Doodle3D-Core/shaders/vertexShaderPostprocessing.glsl
2017-11-23 10:44:48 +01:00

7 lines
121 B
GLSL

varying vec2 vUv;
void main() {
vUv = uv;
gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
}