fix side as first level nodes are drawn

This commit is contained in:
Claudio Barril 2014-08-25 23:32:17 -03:00
parent c4a4424364
commit 696ac88330

View File

@ -230,6 +230,8 @@ public class FreemindImporter
TopicType currentWiseTopic = wiseParent;
int order = 0;
int firstLevelRightOrder = 0;
int firstLevelLeftOrder = 1;
for (Object element : freeChilden) {
if (element instanceof Node) {
@ -247,7 +249,13 @@ public class FreemindImporter
if (depth != 1) {
norder = order++;
} else {
norder = calcFirstLevelOrder(freeChilden, freeChild);
if (freeChild.getPOSITION().equals(POSITION_LEFT)) {
norder = firstLevelLeftOrder;
firstLevelLeftOrder = firstLevelLeftOrder + 2;
} else {
norder = firstLevelRightOrder;
firstLevelRightOrder = firstLevelRightOrder + 2;
}
}
wiseChild.setOrder(norder);
@ -343,53 +351,6 @@ public class FreemindImporter
}
}
/**
* Sort the freemind node following this pattern:
* <p/>
* 0 -> 3
* 1 -> 1
* 2 -> 0
* 3 -> 2
* 4 -> 4
*/
private int calcFirstLevelOrder(@NotNull List<Object> freeChilden, @Nullable Node freeChild) {
final List<Node> nodes = new ArrayList<Node>();
int result;
// Collect all the nodes of the same side ...
for (Object child : freeChilden) {
if (child instanceof Node) {
Node node = (Node) child;
final String side = node.getPOSITION();
if (side == freeChild.getPOSITION() || freeChild.getPOSITION().equals(side)) {
nodes.add(node);
}
}
}
// What is the index of the current node ?
int nodeIndex = 0;
for (Node node : nodes) {
if (node == freeChild) {
break;
}
nodeIndex++;
}
int size = nodes.size();
int center = (size - 1) / 2;
result = nodeIndex - center;
if (result < 0) {
result = (result * ORDER_SEPARATION_FACTOR * -2) - 1;
} else {
result = result * ORDER_SEPARATION_FACTOR * 2;
}
return result;
}
/**
* Position is (x,y).
* x values greater than 0 are right axis
@ -420,16 +381,14 @@ public class FreemindImporter
int y;
if (depth == 1) {
// Follow the following algorithm ...
// Order: 3 = -100 1
// Order: 1 = -50 2
// Order: 0 = 0 3
// Order: 2 = 50 4
// Order: 4 = 100 5
// pair order numbers represent nodes at the right
// odd order numbers represent nodes at the left
if (order % 2 == 0) {
y = ROOT_LEVEL_TOPIC_HEIGHT * order;
int multiplier = (int) ((order - Math.floor((childrenCount - 1) / 2)) * 2);
y = multiplier * ROOT_LEVEL_TOPIC_HEIGHT;
} else {
y = -ROOT_LEVEL_TOPIC_HEIGHT * (order + 1);
int multiplier = (int) ((order - Math.floor(childrenCount / 2)) * 2);
y = multiplier * ROOT_LEVEL_TOPIC_HEIGHT;
}
} else {