polargraphcontroller/Rectangle.pde

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/**
Polargraph controller
Copyright Sandy Noble 2015.
This file is part of Polargraph Controller.
Polargraph Controller is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Polargraph Controller is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Polargraph Controller. If not, see <http://www.gnu.org/licenses/>.
Requires the excellent ControlP5 GUI library available from http://www.sojamo.de/libraries/controlP5/.
Requires the excellent Geomerative library available from http://www.ricardmarxer.com/geomerative/.
This is an application for controlling a polargraph machine, communicating using ASCII command language over a serial link.
sandy.noble@gmail.com
http://www.polargraph.co.uk/
https://github.com/euphy/polargraphcontroller
*/
class Rectangle
{
public PVector position = null;
public PVector size = null;
public Rectangle(float px, float py, float width, float height)
{
this.position = new PVector(px, py);
this.size = new PVector(width, height);
}
public Rectangle(PVector position, PVector size)
{
this.position = position;
this.size = size;
}
public Rectangle(Rectangle r)
{
this.position = new PVector(r.getPosition().x, r.getPosition().y);
this.size = new PVector(r.getSize().x, r.getSize().y);
}
public float getWidth()
{
return this.size.x;
}
public void setWidth(float w)
{
this.size.x = w;
}
public float getHeight()
{
return this.size.y;
}
public void setHeight(float h)
{
this.size.y = h;
}
public PVector getPosition()
{
return this.position;
}
public PVector getSize()
{
return this.size;
}
public PVector getTopLeft()
{
return getPosition();
}
public PVector getTopRight()
{
return new PVector(this.size.x+this.position.x, this.position.y);
}
public PVector getBotRight()
{
return PVector.add(this.position, this.size);
}
public float getLeft()
{
return getPosition().x;
}
public float getRight()
{
return getPosition().x + getSize().x;
}
public float getTop()
{
return getPosition().y;
}
public float getBottom()
{
return getPosition().y + getSize().y;
}
public void setPosition(float x, float y)
{
if (this.position == null)
this.position = new PVector(x, y);
else
{
this.position.x = x;
this.position.y = y;
}
}
public Boolean surrounds(PVector p)
{
if (p.x >= this.getLeft()
&& p.x < this.getRight()
&& p.y >= this.getTop()
&& p.y < this.getBottom()-1)
return true;
else
return false;
}
}