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mightyscape-0.92-deprecated/extensions/fablabchemnitz_robotbox.py

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2019-11-14 20:05:10 +01:00
#! /usr/bin/env python
'''
Draw box with given width, height and depth.
Use "Extensions / Modify Path / Convert to dashes" to convert dashed bend lines to CNC-friendly style.
Copyright (C) 2015 Anton Moiseev (1i7.livejournal.com)
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
'''
import inkex
import simplestyle, sys
from simplepath import formatPath
class RobotBox(inkex.Effect):
def __init__(self):
inkex.Effect.__init__(self)
self.OptionParser.add_option("-x", "--width",
action="store", type="float",
dest="width", default=62.0,
help="The Box Width - in the X dimension")
self.OptionParser.add_option("-y", "--height",
action="store", type="float",
dest="height", default=38.0,
help="The Box Height - in the Y dimension")
self.OptionParser.add_option("-z", "--depth",
action="store", type="float",
dest="depth", default=23.0,
help="The Box Depth - in the Z dimension")
self.OptionParser.add_option("-p", "--paper-thickness",
action="store", type="float",
dest="thickness", default=1.0,
help="Paper thickness - important for thick carton")
self.OptionParser.add_option("-c", "--cramp-height",
action="store", type="float",
dest="cramp_height", default=1.0,
help="Cramp ear height - render cramping ears and slots on the left and right walls (0 for no cramp)")
self.OptionParser.add_option("-d", "--dash-width",
action="store", type="float",
dest="dash_width", default=5.0,
help="Bend line dash width")
self.OptionParser.add_option("-s", "--dash-step",
action="store", type="float",
dest="dash_step", default=5.0,
help="Bend line dash step")
self.OptionParser.add_option("-b", "--bendline-surface",
action="store", type="string",
dest="bend_surface", default="inner",
help="Bend line surface (innder or outer) - depends on the way you will make actual bends")
self.OptionParser.add_option("-u", "--unit",
action="store", type="string",
dest="unit", default="mm",
help="The unit of dimensions")
def effect(self):
width = self.unittouu( str(self.options.width) + self.options.unit )
height = self.unittouu( str(self.options.height) + self.options.unit )
depth = self.unittouu( str(self.options.depth) + self.options.unit )
thickness = self.unittouu( str(self.options.thickness) + self.options.unit )
cramp_height = self.unittouu( str(self.options.cramp_height) + self.options.unit )
dash_width = self.unittouu( str(self.options.dash_width) + self.options.unit )
dash_step = self.unittouu( str(self.options.dash_step) + self.options.unit )
bend_surface = self.options.bend_surface
# bend correction: it makes sense when compose the box whether the bend line would
# lay on the inner or outer surface of the thick carton
bcorr = 0
if bend_surface == "inner":
bcorr = 0
elif bend_surface == "outer":
bcorr = thickness
else :# "middle"
bcorr = thickness/2
# small ears (to be hidden inside the box borders) length
ear1 = height / 2 - bcorr*2
# slot width - make slots a bit thiner than ears (thickness)
slot_width_factor = 0.8
slot_width = thickness * slot_width_factor
# big ears skew = ~25 degrees
# skew_shift = depth*2/3 * tg(25)
skew_shift = depth*2/3 * 0.47
# render 2 cramps as 1/5 of box height with same (1/5 of height) step
cramp_width = height/5
# Generate box points
# Details on the shape here:
# https://github.com/1i7/metalrobot/blob/master/inkscape/extensions/robotbox-devel/draft1.svg
# https://github.com/1i7/metalrobot/blob/master/inkscape/extensions/robotbox-devel/draft2.svg
# points for straight lines of the left bound
left_points = [
# start from left bottom "ear" and go left and up
# ear 1
0,0, -ear1,0,
-ear1,depth, 0,depth,
# ear 2
0,depth+bcorr*2, -((thickness-bcorr)+slot_width+bcorr),depth+bcorr*2, -((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2),depth+bcorr*2,
-((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2)-(bcorr+slot_width+thickness+bcorr),depth+bcorr*2,
-((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2)-(bcorr+slot_width+thickness+bcorr)-(bcorr+depth),depth+bcorr*2
]
# render cramping ears if set
if cramp_height > 0:
left_cramp_x = -((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2)-(bcorr+slot_width+thickness+bcorr)-(bcorr+depth)
left_points += [
# left cramp ear1
left_cramp_x,(depth+bcorr*2)+cramp_width, left_cramp_x-cramp_height,(depth+bcorr*2)+cramp_width+thickness,
left_cramp_x-cramp_height,(depth+bcorr*2)+cramp_width*2-thickness, left_cramp_x,(depth+bcorr*2)+cramp_width*2,
# left cramp ear2
left_cramp_x,(depth+bcorr*2)+cramp_width*3, left_cramp_x-cramp_height,(depth+bcorr*2)+cramp_width*3+thickness,
left_cramp_x-cramp_height,(depth+bcorr*2)+cramp_width*4-thickness, left_cramp_x,(depth+bcorr*2)+cramp_width*4
]
left_points += [
# ear 2 finish
-((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2)-(bcorr+slot_width+thickness+bcorr)-(bcorr+depth),(depth+bcorr*2)+height,
-((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2)-(bcorr+slot_width+thickness+bcorr),(depth+bcorr*2)+height,
-((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2),(depth+bcorr*2)+height,
-((thickness-bcorr)+slot_width+bcorr),(depth+bcorr*2)+height, 0,(depth+bcorr*2)+height,
# ear 3
0,(depth+bcorr*2)+(height+bcorr*2), -ear1,(depth+bcorr*2)+(height+bcorr*2),
-ear1,(depth+bcorr*2)+(height+bcorr*2)+depth, 0,(depth+bcorr*2)+(height+bcorr*2)+depth, bcorr+thickness+(thickness-bcorr),(depth+bcorr*2)+(height+bcorr*2)+depth,
# ear 4
(bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2), (bcorr+thickness+(thickness-bcorr))-depth*2/3,(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+skew_shift,
(bcorr+thickness+(thickness-bcorr))-depth*2/3,(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+height-skew_shift, (bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+height
]
# points for straight lines of the right bound
right_base_x = bcorr+thickness+width+thickness+bcorr
right_points = [
# ear 7
right_base_x-(bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+height, right_base_x-(bcorr+thickness+(thickness-bcorr))+depth*2/3,(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+height-skew_shift,
right_base_x-(bcorr+thickness+(thickness-bcorr))+depth*2/3,(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+skew_shift, right_base_x-(bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2),
# ear 8
right_base_x-(bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+depth, right_base_x,(depth+bcorr*2)+(height+bcorr*2)+depth, right_base_x+ear1,(depth+bcorr*2)+(height+bcorr*2)+depth,
right_base_x+ear1,(depth+bcorr*2)+(height+bcorr*2), right_base_x,(depth+bcorr*2)+(height+bcorr*2),
# ear 9
right_base_x,(depth+bcorr*2)+height, right_base_x+((thickness-bcorr)+slot_width+bcorr),(depth+bcorr*2)+height,
right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2),(depth+bcorr*2)+height,
right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2)+(bcorr+slot_width+thickness+bcorr),(depth+bcorr*2)+height,
right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2)+(bcorr+slot_width+thickness+bcorr)+(bcorr+depth),(depth+bcorr*2)+height
]
# render cramping ears if set
if cramp_height > 0:
right_cramp_x = right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2)+(bcorr+slot_width+thickness+bcorr)+(bcorr+depth)
right_points += [
# right cramp ear1
right_cramp_x,(depth+bcorr*2)+height-cramp_width, right_cramp_x+cramp_height,(depth+bcorr*2)+height-cramp_width-thickness,
right_cramp_x+cramp_height,(depth+bcorr*2)+height-cramp_width*2+thickness, right_cramp_x,(depth+bcorr*2)+height-cramp_width*2,
# right cramp ear2
right_cramp_x,(depth+bcorr*2)+height-cramp_width*3, right_cramp_x+cramp_height,(depth+bcorr*2)+height-cramp_width*3-thickness,
right_cramp_x+cramp_height,(depth+bcorr*2)+height-cramp_width*4+thickness, right_cramp_x,(depth+bcorr*2)+height-cramp_width*4
]
right_points += [
# ear 9 finish
right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2)+(bcorr+slot_width+thickness+bcorr)+(bcorr+depth),(depth+bcorr*2),
right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2)+(bcorr+slot_width+thickness+bcorr),(depth+bcorr*2),
right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2),(depth+bcorr*2),
right_base_x+((thickness-bcorr)+slot_width+bcorr),(depth+bcorr*2), right_base_x,(depth+bcorr*2),
# ear 10
right_base_x,depth, right_base_x+ear1,depth,
right_base_x+ear1,0, right_base_x,0
]
bound_points = [
[ 'M', left_points ],
# ear 5: manual shape (drawn for 62x38x23 box), converted to proportion based on depth value
# m 0,0 c -39.88719,-0.7697 -90.44391,-0.7593 -73.26685,35.3985 11.37507,22.1855 33.21015,45.182 73.26685,46.0975 z
[ 'L', [
(bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2),
-(bcorr+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)
] ],
[ 'C', [
# -39.88719, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+bcorr*2)-0.7697,
# -90.44391, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+bcorr*2)-0.7593,
# -73.26685, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+bcorr*2)+35.3985,
# -73.26685+11.37507, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+bcorr*2)+35.3985+22.1855,
# -73.26685+33.21015, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+bcorr*2)+35.3985+45.182,
-(bcorr+(thickness-bcorr))-depth/2, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2),
-(bcorr+(thickness-bcorr))-depth/10*11, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2),
-(bcorr+(thickness-bcorr))-depth/8*7, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)+depth/16*7,
-(bcorr+(thickness-bcorr))-depth/8*6, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)+depth/16*11,
-(bcorr+(thickness-bcorr))-depth/2, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)+depth,
-(bcorr+(thickness-bcorr)), (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)+depth
] ],
# now go to the right and go down in reverse order
# ear 6: manual shape (drawn for 62x38x23 box), converted to proportion based on depth value
[ 'L', [
right_base_x+(bcorr+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)+depth
] ],
[ 'C', [
right_base_x+(bcorr+(thickness-bcorr))+depth/2, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)+depth,
right_base_x+(bcorr+(thickness-bcorr))+depth/8*6, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)+depth/16*11,
right_base_x+(bcorr+(thickness-bcorr))+depth/8*7, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)+depth/16*7,
right_base_x+(bcorr+(thickness-bcorr))+depth/10*11, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2),
right_base_x+(bcorr+(thickness-bcorr))+depth/2, (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2),
right_base_x+(bcorr+(thickness-bcorr)), (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)
] ],
[ 'L', [
right_base_x-(bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)
] ],
# ear 7
[ 'L', right_points ],
[ 'Z', [] ]
]
# render slots for cramp ears
# slot for left cramp ear1
slot_l1 = [ [ 'M', [
bcorr,(depth+bcorr*2)+cramp_width, bcorr+thickness,(depth+bcorr*2)+cramp_width,
bcorr+thickness,(depth+bcorr*2)+cramp_width*2, bcorr,(depth+bcorr*2)+cramp_width*2
] ],
[ 'Z', [] ]
]
# slot for left cramp ear2
slot_l2 = [ [ 'M', [
bcorr,(depth+bcorr*2)+cramp_width*3, bcorr+thickness,(depth+bcorr*2)+cramp_width*3,
bcorr+thickness,(depth+bcorr*2)+cramp_width*4, bcorr,(depth+bcorr*2)+cramp_width*4
] ],
[ 'Z', [] ]
]
# slot for right cramp ear1
slot_r1 = [ [ 'M', [
right_base_x-bcorr,(depth+bcorr*2)+height-cramp_width, right_base_x-(bcorr+thickness),(depth+bcorr*2)+height-cramp_width,
right_base_x-(bcorr+thickness),(depth+bcorr*2)+height-cramp_width*2, right_base_x-bcorr,(depth+bcorr*2)+height-cramp_width*2
] ],
[ 'Z', [] ]
]
# slot for right cramp ear2
slot_r2 = [ [ 'M', [
right_base_x-bcorr,(depth+bcorr*2)+height-cramp_width*3, right_base_x-(bcorr+thickness),(depth+bcorr*2)+height-cramp_width*3,
right_base_x-(bcorr+thickness),(depth+bcorr*2)+height-cramp_width*4, right_base_x-bcorr,(depth+bcorr*2)+height-cramp_width*4
] ],
[ 'Z', [] ]
]
# vertical bends
# left
bend_line_vl1 = [ [ 'M', [ 0, 0,
0, depth ] ] ]
bend_line_vl2 = [ [ 'M', [
-((thickness-bcorr)+slot_width+bcorr),(depth+bcorr*2),
-((thickness-bcorr)+slot_width+bcorr),(depth+bcorr*2)+height ] ] ]
bend_line_vl3 = [ [ 'M', [
0, (depth+bcorr*2)+(height+bcorr*2),
0, (depth+bcorr*2)+(height+bcorr*2)+depth ] ] ]
bend_line_vl4 = [ [ 'M', [
(bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2),
(bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+height ] ] ]
bend_line_vl5 = [ [ 'M', [
-(bcorr+(thickness-bcorr)), (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2),
-(bcorr+(thickness-bcorr)), (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)+depth ] ] ]
bend_line_vl6 = [ [ 'M', [ -((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2), (depth+bcorr*2),
-((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2), (depth+bcorr*2)+height ] ] ]
bend_line_vl7 = [ [ 'M', [ -((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2)-(bcorr+slot_width+thickness+bcorr), (depth+bcorr*2),
-((thickness-bcorr)+slot_width+bcorr)-(depth+bcorr*2)-(bcorr+slot_width+thickness+bcorr), (depth+bcorr*2)+height ] ] ]
# right
bend_line_vr1 = [ [ 'M', [
right_base_x, 0,
right_base_x, depth ] ] ]
bend_line_vr2 = [ [ 'M', [
right_base_x+((thickness-bcorr)+slot_width+bcorr),(depth+bcorr*2),
right_base_x+((thickness-bcorr)+slot_width+bcorr),(depth+bcorr*2)+height ] ] ]
bend_line_vr3 = [ [ 'M', [
right_base_x, (depth+bcorr*2)+(height+bcorr*2),
right_base_x, (depth+bcorr*2)+(height+bcorr*2)+depth ] ] ]
bend_line_vr4 = [ [ 'M', [
right_base_x-(bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2),
right_base_x-(bcorr+thickness+(thickness-bcorr)),(depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+height ] ] ]
bend_line_vr5 = [ [ 'M', [
right_base_x+(bcorr+(thickness-bcorr)), (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2),
right_base_x+(bcorr+(thickness-bcorr)), (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+(height+thickness+bcorr*2)+depth ] ] ]
bend_line_vr6 = [ [ 'M', [
right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2), (depth+bcorr*2),
right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2), (depth+bcorr*2)+height ] ] ]
bend_line_vr7 = [ [ 'M', [
right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2)+(bcorr+slot_width+thickness+bcorr), (depth+bcorr*2),
right_base_x+((thickness-bcorr)+slot_width+bcorr)+(depth+bcorr*2)+(bcorr+slot_width+thickness+bcorr), (depth+bcorr*2)+height ] ] ]
# horizontal bends
bend_line_h1 = [ [ 'M', [
0,depth+bcorr,
right_base_x, depth+bcorr ] ] ]
bend_line_h2 = [ [ 'M', [
0,(depth+bcorr*2)+height+bcorr,
right_base_x, (depth+bcorr*2)+height+bcorr ] ] ]
bend_line_h3 = [ [ 'M', [
(bcorr+thickness+(thickness-bcorr)), (depth+bcorr*2)+(height+bcorr*2)+depth+bcorr,
right_base_x-(bcorr+thickness+(thickness-bcorr)), (depth+bcorr*2)+(height+bcorr*2)+depth+bcorr ] ] ]
bend_line_h4 = [ [ 'M', [
(bcorr+thickness+(thickness-bcorr)), (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+height+thickness+bcorr,
right_base_x-(bcorr+thickness+(thickness-bcorr)), (depth+bcorr*2)+(height+bcorr*2)+(depth+bcorr*2)+height+thickness+bcorr ] ] ]
# Embed drawing in group to make animation easier:
# Translate group
t = 'translate(' + str( self.view_center[0] ) + ',' + str( self.view_center[1] ) + ')'
g_attribs = {inkex.addNS('label','inkscape'):'RobotBox', 'transform':t }
g = inkex.etree.SubElement(self.current_layer, 'g', g_attribs)
# Create SVG Path for box bounds
style = { 'stroke': '#000000', 'fill': 'none' }
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( bound_points )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
# Create SVG paths for crmap slots if set
# render slots for cramp ears
if cramp_height > 0:
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( slot_l1 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( slot_l2 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( slot_r1 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( slot_r2 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
# Create SVG Paths for bend lines
# draw bend lines with blue
style = { 'stroke': '#44aaff', 'fill': 'none',
'stroke-dasharray': str(dash_width) + ',' + str(dash_step),
# positive dash offset moves dash backward
'stroke-dashoffset': str(dash_width) }
# left
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( bend_line_vl1 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( bend_line_vl2 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( bend_line_vl3 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( bend_line_vl4 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( bend_line_vl5 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( bend_line_vl6 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( bend_line_vl7 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
# right
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( bend_line_vr1 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( bend_line_vr2 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( bend_line_vr3 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( bend_line_vr4 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( bend_line_vr5 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( bend_line_vr6 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( bend_line_vr7 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
# horizontal
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( bend_line_h1 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( bend_line_h2 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( bend_line_h3 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
path_attribs = {'style':simplestyle.formatStyle(style), 'd':formatPath( bend_line_h4 )}
inkex.etree.SubElement(g, inkex.addNS('path','svg'), path_attribs )
if __name__ == '__main__':
e = RobotBox()
e.affect()
# vim: expandtab shiftwidth=4 tabstop=8 softtabstop=4 encoding=utf-8 textwidth=99