199 lines
6.8 KiB
Python
199 lines
6.8 KiB
Python
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#!/usr/bin/env python
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# -*- coding: utf-8 -*-
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import math
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import sys
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import inkex
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from simpletransform import parseTransform, formatTransform
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from simpletransform import computeBBox, applyTransformToPoint
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sys.path.append('/usr/share/inkscape/extensions')
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inkex.localize()
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class IsometricProjectionTools(inkex.Effect):
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"""
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Convert a flat 2D projection to one of the three visible sides in an
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isometric projection, and vice versa.
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"""
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attrTransformCenterX = inkex.addNS('transform-center-x', 'inkscape')
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attrTransformCenterY = inkex.addNS('transform-center-y', 'inkscape')
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# Precomputed values for sine, cosine, and tangent of 30°.
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rad_30 = math.radians(30)
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cos_30 = math.cos(rad_30)
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sin_30 = 0.5 # No point in using math.sin for 30°.
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tan_30 = math.tan(rad_30)
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# Combined affine transformation matrices. The bottom row of these 3×3
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# matrices is omitted; it is always [0, 0, 1].
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transformations = {
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# From 2D to isometric top down view:
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# * scale vertically by cos(30°)
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# * shear horizontally by -30°
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# * rotate clock-wise 30°
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'to_top': [[cos_30, -cos_30, 0],
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[sin_30, sin_30, 0]],
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# From 2D to isometric left-hand side view:
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# * scale horizontally by cos(30°)
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# * shear vertically by -30°
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'to_left': [[cos_30, 0, 0],
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[sin_30, 1, 0]],
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# From 2D to isometric right-hand side view:
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# * scale horizontally by cos(30°)
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# * shear vertically by 30°
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'to_right': [[cos_30, 0, 0],
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[-sin_30, 1, 0]],
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# From isometric top down view to 2D:
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# * rotate counter-clock-wise 30°
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# * shear horizontally by 30°
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# * scale vertically by 1 / cos(30°)
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'from_top': [[tan_30, 1, 0],
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[-tan_30, 1, 0]],
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# From isometric left-hand side view to 2D:
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# * shear vertically by 30°
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# * scale horizontally by 1 / cos(30°)
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'from_left': [[1 / cos_30, 0, 0],
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[-tan_30, 1, 0]],
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# From isometric right-hand side view to 2D:
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# * shear vertically by -30°
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# * scale horizontally by 1 / cos(30°)
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'from_right': [[1 / cos_30, 0, 0],
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[tan_30, 1, 0]]
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}
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def __init__(self):
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"""
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Constructor.
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"""
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inkex.Effect.__init__(self)
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self.OptionParser.add_option(
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'-c', '--conversion', action='store', type='string',
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dest='conversion', default='top',
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help='Conversion to perform: (top|left|right)')
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self.OptionParser.add_option(
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'-r', '--reverse', action='store', type='string',
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dest='reverse', default="false",
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help='Reverse the transformation from isometric projection ' +
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'to flat 2D')
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def getTransformCenter(self, midpoint, node):
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"""
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Find the transformation center of an object. If the user set it
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manually by dragging it in Inkscape, those coordinates are used.
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Otherwise, an attempt is made to find the center of the object's
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bounding box.
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"""
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c_x = node.get(self.attrTransformCenterX)
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c_y = node.get(self.attrTransformCenterY)
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# Default to dead-center.
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if c_x is None:
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c_x = 0.0
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else:
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c_x = float(c_x)
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if c_y is None:
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c_y = 0.0
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else:
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c_y = float(c_y)
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x = midpoint[0] + c_x
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y = midpoint[1] - c_y
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return [x, y]
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def getMidPoint(self, bbox, node):
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"""
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Get the coordinates of the center of the bounding box.
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"""
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x = bbox[1] - (bbox[1] - bbox[0]) / 2
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y = bbox[3] - (bbox[3] - bbox[2]) / 2
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return [x, y]
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def translateBetweenPoints(self, matrix, here, there):
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"""
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Add a translation to a matrix that moves between two points.
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"""
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x = there[0] - here[0]
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y = there[1] - here[1]
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matrix[0][2] += x
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matrix[1][2] += y
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def moveTransformationCenter(self, node, midpoint, center_new):
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"""
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If a transformation center is manually set on the node, move it to
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match the transformation performed on the node.
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"""
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c_x = node.get(self.attrTransformCenterX)
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c_y = node.get(self.attrTransformCenterY)
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if c_x is not None:
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x = str(center_new[0] - midpoint[0])
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node.set(self.attrTransformCenterX, x)
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if c_y is not None:
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y = str(midpoint[1] - center_new[1])
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node.set(self.attrTransformCenterY, y)
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def effect(self):
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"""
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Apply the transformation. If an element already has a transformation
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attribute, it will be combined with the transformation matrix for the
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requested conversion.
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"""
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if self.options.reverse == "true":
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conversion = "from_" + self.options.conversion
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else:
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conversion = "to_" + self.options.conversion
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if len(self.selected) == 0:
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inkex.errormsg(_("Please select an object to perform the " +
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"isometric projection transformation on."))
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return
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# Default to the flat 2D to isometric top down view conversion if an
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# invalid identifier is passed.
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effect_matrix = self.transformations.get(
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conversion, self.transformations.get('to_top'))
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for id, node in self.selected.items():
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bbox = computeBBox([node])
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midpoint = self.getMidPoint(bbox, node)
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center_old = self.getTransformCenter(midpoint, node)
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transform = node.get("transform")
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# Combine our transformation matrix with any pre-existing
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# transform.
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matrix = parseTransform(transform, effect_matrix)
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# Compute the location of the transformation center after applying
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# the transformation matrix.
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center_new = center_old[:]
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applyTransformToPoint(matrix, center_new)
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applyTransformToPoint(matrix, midpoint)
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# Add a translation transformation that will move the object to
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# keep its transformation center in the same place.
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self.translateBetweenPoints(matrix, center_new, center_old)
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node.set('transform', formatTransform(matrix))
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# Adjust the transformation center.
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self.moveTransformationCenter(node, midpoint, center_new)
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# Create effect instance and apply it.
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effect = IsometricProjectionTools()
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effect.affect()
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