papercraft/corners.c
2015-02-14 19:11:52 -05:00

147 lines
3.3 KiB
C

/** \file
* Generate an OpenSCAD with connectors for each face.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <stdint.h>
#include <stdarg.h>
#include <unistd.h>
#include <math.h>
#include <err.h>
#include <assert.h>
#include "v3.h"
#include "stl_3d.h"
static int debug = 0;
static int draw_labels = 0;
int
main(void)
{
stl_3d_t * const stl = stl_3d_parse(STDIN_FILENO);
if (!stl)
return EXIT_FAILURE;
// for each vertex, find the coplanar triangles
// \todo: do coplanar bits
for(int i = 0 ; i < stl->num_vertex ; i++)
{
const stl_vertex_t * const v = &stl->vertex[i];
fprintf(stderr, "%d: %f,%f,%f\n",
i, v->p.p[0], v->p.p[1], v->p.p[2]);
for (int j = 0 ; j < v->num_face; j++)
{
const stl_face_t * const f = v->face[j];
fprintf(stderr, "\t%d: %d:%f,%d:%f,%d:%f\n",
f - stl->face,
f->face[0] ? f->face[0] - stl->face : -1, f->angle[0],
f->face[1] ? f->face[1] - stl->face : -1, f->angle[1],
f->face[2] ? f->face[2] - stl->face : -1, f->angle[2]
);
}
}
#if 0
if (debug) fprintf(stderr, "---------- triangle %d (%d)\n", i, num_vertex);
stl_vertex_t * vp[3] = {};
for (int j = 0 ; j < 3 ; j++)
{
const v3_t * const p = &stl_faces[i].p[j];
vp[j] = stl_vertex_find(vertices, &num_vertex, p);
}
// walk all of other triangles to figure out if
// any of the triangles are coplanar and have shared
// edges.
uint8_t coplanar_mask = 0;
for (int j = 0 ; j < num_triangles ; j++)
{
if (j == i)
continue;
if (debug)
fprintf(stderr, "%d: check %d -> %d\n", num_vertex, i, j);
coplanar_mask |= coplanar_check(
&stl_faces[i], &stl_faces[j]);
}
if (debug)
fprintf(stderr, "mask %d\n", coplanar_mask);
// all three vertices are mapped; generate the
// connections
for (int j = 0 ; j < 3 ; j++)
{
stl_vertex_t * const v = vp[j];
// if the edge from j to j+1 is not coplanar,
// add it to the list
if ((coplanar_mask & (1 << j)) == 0)
{
if (debug)
fprintf(stderr, "%p: %d insert\n", v, j);
stl_edge_insert(v, vp[(j+1) % 3]);
}
}
}
fprintf(stderr, "%d unique vertices\n", num_vertex);
printf("thick=%f;\n"
"module connector(len) {\n"
" render() difference() {\n"
" cylinder(r=thick/2+2, h=2*thick);\n"
//" translate([0,0,len/2+2]) cube([thick,thick,2*thick]);\n"
" translate([0,0,thick/2+2]) cylinder(r=thick/2, h=2*thick);\n"
" }\n"
//" %%translate([0,0,len*0.48/2]) cube([thick,thick,len*0.48], center=true);\n"
" %%translate([0,0,0]) cylinder(r=thick/2, h=len*0.48);\n"
"}\n",
thick
);
for (int i = 0 ; i < num_vertex ; i++)
{
stl_vertex_t * const v = vertices[i];
printf("translate([%f,%f,%f]) {\n",
v->p.p[0],
v->p.p[1],
v->p.p[2]
);
printf("sphere(r=%f); // %d %p\n", thick/2+2, i, v);
for (int j = 0 ; j < v->num_edges ; j++)
{
stl_vertex_t * const v2 = v->edges[j];
const v3_t d = v3_sub(v2->p, v->p);
const float len = v3_len(&v2->p, &v->p);
const float b = acos(d.p[2] / len) * 180/M_PI;
const float c = d.p[0] == 0 ? sign(d.p[1]) * 90 : atan2(d.p[1], d.p[0]) * 180/M_PI;
//
printf("rotate([0,%f,%f]) ", b, c);
if (do_square)
printf("connector(%f);\n", len);
else
printf(" cylinder(r=1, h=%f); // %p\n",
len*.45,
v2
);
}
printf("}\n");
}
#endif
return 0;
}