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mightyscape-0.92-deprecated/extensions/fablabchemnitz_arakne_xy.py

295 lines
8.4 KiB
Python

#!/usr/bin/env python
'''
shapes.py
Copyright (C) 2015 Paco Garcia, www.arakne.es
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
-----------------------
'''
# standard library
import locale, os, sys, tempfile, webbrowser, math
import inkex, simplestyle, simpletransform
def info(s, newLine="\n"):
sys.stderr.write(s.encode("UTF-8") + newLine)
def tern(condition,val1,val2):
return val1 if condition else val2
class XY:
"""A class for creating Inkscape SVG Effects"""
def __init__(self, *args, **kwargs):
self.co=[0.0,0.0]
lArgs=len(args)
if lArgs>0:
if lArgs==1:
if type(args[0]==XY):
self.co=args[0].co
else:
self.co=[args[0],args[0]]
if lArgs>1:
self.co=[args[0],args[1]]
def __add__(self,xy):
co=[self.co[0] + xy.co[0],self.co[1] + xy.co[1]]
self.co = co
return self
def __sub__(self,xy):
self.co=[self.co[0] - xy.co[0], self.co[1] - xy.co[1]]
return self
def __eq__(self,xy):
return (self.co[0] == xy.x and self.co[1] == xy.y)
def sub(self,xy):
#self.co=[self.co[0] - xy.co[0],self.co[1] - xy.co[1]]
self.__sub__(xy)
return self
def mul(self,xy):
if type(xy)==XY:
co=[self.co[0] * xy.co[0],self.co[1] * xy.co[1]]
else:
co=[self.co[0] * xy,self.co[1] * xy]
self.co = co
return self
def div(self,xy):
if type(xy)==XY:
co=[self.co[0] / xy.co[0],self.co[1] / xy.co[1]]
else:
co=[self.co[0] / xy, self.co[1] / xy]
self.co = co
return self
def vlength(self):
return math.sqrt((self.co[0]*self.co[0])+(self.co[1]*self.co[1]))
def rot(self,ang):
x,y,sa,ca= (self.co[0], self.co[1], math.sin(ang), math.cos(ang))
self.co=[ca * x - sa * y, sa * x + ca * y]
return self
def Rot(self,p,r):
self.co=[math.cos(r)*p,math.sin(r)*p]
return self
def rotate(self,rot,cX=0.0,cY=0.0):
px = cX + (self.x-cX) * math.cos(rot) - (self.y-cY)*math.sin(rot)
py = cY + (self.x-cX) * math.sin(rot) + (self.y-cY)*math.cos(rot)
self.co = [px,py]
return self
def rotateD(self,rot,cX=0.0,cY=0.0):
self.rotate(math.radians(rot),cX,cY)
return self
def VDist(self,V2):
tmp = XY(self.co[0],self.co[1])
tmp = tmp.sub(V2)
return tmp.vlength()
def st(self):
return str(self.co[0])+','+str(self.co[1])
@property
def x(self):
return self.co[0]
@property
def y(self):
return self.co[1]
def hipo(self,xy):
return math.sqrt( math.pow(self.x-xy.x,2) + math.pow(self.y-xy.y,2) )
def angBetween2Lines(self,p1,p2): # pC punto comun
return math.atan2(self.y - p1.y, self.x - p1.x) - math.atan2(self.y - p2.y, self.x - p2.x)
def getAngle(self,b):
return math.atan2(b.y - self.y, b.x - self.x)
def getAngleD(self,b):
return math.degrees(math.atan2(b.y - self.y, b.x - self.x))
# ________________________________________________________________
# ________________________________________________________________
# ________________________________________________________________
class bezpnt(object):
def __init__(self,pfixed=None,pprev=None,pnext=None):
if isinstance(pfixed, list):
self.fixed = XY(pfixed[0],pfixed[1])
else:
self.fixed = pfixed
if isinstance(pprev, list):
self.prev = XY(pprev[0],pprev[1])
else:
self.prev = pprev
if isinstance(pnext, list):
self.next = XY(pnext[0],pnext[1])
else:
self.next = pnext
return
def translate(self,x,y):
self.fixed + XY(x,y)
if self.prev!=None:self.prev + XY(x,y)
if self.next!=None:self.next + XY(x,y)
return self
def scale(self,x=1.0,y=1.0):
self.fixed.scale(x,y)
if self.prev!=None:self.prev.scale(x,y)
if self.next!=None:self.next.scale(x,y)
return self
def rotate(self,rot,cX=0.0,cY=0.0):
self.fixed.rotate(rot,cX,cY)
if self.prev!=None:self.prev.rotate(rot,cX,cY)
if self.next!=None:self.next.rotate(rot,cX,cY)
return self
def skew(self,rotx,roty,cX=0.0,cY=0.0):
self.fixed.skew(rotx,roty,cX,cY)
if self.prev!=None:self.prev.skew(rotx,roty,cX,cY)
if self.next!=None:self.next.skew(rotx,roty,cX,cY)
return self
def copy(self,bez2):
try:
self.fixed=XY().copy(bez2.fixed)
self.prev = None if bez2.prev == None else XY().copy(bez2.prev)
self.next = None if bez2.next == None else XY().copy(bez2.next)
except Exception,e:
gimp.message(str(e))
return self
def arrXY(self):
pts=[]
if self.prev == None:
pts+=self.fixed.arrXY(1)
else:
pts+=self.prev.arrXY(1)
pts+=self.fixed.arrXY(1)
if self.next==None:
pts+=self.fixed.arrXY(1)
else:
pts+=self.next.arrXY(1)
return pts
def Prev(self):
p = self.prev
if p==None: p=self.fixed
return p
def Next(self):
p = self.next
if p==None: p=self.fixed
return p
def Fixed(self):
return self.fixed
def flip(self):
p=self.prev
n=self.next
self.prev=n
self.next=p
def createSmallArcBez(r, a1, a2,rot):
a = (a2 - a1) * 0.5
p4 = XY(r * math.cos(a), r * math.sin(a))
p1 = XY(p4.x, -p4.y)
k = 0.5522847498
f = k * math.tan(a)
p2 = XY(p1.x + f * p4.y, p1.y + f * p4.x)
p3 = XY(p2.x,-p2.y)
ar = a + a1
P1 = XY(r * math.cos(a1), r * math.sin(a1)).rotate(rot)
P2 = XY(p2.x, p2.y).rotate(ar).rotate(rot)
P3 = XY(p3.x, p3.y).rotate(ar).rotate(rot)
P4 = XY(r * math.cos(a2),r * math.sin(a2)).rotate(rot)
B1=bezpnt(P1,None,P2)
B2=bezpnt(P4,P3)
return [B1,B2]
def createArcBez(rad, sAng, eAng):
EPSILON = 0.0000000001
bezs =[]
if eAng < sAng:
eAng += 360.0
sAng = math.radians(sAng)
eAng = math.radians(eAng)
rot = sAng
sAng = math.radians(0)
eAng = eAng - rot
pi2 = math.pi * 2
sAng, eAng = (sAng % pi2, eAng % pi2)
pi_2 = math.pi * 0.5
sign = 1 if (sAng < eAng) else -1
a1 = sAng
totAng = min(math.pi * 2, abs(eAng - sAng))
while (totAng > EPSILON):
a2 = a1 + sign * min(totAng, pi_2)
bezs.extend(createSmallArcBez(rad, a1, a2,rot))
totAng = totAng - abs(a2 - a1)
a1 = a2
return bezs
def bezs2XYList(arc1,transform = None):
pnts=[]
bezs=[]
for aa in arc1:
if aa.prev != None:
bezs.append(XY(aa.prev))
bezs.append(XY(aa.fixed))
if aa.next!=None:
bezs.append(XY(aa.next))
for i in range(len(bezs)):
v = bezs[i]
if transform:
v = v + transform
if i == 0:
pnts.append(v)
else:
v2=pnts[-1]
if (v2.x != v.x or v2.y != v.y):
pnts.append(XY(v))
a=len(pnts)
return pnts
def XYList(lst, rot = 0.0, add = None):
verts=[]
for nn in range(len(lst)):
v = lst[nn]
if rot != 0.0: v = v.rotate(rot)
if add: v = v + add
verts.append([v.x,v.y])
return verts
def XYListSt(lst, rot = 0.0, add = None):
D2 = ""
for nn in range(len(lst)):
v = lst[nn]
if rot != 0.0: v = v.rotate(rot)
if add: v = v + add
D2 += "%s%s " % (tern(nn==1,"C",""), v.st())
return D2
# circle by quadrants, A: 0>90, B: 90>180, C: 180>270, D: 270>360
def circQ(p,r,abcd="ABCD",inverse=0,xtra=None):
aa = r * 0.551915024494
parts={
'A':[XY(0,-r),XY(aa,-r), XY(r, -aa),XY(r,0)],
'B':[XY(r,0), XY(r, aa), XY(aa, r),XY(0,r)],
'C':[XY(0,r), XY(-aa,r), XY(-r, aa),XY(-r,0)],
'D':[XY(-r,0),XY(-r,-aa),XY(-aa,-r),XY(0,-r)]}
#pA = parts[abcd[0]]
pA = [XY(p)+N for N in parts[abcd[0]]]
for aa in abcd[1:]:
pA = pA + [XY(p)+N for N in parts[aa][1:]]
if inverse==1: pA.reverse()
listA = XYList(pA)
if xtra:
for n in xtra:
listA[n].extend(xtra[n])
return listA
def circleInCircle(c1,r1,c2,r2):
d = c1.hipo(c2)
return tern((r1 > (d + r2)),True,False)
# 243