/usr/bin/perl
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# Generate the mobius segments for a twisting bracelet
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# (0,0)
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# (1,0)
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# (0.5,sqrt(3)/2)
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# center is (0.5, sqrt(3)/3)
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use warnings;
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use strict;
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my $sections = 12;
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my $thickness = 50;
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my $twist = 240.0;
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my $radius = [70,0,0];
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my $pi = 2*atan2(1,0);
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my $h = sqrt(3)/2;
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my $pts = [
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v3scale($thickness, [-0.5, -$h/3, 0]),
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v3scale($thickness, [ 0.0, +$h*2/3, 0]),
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v3scale($thickness, [+0.5, -$h/3, 0]),
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];
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sub rotate2
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{
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my $x = shift;
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my $y = shift;
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my $angle_deg = shift;
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my $angle = $angle_deg * $pi / 180;
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my $s = sin($angle);
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my $c = cos($angle);
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return (
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$x*$c - $y*$s,
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$x*$s + $y*$c,
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);
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}
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sub rotate
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{
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my $p = shift;
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my $angle_deg = shift;
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my $axis = shift;
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my ($x,$y,$z) = @$p;
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if ($axis == 2)
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{
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($x,$y) = rotate2($x, $y, $angle_deg);
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} elsif ($axis == 1)
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{
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($x,$z) = rotate2($x, $z, $angle_deg);
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} elsif ($axis == 0)
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{
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($y,$z) = rotate2($y, $z, $angle_deg);
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}
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return [$x,$y,$z];
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}
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sub v3scale
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{
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my $s = shift;
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my $p1 = shift;
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return [
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$p1->[0]*$s,
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$p1->[1]*$s,
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$p1->[2]*$s,
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];
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}
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sub v3add
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{
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my $p1 = shift;
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my $p2 = shift;
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return [
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$p1->[0] + $p2->[0],
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$p1->[1] + $p2->[1],
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$p1->[2] + $p2->[2],
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];
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}
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sub v3sub
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{
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my ($v0, $v1) = @_;
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return [
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$v0->[0] - $v1->[0],
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$v0->[1] - $v1->[1],
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$v0->[2] - $v1->[2],
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];
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}
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sub v3cross
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{
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my ($u,$v) = @_;
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my $c = [
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$u->[1]*$v->[2] - $u->[2]*$v->[1],
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$u->[2]*$v->[0] - $u->[0]*$v->[2],
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$u->[0]*$v->[1] - $u->[1]*$v->[0],
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];
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my $mag = 0
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+ $c->[0]*$c->[0]
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+ $c->[1]*$c->[1]
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+ $c->[2]*$c->[2]
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;
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return v3scale(1.0/sqrt($mag), $c);
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}
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sub triangle
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{
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my ($p0, $p1, $p2) = @_;
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my $v1 = v3sub($p1, $p0);
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my $v2 = v3sub($p2, $p0);
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my $n = v3cross($v2, $v1);
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my $rc = sprintf <<"", $n->[0], $n->[1], $n->[2];
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facet normal %.4f %.4f %.4f
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outer loop
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$rc .= sprintf <<"", $p0->[0], $p0->[1], $p0->[2];
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vertex %.4f %.4f %.4f
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$rc .= sprintf <<"", $p1->[0], $p1->[1], $p1->[2];
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vertex %.4f %.4f %.4f
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$rc .= sprintf <<"", $p2->[0], $p2->[1], $p2->[2];
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vertex %.4f %.4f %.4f
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$rc .= <<"";
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endloop
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endfacet
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return $rc;
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}
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sub module
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{
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my $n = shift;
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# Generate the six points for the triangles
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my $p00 = rotate($pts->[0], $n*$twist/$sections, 2);
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my $p01 = rotate($pts->[1], $n*$twist/$sections, 2);
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my $p02 = rotate($pts->[2], $n*$twist/$sections, 2);
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my $p10 = rotate($pts->[0], ($n+1)*$twist/$sections, 2);
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my $p11 = rotate($pts->[1], ($n+1)*$twist/$sections, 2);
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my $p12 = rotate($pts->[2], ($n+1)*$twist/$sections, 2);
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# Now offset them by the radius, after flipping
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$p00 = v3add($radius, rotate($p00, 90, 0));
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$p01 = v3add($radius, rotate($p01, 90, 0));
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$p02 = v3add($radius, rotate($p02, 90, 0));
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$p10 = v3add($radius, rotate($p10, 90, 0));
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$p11 = v3add($radius, rotate($p11, 90, 0));
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$p12 = v3add($radius, rotate($p12, 90, 0));
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# rotate them to line up with the radials
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$p00 = rotate($p00, $n*360.0/$sections, 2);
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$p01 = rotate($p01, $n*360.0/$sections, 2);
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$p02 = rotate($p02, $n*360.0/$sections, 2);
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$p10 = rotate($p10, ($n+1)*360.0/$sections, 2);
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$p11 = rotate($p11, ($n+1)*360.0/$sections, 2);
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$p12 = rotate($p12, ($n+1)*360.0/$sections, 2);
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# And now generate the triangles
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return ''
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. triangle($p00, $p01, $p11)
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. triangle($p01, $p02, $p12)
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. triangle($p02, $p00, $p10)
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. triangle($p11, $p10, $p00)
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. triangle($p12, $p11, $p01)
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. triangle($p10, $p12, $p02)
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;
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}
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print "solid OpenSCAD_Model\n";
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print module($_) for 1..$sections;
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#print module(0);
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#print module(2);
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print "endsolid OpenSCAD_Model\n";
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