mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-26 15:34:57 +01:00
57 lines
1.5 KiB
HTML
57 lines
1.5 KiB
HTML
|
<!DOCTYPE html>
|
||
|
<html lang="en">
|
||
|
<head>
|
||
|
<meta charset="utf-8" />
|
||
|
<script src="../../../list.js"></script>
|
||
|
<script src="../../../page.js"></script>
|
||
|
<link type="text/css" rel="stylesheet" href="../../../page.css" />
|
||
|
</head>
|
||
|
<body>
|
||
|
[page:Line] →
|
||
|
|
||
|
<h1>[name]</h1>
|
||
|
|
||
|
<div class="desc">Creates a wireframe object that shows the "hard" edges of another object's geometry. To draw a full wireframe image of an object, see [page:WireframeHelper].</div>
|
||
|
|
||
|
<h2>Example</h2>
|
||
|
|
||
|
<code>
|
||
|
geometry = new THREE.BoxGeometry( 10, 10, 10, 2, 2, 2 );
|
||
|
material = new THREE.MeshBasicMaterial( { color: 0xff0000 } );
|
||
|
object = new THREE.Mesh( geometry, material );
|
||
|
|
||
|
edges = new THREE.EdgesHelper( object, 0x00ff00 );
|
||
|
|
||
|
scene.add( object );
|
||
|
scene.add( edges );
|
||
|
</code>
|
||
|
|
||
|
<h2>Constructor</h2>
|
||
|
<h3>[name]( [page:Object3D object], [page:Color color], [page:Float thresholdAngle] )</h3>
|
||
|
<div>
|
||
|
object -- Object of which to draw edges <br />
|
||
|
color -- Color of the edges.<br />
|
||
|
thresholdAngle -- the minimim angle (in degrees), between the face normals of adjacent faces, that is required to render an edge. Default is 0.1.
|
||
|
|
||
|
</div>
|
||
|
<div>
|
||
|
Creates a [page:Line], showing only the "hard" edges of the passed object; specifically, no edge will be drawn between faces which are adjacent and coplanar (or nearly coplanar).
|
||
|
</div>
|
||
|
|
||
|
|
||
|
<h2>Properties</h2>
|
||
|
|
||
|
<div>none</div>
|
||
|
|
||
|
|
||
|
<h2>Methods</h2>
|
||
|
|
||
|
<div>none</div>
|
||
|
|
||
|
|
||
|
<h2>Source</h2>
|
||
|
|
||
|
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
|
||
|
</body>
|
||
|
</html>
|