2022-11-29 21:48:53 -08:00

99 lines
3.1 KiB
TypeScript

/*
* Copyright [2021] [wisemapping]
*
* Licensed under WiseMapping Public License, Version 1.0 (the "License").
* It is basically the Apache License, Version 2.0 (the "License") plus the
* "powered by wisemapping" text requirement on every single page;
* you may not use this file except in compliance with the License.
* You may obtain a copy of the license at
*
* http://www.wisemapping.org/license
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
import Exporter from './Exporter';
import SVGExporter from './SVGExporter';
/**
* Based on https://mybyways.com/blog/convert-svg-to-png-using-your-browser
*/
class BinaryImageExporter extends Exporter {
private svgElement: Element;
private width: number;
private height: number;
private adjustToFit: boolean;
constructor(
svgElement: Element,
width: number,
height: number,
imgFormat: 'image/png' | 'image/jpeg',
adjustToFit = true,
) {
super(imgFormat.split('/')[0], imgFormat);
this.svgElement = svgElement;
this.adjustToFit = adjustToFit;
this.width = width;
this.height = height;
}
export(): Promise<string> {
throw new Error('Images can not be exporeted');
}
exportAndEncode(): Promise<string> {
const svgExporter = new SVGExporter(this.svgElement, this.adjustToFit);
const svgUrl = svgExporter.exportAndEncode();
return svgUrl.then((value: string) => {
// Get the device pixel ratio, falling back to 1. But, I will double the resolution to look nicer.
const dpr = (window.devicePixelRatio || 1) * 2;
// Create canvas size ...
const canvas = document.createElement('canvas');
let width: number;
let height: number;
if (this.adjustToFit) {
// Size must match with SVG image size ...
const size = svgExporter.getImgSize();
width = size.width * dpr;
height = size.height * dpr;
} else {
// Use screensize as size ..
width = this.width * dpr;
height = this.height * dpr;
}
console.log(`Export size: ${width}:${height}`);
canvas.setAttribute('width', width.toFixed(0));
canvas.setAttribute('height', height.toFixed(0));
// Render the image and wait for the response ...
const img = new Image();
const result = new Promise<string>((resolve) => {
img.onload = () => {
const ctx = canvas.getContext('2d')!;
// Scale for retina ...
ctx.scale(dpr, dpr);
ctx.drawImage(img, 0, 0);
const imgDataUri = canvas
.toDataURL(this.getContentType())
.replace('image/png', 'octet/stream');
URL.revokeObjectURL(value);
resolve(imgDataUri);
};
});
img.src = value;
return result;
});
}
}
export default BinaryImageExporter;