papercraft/corners.c

209 lines
4.7 KiB
C

/** \file
* Generate an OpenSCAD with connectors for each face.
*
* Options are inside only (with face flush on outside)
* or with a slot for the face (like a corner cap)
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <unistd.h>
#include <math.h>
#include <err.h>
#include <assert.h>
#include "v3.h"
#include "stl_3d.h"
static v3_t avg_x, avg_y, avg_z;
static void
print_multmatrix(
const refframe_t * const ref,
const int transpose
)
{
printf("multmatrix(m=["
"[%f,%f,%f,0],"
"[%f,%f,%f,0],"
"[%f,%f,%f,0],"
"[ 0, 0, 0,1]])\n",
transpose ? ref->x.p[0] : ref->x.p[0],
transpose ? ref->x.p[1] : ref->y.p[0],
transpose ? ref->x.p[2] : ref->z.p[0],
transpose ? ref->y.p[0] : ref->x.p[1],
transpose ? ref->y.p[1] : ref->y.p[1],
transpose ? ref->y.p[2] : ref->z.p[1],
transpose ? ref->z.p[0] : ref->x.p[2],
transpose ? ref->z.p[1] : ref->y.p[2],
transpose ? ref->z.p[2] : ref->z.p[2]
);
}
static void
make_faces(
const stl_3d_t * const stl,
const stl_vertex_t * const v,
const double thickness,
const double translate,
const double inset_dist,
const double hole_dist,
const double hole_rad,
const double hole_height
)
{
int * const face_used = calloc(sizeof(*face_used), stl->num_face);
// generate all of the coplanar polygons at this vertex
const stl_vertex_t ** const vertex_list = calloc(sizeof(**vertex_list), stl->num_vertex);
for (int j = 0 ; j < v->num_face; j++)
{
// generate the polygon face for this vertex
const stl_face_t * const f = v->face[j];
if (face_used[f - stl->face])
continue;
const int start_vertex = v->face_num[j];
const int vertex_count = stl_trace_face(
stl,
f,
vertex_list,
face_used,
start_vertex
);
refframe_t ref;
refframe_init(&ref,
f->vertex[(start_vertex+0) % 3]->p,
f->vertex[(start_vertex+1) % 3]->p,
f->vertex[(start_vertex+2) % 3]->p
);
avg_x = v3_add(avg_x, ref.x);
avg_y = v3_add(avg_y, ref.y);
avg_z = v3_add(avg_z, ref.z);
// use the transpose of the rotation matrix,
// which will rotate from (x,y) to the correct
// orientation relative to this connector node.
print_multmatrix(&ref, 0);
printf("{\n");
// generate the polygon plane
if (thickness != 0)
{
printf("translate([0,0,%f]) linear_extrude(height=%f) polygon(points=[\n",
translate,
thickness
);
for(int k=0 ; k < vertex_count ; k++)
{
double x, y;
refframe_inset(&ref, inset_dist, &x, &y,
vertex_list[(k+0) % vertex_count]->p,
vertex_list[(k+1) % vertex_count]->p,
vertex_list[(k+2) % vertex_count]->p
);
printf("[%f,%f],", x, y);
}
printf("\n]);\n");
}
// generate the mounting holes/pins
if (hole_rad != 0)
{
for(int k=0 ; k < vertex_count ; k++)
{
double x, y;
refframe_inset(&ref, inset_dist+hole_dist, &x, &y,
vertex_list[(k+0) % vertex_count]->p,
vertex_list[(k+1) % vertex_count]->p,
vertex_list[(k+2) % vertex_count]->p
);
printf("translate([%f,%f,0]) cylinder(r=%f,h=%f, $fs=1);\n",
x, y,
hole_rad,
hole_height
);
}
}
printf("}\n");
}
free(face_used);
free(vertex_list);
}
int
main(void)
{
stl_3d_t * const stl = stl_3d_parse(STDIN_FILENO);
if (!stl)
return EXIT_FAILURE;
const double thickness = 3;
const double inset_dist = 2;
const double hole_dist = 5;
const double hole_rad = 3.3/2;
// for each vertex, find the coplanar triangles
// \todo: do coplanar bits
for(int i = 0 ; i < stl->num_vertex ; i++)
{
const stl_vertex_t * const v = &stl->vertex[i];
const v3_t origin = v->p;
printf("//translate([%f,%f,%f])\n"
"module vertex_%d() {\n"
"render() difference()\n"
"{\n",
origin.p[0], origin.p[1], origin.p[2], i);
avg_x.p[0] = avg_x.p[1] = avg_x.p[2] = 0;
avg_y.p[0] = avg_y.p[1] = avg_y.p[2] = 0;
avg_z.p[0] = avg_z.p[1] = avg_z.p[2] = 0;
//printf("render() intersection() {\n");
printf("union() {\n");
make_faces(stl, v, thickness, -thickness, 0, 0, 0, 0);
printf("}\n");
//printf("}\n");
printf("union() {\n");
// slice away the outer bits
make_faces(stl, v, thickness, 0, -thickness, 0, 0, 0);
//make_faces(stl, v, thickness, inset_dist, hole_dist, hole_rad);
printf("}\n");
printf("} // difference\n");
// add back in the mounting pegs
//make_faces(stl, v, 0, 0, 0, hole_dist, hole_rad, thickness);
printf("}\n");
refframe_t avg;
refframe_init(&avg, avg_x, avg_y, avg_z);
printf("translate([0,0,15]) render() intersection() {\n");
printf("rotate([0,-90,0])");
print_multmatrix(&avg, 1);
printf("vertex_%d();\n", i);
printf("cube([100,100,30], center=true);\n");
printf("}\n");
break;
//if (i == 0) break; // only do one right now
}
//printf("translate([0,0,20]) sphere(r=2);\n");
return 0;
}