mirror of
https://github.com/euphy/polargraphcontroller
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a2fa25cfaa
This is the controller application. It's a Processing app.
122 lines
2.9 KiB
Plaintext
122 lines
2.9 KiB
Plaintext
/**
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Polargraph controller
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Copyright Sandy Noble 2012.
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This file is part of Polargraph Controller.
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Polargraph Controller is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Polargraph Controller is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Polargraph Controller. If not, see <http://www.gnu.org/licenses/>.
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Requires the excellent ControlP5 GUI library available from http://www.sojamo.de/libraries/controlP5/.
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Requires the excellent Geomerative library available from http://www.ricardmarxer.com/geomerative/.
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This is an application for controlling a polargraph machine, communicating using ASCII command language over a serial link.
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sandy.noble@gmail.com
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http://www.polargraph.co.uk/
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http://code.google.com/p/polargraph/
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*/
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class Rectangle
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{
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public PVector position = null;
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public PVector size = null;
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public Rectangle(float px, float py, float width, float height)
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{
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this.position = new PVector(px, py);
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this.size = new PVector(width, height);
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}
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public Rectangle(PVector position, PVector size)
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{
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this.position = position;
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this.size = size;
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}
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public Rectangle(Rectangle r)
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{
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this.position = new PVector(r.getPosition().x, r.getPosition().y);
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this.size = new PVector(r.getSize().x, r.getSize().y);
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}
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public float getWidth()
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{
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return this.size.x;
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}
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public void setWidth(float w)
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{
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this.size.x = w;
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}
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public float getHeight()
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{
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return this.size.y;
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}
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public void setHeight(float h)
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{
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this.size.y = h;
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}
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public PVector getPosition()
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{
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return this.position;
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}
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public PVector getSize()
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{
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return this.size;
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}
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public PVector getTopLeft()
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{
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return getPosition();
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}
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public PVector getBotRight()
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{
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return PVector.add(this.position, this.size);
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}
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public float getLeft()
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{
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return getPosition().x;
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}
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public float getRight()
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{
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return getPosition().x + getSize().x;
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}
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public float getTop()
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{
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return getPosition().y;
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}
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public float getBottom()
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{
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return getPosition().y + getSize().y;
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}
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public void setPosition(float x, float y)
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{
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if (this.position == null)
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this.position = new PVector(x, y);
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else
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{
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this.position.x = x;
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this.position.y = y;
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}
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}
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public Boolean surrounds(PVector p)
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{
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if (p.x >= this.getLeft()
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&& p.x < this.getRight()
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&& p.y >= this.getTop()
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&& p.y < this.getBottom()-1)
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return true;
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else
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return false;
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}
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}
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