Sandy Noble
6510da9a45
All done for processing v2
2015-09-05 22:02:43 +01:00
Sandy Noble
cb4fa89674
Updated a bunch of stuff to make it compile and run in Processing v2
2015-04-26 12:13:35 +01:00
Sandy Noble
111a9b9478
Some changes to help the PolargraphPro
2015-03-18 17:33:13 +00:00
Sandy Noble
ecf9c46645
Fix for GAPPY pixel drawings, rounding down grid size every time, thanks Kong and Nosetinker.
2014-03-10 21:29:13 +00:00
Sandy Noble
51c34e65d2
Split up controlsActions into a main one and a file for the actions related to the subwindows.
2013-09-01 11:56:03 +01:00
Sandy Noble
b09c22123e
Some sw
...
awtooth stuff.
2013-08-26 18:09:44 +01:00
Sandy Noble
6c8555eda9
Changed "webcam" to "trace", made trace load the contents of the bitmap instead of looking for a webcam.
2013-05-09 23:31:44 +01:00
Sandy Noble
6f87e2fabf
Added new rove features, swirling, render.
2013-04-28 10:47:01 +01:00
Sandy Noble
aa92a55359
Added rotate function to webcam. Primarily so folk with webcams on laptops can use it. Huzzah!
2013-04-23 23:59:05 +01:00
Sandy Noble
a8e5e50743
Renamed circular pixel as spiral pixel.
2013-04-20 15:50:06 +01:00
Sandy Noble
0bff66fcd5
Choosable line sorting types.
2013-04-20 00:41:27 +01:00
Sandy Noble
06de465945
Added downloading speed and lift range. Fixed some errors around vector rescaling. Added "upload speed" and "upload lift range" as buttons, but upload speed isn't showing up for some reason. Another day. Removed procontroll as a dependency and the gamepad as an input device. Commented out code in case anyone else wants it.
2013-04-16 23:14:46 +01:00
Sandy Noble
2b3bfd9c5c
SWEET. Added centre-first path sorting. This shows the first paths to be drawn as darker on the capture preview. For speed it does not show it like that on the live preview.
2013-04-04 00:30:34 +01:00
Sandy Noble
b1a4daf69f
Adding some pen lift bidnizz.
2013-04-01 13:52:21 +01:00
Sandy Noble
4b10190eba
Added dpad stuff, and some workflow.
2013-03-31 21:42:33 +01:00
Sandy Noble
f02873b218
Added some images for gamepad buttons. And saving to svg.
2013-03-31 20:58:48 +01:00
Sandy Noble
fe828d01d8
More gamepad based things, and a couple of ways to filter the vector results.
2013-03-31 18:25:21 +01:00
Sandy Noble
f81386f61c
Added procontroll for joypad usage.
2013-03-31 02:01:55 +01:00
Sandy Noble
33f5642fa9
Crazy rocking cool. Now working. No funky gamepad interface, but workflow works.
2013-03-30 23:27:19 +00:00
Sandy Noble
b37421b03b
Extracting captured image, tracing and isolation. Not completed writing to command queue yet, not decided how to scale it / place it quite yet.
2013-03-30 14:10:12 +00:00
Sandy Noble
5c1755f1a0
Added buttons
2013-03-30 10:41:40 +00:00
Sandy Noble
8c5ddcf440
Added pen lift position stuff. This means by default, using the penlift buttons sets the positions too. Hitting "send pen width" sends the low and the high values, with the expectation that they will be saved in EEPROM.
2013-03-24 00:13:00 +00:00
Sandy Noble
6376efc12b
Vector scaling now scales from centre of shape (rather than handle) and
...
handle for grabbing is also now in the centre of the shape. Makes a bit
more sense. Have also added a pixel previewing mechanism into the queue
preview, but not sure if that's a good idea or not.
2013-03-20 14:15:06 +00:00
Sandy Noble
a2fa25cfaa
Initial import
...
This is the controller application. It's a Processing app.
2013-02-17 22:52:07 +00:00