256 lines
7.2 KiB
JavaScript
256 lines
7.2 KiB
JavaScript
/**
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* @author aleeper / http://adamleeper.com/
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* @author mrdoob / http://mrdoob.com/
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* @author gero3 / https://github.com/gero3
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* @author Mugen87 / https://github.com/Mugen87
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*
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* Description: A THREE loader for STL ASCII files, as created by Solidworks and other CAD programs.
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*
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* Supports both binary and ASCII encoded files, with automatic detection of type.
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*
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* The loader returns a non-indexed buffer geometry.
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*
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* Limitations:
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* Binary decoding supports "Magics" color format (http://en.wikipedia.org/wiki/STL_(file_format)#Color_in_binary_STL).
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* There is perhaps some question as to how valid it is to always assume little-endian-ness.
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* ASCII decoding assumes file is UTF-8.
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*
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* Usage:
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* var loader = new STLLoader();
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* loader.load( './models/stl/slotted_disk.stl', function ( geometry ) {
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* scene.add( new THREE.Mesh( geometry ) );
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* });
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*
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* For binary STLs geometry might contain colors for vertices. To use it:
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* // use the same code to load STL as above
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* if (geometry.hasColors) {
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* material = new THREE.MeshPhongMaterial({ opacity: geometry.alpha, vertexColors: THREE.VertexColors });
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* } else { .... }
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* var mesh = new THREE.Mesh( geometry, material );
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*/
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var STLLoader = function (manager) {
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this.manager = manager !== undefined ? manager : THREE.DefaultLoadingManager;
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};
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STLLoader.prototype = {
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constructor: STLLoader,
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load: function (url, onLoad, onProgress, onError) {
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var scope = this;
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var loader = new THREE.FileLoader(scope.manager);
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loader.setResponseType("arraybuffer");
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loader.load(
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url,
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function (text) {
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onLoad(scope.parse(text));
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},
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onProgress,
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onError
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);
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},
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parse: function (data) {
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var isBinary = function () {
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var expect, face_size, n_faces, reader;
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reader = new DataView(binData);
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face_size = (32 / 8) * 3 + (32 / 8) * 3 * 3 + 16 / 8;
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n_faces = reader.getUint32(80, true);
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expect = 80 + 32 / 8 + n_faces * face_size;
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if (expect === reader.byteLength) {
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return true;
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}
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// some binary files will have different size from expected,
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// checking characters higher than ASCII to confirm is binary
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var fileLength = reader.byteLength;
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for (var index = 0; index < fileLength; index++) {
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if (reader.getUint8(index, false) > 127) {
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return true;
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}
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}
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return false;
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};
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var binData = this.ensureBinary(data);
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return isBinary()
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? this.parseBinary(binData)
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: this.parseASCII(this.ensureString(data));
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},
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parseBinary: function (data) {
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var reader = new DataView(data);
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var faces = reader.getUint32(80, true);
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var r,
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g,
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b,
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hasColors = false,
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colors;
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var defaultR, defaultG, defaultB, alpha;
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// process STL header
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// check for default color in header ("COLOR=rgba" sequence).
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for (var index = 0; index < 80 - 10; index++) {
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if (
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reader.getUint32(index, false) == 0x434f4c4f /*COLO*/ &&
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reader.getUint8(index + 4) == 0x52 /*'R'*/ &&
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reader.getUint8(index + 5) == 0x3d /*'='*/
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) {
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hasColors = true;
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colors = [];
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defaultR = reader.getUint8(index + 6) / 255;
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defaultG = reader.getUint8(index + 7) / 255;
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defaultB = reader.getUint8(index + 8) / 255;
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alpha = reader.getUint8(index + 9) / 255;
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}
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}
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var dataOffset = 84;
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var faceLength = 12 * 4 + 2;
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var geometry = new THREE.BufferGeometry();
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var vertices = [];
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var normals = [];
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for (var face = 0; face < faces; face++) {
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var start = dataOffset + face * faceLength;
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var normalX = reader.getFloat32(start, true);
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var normalY = reader.getFloat32(start + 4, true);
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var normalZ = reader.getFloat32(start + 8, true);
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if (hasColors) {
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var packedColor = reader.getUint16(start + 48, true);
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if ((packedColor & 0x8000) === 0) {
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// facet has its own unique color
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r = (packedColor & 0x1f) / 31;
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g = ((packedColor >> 5) & 0x1f) / 31;
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b = ((packedColor >> 10) & 0x1f) / 31;
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} else {
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r = defaultR;
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g = defaultG;
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b = defaultB;
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}
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}
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for (var i = 1; i <= 3; i++) {
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var vertexstart = start + i * 12;
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vertices.push(reader.getFloat32(vertexstart, true));
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vertices.push(reader.getFloat32(vertexstart + 4, true));
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vertices.push(reader.getFloat32(vertexstart + 8, true));
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normals.push(normalX, normalY, normalZ);
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if (hasColors) {
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colors.push(r, g, b);
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}
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}
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}
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geometry.addAttribute(
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"position",
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new THREE.BufferAttribute(new Float32Array(vertices), 3)
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);
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geometry.addAttribute(
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"normal",
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new THREE.BufferAttribute(new Float32Array(normals), 3)
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);
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if (hasColors) {
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geometry.addAttribute(
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"color",
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new THREE.BufferAttribute(new Float32Array(colors), 3)
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);
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geometry.hasColors = true;
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geometry.alpha = alpha;
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}
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return geometry;
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},
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parseASCII: function (data) {
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var geometry,
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length,
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patternFace,
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patternNormal,
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patternVertex,
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result,
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text;
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geometry = new THREE.BufferGeometry();
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patternFace = /facet([\s\S]*?)endfacet/g;
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var vertices = [];
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var normals = [];
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var normal = new THREE.Vector3();
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while ((result = patternFace.exec(data)) !== null) {
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text = result[0];
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patternNormal = /normal[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
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while ((result = patternNormal.exec(text)) !== null) {
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normal.x = parseFloat(result[1]);
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normal.y = parseFloat(result[3]);
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normal.z = parseFloat(result[5]);
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}
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patternVertex = /vertex[\s]+([\-+]?[0-9]+\.?[0-9]*([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+[\s]+([\-+]?[0-9]*\.?[0-9]+([eE][\-+]?[0-9]+)?)+/g;
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while ((result = patternVertex.exec(text)) !== null) {
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vertices.push(
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parseFloat(result[1]),
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parseFloat(result[3]),
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parseFloat(result[5])
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);
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normals.push(normal.x, normal.y, normal.z);
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}
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}
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geometry.addAttribute(
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"position",
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new THREE.BufferAttribute(new Float32Array(vertices), 3)
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);
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geometry.addAttribute(
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"normal",
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new THREE.BufferAttribute(new Float32Array(normals), 3)
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);
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return geometry;
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},
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ensureString: function (buf) {
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if (typeof buf !== "string") {
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var array_buffer = new Uint8Array(buf);
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var strArray = [];
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for (var i = 0; i < buf.byteLength; i++) {
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strArray.push(String.fromCharCode(array_buffer[i])); // implicitly assumes little-endian
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}
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return strArray.join("");
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} else {
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return buf;
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}
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},
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ensureBinary: function (buf) {
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if (typeof buf === "string") {
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var array_buffer = new Uint8Array(buf.length);
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for (var i = 0; i < buf.length; i++) {
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array_buffer[i] = buf.charCodeAt(i) & 0xff; // implicitly assumes little-endian
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}
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return array_buffer.buffer || array_buffer;
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} else {
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return buf;
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}
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},
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};
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