moved rounder to new category, added docs and hints

This commit is contained in:
leyghisbb 2021-05-07 16:49:35 +02:00
parent d048d39a62
commit c7879f3daa
2 changed files with 56 additions and 48 deletions

View File

@ -13,11 +13,14 @@
<param name="opacity" type="bool" gui-text="Round global opacity">false</param>
<param name="strokeopacity" type="bool" gui-text="Round stroke opacity">false</param>
<param name="fillopacity" type="bool" gui-text="Round fill opacity">false</param>
<spacer/>
<label>Please note: Rounder only applies to svg:path elements. You cannot use it for rectangle, circle, ellipsis, arc, polygon, line, polyline, etc.</label>
<label appearance="url">https://y.stadtfabrikanten.org/rounder</label>
<effect>
<object-type>all</object-type>
<effects-menu>
<submenu name="FabLab Chemnitz">
<submenu name="Various" />
<submenu name="Modify existing Path(s)" />
</submenu>
</effects-menu>
</effect>

View File

@ -30,8 +30,8 @@ class svgRounder(inkex.EffectExtension):
def add_arguments(self, pars):
pars.add_argument("--precision", type=int, default=3, help="Precision")
pars.add_argument("--ctrl", type=inkex.Boolean, default = False, help="Round node handles")
pars.add_argument("--along", type=inkex.Boolean, default = True, help="Move handles following node movement")
pars.add_argument("--ctrl", type=inkex.Boolean, default = False, help="Round element handles")
pars.add_argument("--along", type=inkex.Boolean, default = True, help="Move handles following element movement")
pars.add_argument("--half", type=inkex.Boolean, default = False, help="Allow round to half if nearest")
pars.add_argument("--paths", type=inkex.Boolean, default = True, help="Affect to paths")
pars.add_argument("--widthheight", type=inkex.Boolean, default = False, help="Affect to width and height of objects")
@ -55,9 +55,9 @@ class svgRounder(inkex.EffectExtension):
y = self.roundFloat(p[1])
return [float(x) - p[0], float(y) - p[1]]
def path_round_it(self,node):
if node.tag == inkex.addNS('path','svg'):
d = node.get('d')
def path_round_it(self,element):
if element.tag == inkex.addNS('path','svg'):
d = element.get('d')
p = CubicSuperPath(d)
for subpath in p:
for csp in subpath:
@ -77,9 +77,9 @@ class svgRounder(inkex.EffectExtension):
delta = self.roundit(csp[2])
csp[2][0]+=delta[0]
csp[2][1]+=delta[1]
node.set('d',str(Path(p)))
elif node.tag == inkex.addNS('g','svg'):
for e in node:
element.set('d',str(Path(p)))
elif element.tag == inkex.addNS('g','svg'):
for e in element:
self.path_round_it(e)
def roundStroke(self,matchobj):
@ -92,69 +92,74 @@ class svgRounder(inkex.EffectExtension):
return matchobj.group(1) + self.roundFloat(float( matchobj.group(2))) + matchobj.group(3);
def stroke_round_it(self, node):
if node.tag == inkex.addNS('g','svg'):
for e in node:
def stroke_round_it(self, element):
if element.tag == inkex.addNS('g','svg'):
for e in element:
self.stroke_round_it(e)
else:
style = node.get('style')
style = element.get('style')
if style:
style = re.sub('stroke-width:(.*?)(;|$)',self.roundStroke, style)
node.set('style',style)
def opacity_round_it(self, node, typeOpacity):
if node.tag == inkex.addNS('g','svg'):
for e in node:
element.set('style',style)
def opacity_round_it(self, element, typeOpacity):
if element.tag == inkex.addNS('g','svg'):
for e in element:
self.opacity_round_it(e, typeOpacity)
else:
style = node.get('style')
style = element.get('style')
if style:
style = re.sub('(^|;)(' + typeOpacity + ':)(.*?)(;|$)',self.roundOpacity, style)
node.set('style',style)
element.set('style',style)
def widthheight_round_it(self, node):
if node.tag == inkex.addNS('g','svg'):
for e in node:
def widthheight_round_it(self, element):
if element.tag == inkex.addNS('g','svg'):
for e in element:
self.widthheight_round_it(e)
else:
width = node.get('width')
width = element.get('width')
if width:
width = re.sub('^(\-|)([0-9]+\.[0-9]+)(.*?)$',self.roundWHXY, width)
node.set('width',width)
height = node.get('height')
element.set('width',width)
height = element.get('height')
if height:
height = re.sub('^(\-|)([0-9]+\.[0-9]+)(.*?)$',self.roundWHXY, height)
node.set('height',height)
element.set('height',height)
def position_round_it(self, node):
if node.tag == inkex.addNS('g','svg'):
for e in node:
def position_round_it(self, element):
if element.tag == inkex.addNS('g','svg'):
for e in element:
self.position_round_it(e)
else:
x = node.get('x')
x = element.get('x')
if x:
x = re.sub('^(\-|)([0-9]+\.[0-9]+)(.*?)$',self.roundWHXY, x)
node.set('x', x)
y = node.get('y')
element.set('x', x)
y = element.get('y')
if y:
y = re.sub('^(\-|)([0-9]+\.[0-9]+)(.*?)$',self.roundWHXY, y)
node.set('y', y)
element.set('y', y)
def effect(self):
for id, node in self.svg.selected.items():
if len(self.svg.selected) > 0:
for element in self.svg.selection.values():
if self.options.paths:
self.path_round_it(node)
self.path_round_it(element)
if self.options.strokewidth:
self.stroke_round_it(node)
self.stroke_round_it(element)
if self.options.widthheight:
self.widthheight_round_it(node)
self.widthheight_round_it(element)
if self.options.position:
self.position_round_it(node)
self.position_round_it(element)
if self.options.opacity:
self.opacity_round_it(node, "opacity")
self.opacity_round_it(element, "opacity")
if self.options.strokeopacity:
self.opacity_round_it(node, "stroke-opacity")
self.opacity_round_it(element, "stroke-opacity")
if self.options.fillopacity:
self.opacity_round_it(node, "fill-opacity")
self.opacity_round_it(element, "fill-opacity")
else:
self.msg('Please select some paths first.')
return
if __name__ == '__main__':
svgRounder().run()