295 lines
8.4 KiB
Python
295 lines
8.4 KiB
Python
#!/usr/bin/env python
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'''
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shapes.py
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Copyright (C) 2015 Paco Garcia, www.arakne.es
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This program is free software; you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation; either version 2 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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-----------------------
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'''
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# standard library
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import locale, os, sys, tempfile, webbrowser, math
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import inkex, simplestyle, simpletransform
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def info(s, newLine="\n"):
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sys.stderr.write(s.encode("UTF-8") + newLine)
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def tern(condition,val1,val2):
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return val1 if condition else val2
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class XY:
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"""A class for creating Inkscape SVG Effects"""
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def __init__(self, *args, **kwargs):
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self.co=[0.0,0.0]
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lArgs=len(args)
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if lArgs>0:
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if lArgs==1:
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if type(args[0]==XY):
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self.co=args[0].co
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else:
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self.co=[args[0],args[0]]
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if lArgs>1:
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self.co=[args[0],args[1]]
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def __add__(self,xy):
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co=[self.co[0] + xy.co[0],self.co[1] + xy.co[1]]
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self.co = co
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return self
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def __sub__(self,xy):
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self.co=[self.co[0] - xy.co[0], self.co[1] - xy.co[1]]
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return self
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def __eq__(self,xy):
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return (self.co[0] == xy.x and self.co[1] == xy.y)
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def sub(self,xy):
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#self.co=[self.co[0] - xy.co[0],self.co[1] - xy.co[1]]
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self.__sub__(xy)
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return self
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def mul(self,xy):
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if type(xy)==XY:
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co=[self.co[0] * xy.co[0],self.co[1] * xy.co[1]]
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else:
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co=[self.co[0] * xy,self.co[1] * xy]
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self.co = co
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return self
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def div(self,xy):
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if type(xy)==XY:
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co=[self.co[0] / xy.co[0],self.co[1] / xy.co[1]]
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else:
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co=[self.co[0] / xy, self.co[1] / xy]
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self.co = co
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return self
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def vlength(self):
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return math.sqrt((self.co[0]*self.co[0])+(self.co[1]*self.co[1]))
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def rot(self,ang):
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x,y,sa,ca= (self.co[0], self.co[1], math.sin(ang), math.cos(ang))
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self.co=[ca * x - sa * y, sa * x + ca * y]
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return self
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def Rot(self,p,r):
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self.co=[math.cos(r)*p,math.sin(r)*p]
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return self
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def rotate(self,rot,cX=0.0,cY=0.0):
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px = cX + (self.x-cX) * math.cos(rot) - (self.y-cY)*math.sin(rot)
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py = cY + (self.x-cX) * math.sin(rot) + (self.y-cY)*math.cos(rot)
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self.co = [px,py]
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return self
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def rotateD(self,rot,cX=0.0,cY=0.0):
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self.rotate(math.radians(rot),cX,cY)
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return self
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def VDist(self,V2):
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tmp = XY(self.co[0],self.co[1])
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tmp = tmp.sub(V2)
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return tmp.vlength()
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def st(self):
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return str(self.co[0])+','+str(self.co[1])
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@property
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def x(self):
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return self.co[0]
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@property
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def y(self):
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return self.co[1]
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def hipo(self,xy):
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return math.sqrt( math.pow(self.x-xy.x,2) + math.pow(self.y-xy.y,2) )
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def angBetween2Lines(self,p1,p2): # pC punto comun
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return math.atan2(self.y - p1.y, self.x - p1.x) - math.atan2(self.y - p2.y, self.x - p2.x)
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def getAngle(self,b):
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return math.atan2(b.y - self.y, b.x - self.x)
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def getAngleD(self,b):
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return math.degrees(math.atan2(b.y - self.y, b.x - self.x))
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# ________________________________________________________________
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# ________________________________________________________________
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# ________________________________________________________________
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class bezpnt(object):
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def __init__(self,pfixed=None,pprev=None,pnext=None):
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if isinstance(pfixed, list):
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self.fixed = XY(pfixed[0],pfixed[1])
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else:
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self.fixed = pfixed
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if isinstance(pprev, list):
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self.prev = XY(pprev[0],pprev[1])
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else:
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self.prev = pprev
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if isinstance(pnext, list):
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self.next = XY(pnext[0],pnext[1])
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else:
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self.next = pnext
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return
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def translate(self,x,y):
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self.fixed + XY(x,y)
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if self.prev!=None:self.prev + XY(x,y)
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if self.next!=None:self.next + XY(x,y)
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return self
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def scale(self,x=1.0,y=1.0):
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self.fixed.scale(x,y)
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if self.prev!=None:self.prev.scale(x,y)
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if self.next!=None:self.next.scale(x,y)
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return self
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def rotate(self,rot,cX=0.0,cY=0.0):
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self.fixed.rotate(rot,cX,cY)
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if self.prev!=None:self.prev.rotate(rot,cX,cY)
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if self.next!=None:self.next.rotate(rot,cX,cY)
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return self
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def skew(self,rotx,roty,cX=0.0,cY=0.0):
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self.fixed.skew(rotx,roty,cX,cY)
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if self.prev!=None:self.prev.skew(rotx,roty,cX,cY)
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if self.next!=None:self.next.skew(rotx,roty,cX,cY)
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return self
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def copy(self,bez2):
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try:
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self.fixed=XY().copy(bez2.fixed)
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self.prev = None if bez2.prev == None else XY().copy(bez2.prev)
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self.next = None if bez2.next == None else XY().copy(bez2.next)
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except Exception,e:
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gimp.message(str(e))
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return self
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def arrXY(self):
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pts=[]
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if self.prev == None:
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pts+=self.fixed.arrXY(1)
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else:
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pts+=self.prev.arrXY(1)
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pts+=self.fixed.arrXY(1)
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if self.next==None:
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pts+=self.fixed.arrXY(1)
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else:
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pts+=self.next.arrXY(1)
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return pts
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def Prev(self):
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p = self.prev
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if p==None: p=self.fixed
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return p
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def Next(self):
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p = self.next
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if p==None: p=self.fixed
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return p
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def Fixed(self):
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return self.fixed
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def flip(self):
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p=self.prev
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n=self.next
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self.prev=n
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self.next=p
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def createSmallArcBez(r, a1, a2,rot):
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a = (a2 - a1) * 0.5
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p4 = XY(r * math.cos(a), r * math.sin(a))
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p1 = XY(p4.x, -p4.y)
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k = 0.5522847498
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f = k * math.tan(a)
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p2 = XY(p1.x + f * p4.y, p1.y + f * p4.x)
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p3 = XY(p2.x,-p2.y)
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ar = a + a1
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P1 = XY(r * math.cos(a1), r * math.sin(a1)).rotate(rot)
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P2 = XY(p2.x, p2.y).rotate(ar).rotate(rot)
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P3 = XY(p3.x, p3.y).rotate(ar).rotate(rot)
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P4 = XY(r * math.cos(a2),r * math.sin(a2)).rotate(rot)
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B1=bezpnt(P1,None,P2)
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B2=bezpnt(P4,P3)
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return [B1,B2]
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def createArcBez(rad, sAng, eAng):
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EPSILON = 0.0000000001
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bezs =[]
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if eAng < sAng:
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eAng += 360.0
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sAng = math.radians(sAng)
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eAng = math.radians(eAng)
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rot = sAng
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sAng = math.radians(0)
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eAng = eAng - rot
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pi2 = math.pi * 2
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sAng, eAng = (sAng % pi2, eAng % pi2)
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pi_2 = math.pi * 0.5
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sign = 1 if (sAng < eAng) else -1
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a1 = sAng
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totAng = min(math.pi * 2, abs(eAng - sAng))
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while (totAng > EPSILON):
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a2 = a1 + sign * min(totAng, pi_2)
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bezs.extend(createSmallArcBez(rad, a1, a2,rot))
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totAng = totAng - abs(a2 - a1)
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a1 = a2
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return bezs
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def bezs2XYList(arc1,transform = None):
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pnts=[]
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bezs=[]
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for aa in arc1:
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if aa.prev != None:
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bezs.append(XY(aa.prev))
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bezs.append(XY(aa.fixed))
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if aa.next!=None:
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bezs.append(XY(aa.next))
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for i in range(len(bezs)):
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v = bezs[i]
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if transform:
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v = v + transform
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if i == 0:
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pnts.append(v)
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else:
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v2=pnts[-1]
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if (v2.x != v.x or v2.y != v.y):
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pnts.append(XY(v))
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a=len(pnts)
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return pnts
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def XYList(lst, rot = 0.0, add = None):
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verts=[]
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for nn in range(len(lst)):
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v = lst[nn]
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if rot != 0.0: v = v.rotate(rot)
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if add: v = v + add
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verts.append([v.x,v.y])
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return verts
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def XYListSt(lst, rot = 0.0, add = None):
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D2 = ""
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for nn in range(len(lst)):
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v = lst[nn]
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if rot != 0.0: v = v.rotate(rot)
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if add: v = v + add
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D2 += "%s%s " % (tern(nn==1,"C",""), v.st())
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return D2
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# circle by quadrants, A: 0>90, B: 90>180, C: 180>270, D: 270>360
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def circQ(p,r,abcd="ABCD",inverse=0,xtra=None):
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aa = r * 0.551915024494
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parts={
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'A':[XY(0,-r),XY(aa,-r), XY(r, -aa),XY(r,0)],
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'B':[XY(r,0), XY(r, aa), XY(aa, r),XY(0,r)],
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'C':[XY(0,r), XY(-aa,r), XY(-r, aa),XY(-r,0)],
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'D':[XY(-r,0),XY(-r,-aa),XY(-aa,-r),XY(0,-r)]}
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#pA = parts[abcd[0]]
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pA = [XY(p)+N for N in parts[abcd[0]]]
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for aa in abcd[1:]:
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pA = pA + [XY(p)+N for N in parts[aa][1:]]
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if inverse==1: pA.reverse()
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listA = XYList(pA)
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if xtra:
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for n in xtra:
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listA[n].extend(xtra[n])
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return listA
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def circleInCircle(c1,r1,c2,r2):
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d = c1.hipo(c2)
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return tern((r1 > (d + r2)),True,False)
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# 243 |