Commit Graph

  • 72747f18f5 Further removal of webcam. Sandy Noble 2013-05-07 13:58:57 +0100
  • 256f2b8a05 Deprecating the webcam stuff, but trying to keep the line tracing. Sandy Noble 2013-05-07 09:09:52 +0100
  • fb23a40fc5 Merge branch 'master' of https://github.com/euphy/polargraphcontroller Sandy Noble 2013-04-28 10:48:25 +0100
  • 6f87e2fabf Added new rove features, swirling, render. Sandy Noble 2013-04-28 10:47:01 +0100
  • f2164027a2 Example setup Sandy Noble 2013-04-24 12:53:16 +0100
  • aa92a55359 Added rotate function to webcam. Primarily so folk with webcams on laptops can use it. Huzzah! Sandy Noble 2013-04-23 23:59:05 +0100
  • e3a6cea6cd Can change picture frame without having an image loaded. v1.4.2. Sandy Noble 2013-04-21 15:19:50 +0100
  • a8e5e50743 Renamed circular pixel as spiral pixel. Sandy Noble 2013-04-20 15:50:06 +0100
  • 0bff66fcd5 Choosable line sorting types. Sandy Noble 2013-04-20 00:41:27 +0100
  • 782f6000bb changing name of the main file back to the proper name. Sandy Noble 2013-04-16 23:18:57 +0100
  • ad99deead6 Merge branch 'webcam' of https://github.com/euphy/polargraphcontroller into webcam webcam Sandy Noble 2013-04-16 23:15:46 +0100
  • 06de465945 Added downloading speed and lift range. Fixed some errors around vector rescaling. Added "upload speed" and "upload lift range" as buttons, but upload speed isn't showing up for some reason. Another day. Removed procontroll as a dependency and the gamepad as an input device. Commented out code in case anyone else wants it. Sandy Noble 2013-04-16 23:14:46 +0100
  • cad06c1899 Create README.md Sandy Noble 2013-04-13 15:52:29 +0200
  • 1220b94564 Merge branch 'webcam' of https://github.com/euphy/polargraphcontroller into webcam Sandy Noble 2013-04-13 14:48:09 +0100
  • 72d74b2fbb Removed JMyron and went to using Processing's built in video capture. Sandy Noble 2013-04-13 14:44:11 +0100
  • b4f56d48fd Keeps a list of gamepads, and goes through them until it finds one. Sandy Noble 2013-04-04 13:28:31 +0100
  • 2b3bfd9c5c SWEET. Added centre-first path sorting. This shows the first paths to be drawn as darker on the capture preview. For speed it does not show it like that on the live preview. Sandy Noble 2013-04-04 00:30:34 +0100
  • b1a4daf69f Adding some pen lift bidnizz. Sandy Noble 2013-04-01 13:52:21 +0100
  • cb06dd07e6 That's it done. Sandy Noble 2013-03-31 22:36:57 +0100
  • f432ab4755 That's it. Sandy Noble 2013-03-31 22:03:59 +0100
  • 4b10190eba Added dpad stuff, and some workflow. Sandy Noble 2013-03-31 21:42:33 +0100
  • f02873b218 Added some images for gamepad buttons. And saving to svg. Sandy Noble 2013-03-31 20:58:48 +0100
  • d838d22ea5 Some more line filtering bid'nizz. Sandy Noble 2013-03-31 19:17:02 +0100
  • fe828d01d8 More gamepad based things, and a couple of ways to filter the vector results. Sandy Noble 2013-03-31 18:25:21 +0100
  • f81386f61c Added procontroll for joypad usage. Sandy Noble 2013-03-31 02:01:55 +0100
  • 33f5642fa9 Crazy rocking cool. Now working. No funky gamepad interface, but workflow works. Sandy Noble 2013-03-30 23:27:19 +0000
  • ab2bf8b251 Added webcam file. Sandy Noble 2013-03-30 19:20:15 +0000
  • b37421b03b Extracting captured image, tracing and isolation. Not completed writing to command queue yet, not decided how to scale it / place it quite yet. Sandy Noble 2013-03-30 14:10:12 +0000
  • 3b7695fe50 Image only on webcam page. Sandy Noble 2013-03-30 11:18:44 +0000
  • 5c1755f1a0 Added buttons Sandy Noble 2013-03-30 10:41:40 +0000
  • b2f61582f9 Oh and the BLOBables file. Sandy Noble 2013-03-29 19:19:46 +0000
  • 3746f10240 Added a couple of webcam bits. Sandy Noble 2013-03-29 19:19:24 +0000
  • 0078031131 Changed name and branch. Sandy Noble 2013-03-29 19:14:08 +0000
  • 8c5ddcf440 Added pen lift position stuff. This means by default, using the penlift buttons sets the positions too. Hitting "send pen width" sends the low and the high values, with the expectation that they will be saved in EEPROM. Sandy Noble 2013-03-24 00:13:00 +0000
  • a822e1545d Added lift range command Sandy Noble 2013-03-22 22:35:52 +0000
  • 6376efc12b Vector scaling now scales from centre of shape (rather than handle) and handle for grabbing is also now in the centre of the shape. Makes a bit more sense. Have also added a pixel previewing mechanism into the queue preview, but not sure if that's a good idea or not. Sandy Noble 2013-03-20 14:15:06 +0000
  • a2fa25cfaa Initial import Sandy Noble 2013-02-17 22:52:07 +0000