wisemapping-open-source/mindplot/src/main/javascript/ScreenManager.js

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/*
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* Copyright [2011] [wisemapping]
*
* Licensed under WiseMapping Public License, Version 1.0 (the "License").
* It is basically the Apache License, Version 2.0 (the "License") plus the
* "powered by wisemapping" text requirement on every single page;
* you may not use this file except in compliance with the License.
* You may obtain a copy of the license at
*
* http://www.wisemapping.org/license
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
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*/
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mindplot.ScreenManager = new Class({
initialize:function(width, height, divElement) {
$assert(divElement, "can not be null");
this._divContainer = divElement;
this._offset = {x:0,y:0};
// Ignore default click event propagation. Prevent 'click' event on drad.
this._clickEvents = [];
this._divContainer.addEvent('click',function(event){event.stopPropagation()});
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},
setScale : function(scale) {
$assert(scale, 'Screen scale can not be null');
this._workspaceScale = scale;
},
addEvent : function(event, listener) {
if (event == 'click')
this._clickEvents.push(listener);
else
$(this._divContainer).addEvent(event, listener);
},
removeEvent : function(event, listener) {
if (event == 'click')
this._clickEvents.remove(listener);
else
$(this._divContainer).removeEvent(event, listener);
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},
fireEvent : function(type, event) {
if (type == 'click') {
this._clickEvents.forEach(function(listener)
{
listener(type,event);
});
}
else {
$(this._divContainer).fireEvent(type, event);
}
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},
getWorkspaceElementPosition : function(e) {
// Retrive current element position.
var elementPosition = e.getPosition();
var x = elementPosition.x;
var y = elementPosition.y;
// Add workspace offset.
x = x - this._offset.x;
y = y - this._offset.y;
// Scale coordinate in order to be relative to the workspace. That's coordSize/size;
x = x / this._workspaceScale;
y = y / this._workspaceScale;
// Subtract div position.
/* var containerElem = this.getContainer();
var containerPosition = core.Utils.workOutDivElementPosition(containerElem);
x = x + containerPosition.x;
y = y + containerPosition.y;*/
// Remove decimal part..
return {x:x,y:y};
},
getWorkspaceIconPosition : function(e) {
// Retrieve current icon position.
var image = e.getImage();
var elementPosition = image.getPosition();
var imageSize = e.getSize();
//Add group offset
var iconGroup = e.getGroup();
var group = iconGroup.getNativeElement();
var coordOrigin = group.getCoordOrigin();
var groupSize = group.getSize();
var coordSize = group.getCoordSize();
var scale = {x:coordSize.width / parseInt(groupSize.width), y:coordSize.height / parseInt(groupSize.height)};
var x = (elementPosition.x - coordOrigin.x - (parseInt(imageSize.width) / 2)) / scale.x;
var y = (elementPosition.y - coordOrigin.y - (parseInt(imageSize.height) / 2)) / scale.y;
//Retrieve iconGroup Position
var groupPosition = iconGroup.getPosition();
x = x + groupPosition.x;
y = y + groupPosition.y;
//Retrieve topic Position
var topic = iconGroup.getTopic();
var topicPosition = this.getWorkspaceElementPosition(topic);
topicPosition.x = topicPosition.x - (parseInt(topic.getSize().width) / 2);
// Remove decimal part..
return {x:x + topicPosition.x,y:y + topicPosition.y};
},
getWorkspaceMousePosition : function(e) {
// Retrieve current mouse position.
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var mousePosition = this._getMousePosition(e);
var x = mousePosition.x;
var y = mousePosition.y;
// Subtract div position.
var containerElem = this.getContainer();
var containerPosition = core.Utils.workOutDivElementPosition(containerElem);
x = x - containerPosition.x;
y = y - containerPosition.y;
// Scale coordinate in order to be relative to the workspace. That's coordSize/size;
x = x * this._workspaceScale;
y = y * this._workspaceScale;
// Add workspace offset.
x = x + this._offset.x;
y = y + this._offset.y;
// Remove decimal part..
return new core.Point(x, y);
},
/**
* http://www.howtocreate.co.uk/tutorials/javascript/eventinfo
*/
_getMousePosition : function(event) {
return core.Utils.getMousePosition(event);
},
getContainer : function() {
return this._divContainer;
},
setOffset : function(x, y) {
this._offset.x = x;
this._offset.y = y;
}});