Commit Graph

24 Commits

Author SHA1 Message Date
Sandy Noble f8f1f78ce3 Some debugging help. 2020-03-21 12:47:22 +00:00
Sandy Noble 5e7e010a79 v2.5.2 - UI changes to make cycling er, work properly. Changed the .toMM() method of the Machine class to be floaty. This helps rendering a bit. 2018-05-27 23:01:08 +01:00
Sandy Noble 9307c4e61e Minor tweaks to window sizes 2017-06-25 21:50:44 +01:00
Sandy Noble d584624791 Made polygonizer changeable, and polygonizerLength too. Also fixed the machine origin while zooming, yep - they said it couldn't be done. I done it. 2016-03-28 15:37:20 +01:00
Sandy Noble dba8bb5b2a Added the posterization feature into the density preview 2016-01-17 22:37:24 +00:00
Sandy Noble d005b1bb0c Most control frames now working. 2015-09-05 16:00:22 +01:00
Sandy Noble cb4fa89674 Updated a bunch of stuff to make it compile and run in Processing v2 2015-04-26 12:13:35 +01:00
Sandy Noble 111a9b9478 Some changes to help the PolargraphPro 2015-03-18 17:33:13 +00:00
Sandy Noble 7091fdbb44 Changed the line filtering back to safer territory. 2014-09-17 23:45:09 +01:00
Sandy Noble 95b569b1a5 Shapes that go off the drawing area no longer cause long joining lines when they re-appear.
PictureFrame now crops the vector art.
2014-08-22 19:13:41 +01:00
Sandy Noble f61d9c4a47 Added final "penup" after drawing vector. 2014-07-08 23:14:24 +01:00
Sandy Noble 6f87e2fabf Added new rove features, swirling, render. 2013-04-28 10:47:01 +01:00
Sandy Noble 0bff66fcd5 Choosable line sorting types. 2013-04-20 00:41:27 +01:00
Sandy Noble 06de465945 Added downloading speed and lift range. Fixed some errors around vector rescaling. Added "upload speed" and "upload lift range" as buttons, but upload speed isn't showing up for some reason. Another day. Removed procontroll as a dependency and the gamepad as an input device. Commented out code in case anyone else wants it. 2013-04-16 23:14:46 +01:00
Sandy Noble 2b3bfd9c5c SWEET. Added centre-first path sorting. This shows the first paths to be drawn as darker on the capture preview. For speed it does not show it like that on the live preview. 2013-04-04 00:30:34 +01:00
Sandy Noble 4b10190eba Added dpad stuff, and some workflow. 2013-03-31 21:42:33 +01:00
Sandy Noble d838d22ea5 Some more line filtering bid'nizz. 2013-03-31 19:17:02 +01:00
Sandy Noble fe828d01d8 More gamepad based things, and a couple of ways to filter the vector results. 2013-03-31 18:25:21 +01:00
Sandy Noble 33f5642fa9 Crazy rocking cool. Now working. No funky gamepad interface, but workflow works. 2013-03-30 23:27:19 +00:00
Sandy Noble b37421b03b Extracting captured image, tracing and isolation. Not completed writing to command queue yet, not decided how to scale it / place it quite yet. 2013-03-30 14:10:12 +00:00
Sandy Noble 8c5ddcf440 Added pen lift position stuff. This means by default, using the penlift buttons sets the positions too. Hitting "send pen width" sends the low and the high values, with the expectation that they will be saved in EEPROM. 2013-03-24 00:13:00 +00:00
Sandy Noble a822e1545d Added lift range command 2013-03-22 22:35:52 +00:00
Sandy Noble 6376efc12b Vector scaling now scales from centre of shape (rather than handle) and
handle for grabbing is also now in the centre of the shape.  Makes a bit
more sense.  Have also added a pixel previewing mechanism into the queue
preview, but not sure if that's a good idea or not.
2013-03-20 14:15:06 +00:00
Sandy Noble a2fa25cfaa Initial import
This is the controller application.  It's a Processing app.
2013-02-17 22:52:07 +00:00