Doodle3D-Slicer/src/sliceActions/slice.js

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import calculateLayersIntersections from './calculateLayersIntersections.js';
import createLines from './createLines.js';
import generateInfills from './generateInfills.js';
import generateInnerLines from './generateInnerLines.js';
import generateSupport from './generateSupport.js';
import intersectionsToShapes from './intersectionsToShapes.js';
import addBrim from './addBrim.js';
import optimizePaths from './optimizePaths.js';
import shapesToSlices from './shapesToSlices.js';
import slicesToGCode from './slicesToGCode.js';
import detectOpenClosed from './detectOpenClosed.js';
import applyPrecision from './applyPrecision.js';
import removePrecision from './removePrecision.js';
export default function(geometry, settings) {
geometry.computeFaceNormals();
// get unique lines from geometry;
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const lines = createLines(geometry, settings);
const openClosed = detectOpenClosed(lines);
const {
layerIntersectionIndexes,
layerIntersectionPoints
} = calculateLayersIntersections(lines, settings);
const shapes = intersectionsToShapes(layerIntersectionIndexes, layerIntersectionPoints, lines, settings);
applyPrecision(shapes);
const slices = shapesToSlices(shapes, settings);
generateInnerLines(slices, settings);
generateInfills(slices, settings);
generateSupport(slices, settings);
addBrim(slices, settings);
optimizePaths(slices, settings);
removePrecision(slices);
const gcode = slicesToGCode(slices, settings);
return gcode;
}