2015-04-24 16:12:48 +02:00
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<!DOCTYPE HTML>
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<html lang="en">
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<head>
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<title>Doedel Drie Dee || Slice Test</title>
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<!--<script src="http://code.jquery.com/jquery-1.11.0.min.js"></script>-->
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<script src="library/jquery.js"></script>
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<script src="library/three.js"></script>
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2015-04-28 16:08:56 +02:00
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<script src="library/cal.js"></script>
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2015-04-24 16:12:48 +02:00
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2015-04-24 21:32:39 +02:00
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<script src="src/utils.js"></script>
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<script src="src/box.js"></script>
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<script src="src/printer.js"></script>
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<script src="src/slicer.js"></script>
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2015-04-24 16:12:48 +02:00
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<script src="gcode/testgcode.js"></script>
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<script src="gcode/easterbunny.js"></script>
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2015-04-28 16:08:56 +02:00
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<style>
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canvas {border: 1px solid black;}
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</style>
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2015-04-24 16:12:48 +02:00
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</head>
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<body>
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2015-04-28 16:08:56 +02:00
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<canvas id="3d-preview" height="400" width="400"></canvas>
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<canvas id="canvas" width="400" height="400"></canvas>
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2015-04-24 16:12:48 +02:00
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<script>
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var localIp = location.hash.substring(1);
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var doodleBox = new D3D.Box(localIp);
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doodleBox.onload = function () {
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"use strict";
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2015-04-28 16:08:56 +02:00
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/*var gcode = slicer.getGcode(doodleBox.printer);
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2015-04-24 16:12:48 +02:00
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2015-04-28 14:11:41 +02:00
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var print = $(document.createElement("a")).html("Print").on("click", function () {
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2015-04-24 16:12:48 +02:00
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doodleBox.print(gcode);
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});
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2015-04-28 14:11:41 +02:00
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var stop = $(document.createElement("a")).html("Stop").on("click", function () {
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2015-04-24 16:12:48 +02:00
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doodleBox.stop();
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});
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2015-04-28 14:11:41 +02:00
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var download = $(document.createElement("a")).html("Download").attr({
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download: "test.gcode",
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href: "data:text/plain," + encodeURIComponent(gcode.join("\n"))
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});
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2015-04-28 16:08:56 +02:00
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$("body").append(print, stop, download);*/
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2015-04-24 16:12:48 +02:00
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};
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var scene = new THREE.Scene();
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var renderer = new THREE.WebGLRenderer({canvas: document.getElementById("3d-preview")});
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renderer.setClearColor(0xffffff, 1);
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var camera = new THREE.PerspectiveCamera(75, renderer.domElement.width/renderer.domElement.height, 1, 10000);
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applyMouseControls(renderer, camera, 1000);
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2015-04-28 14:11:41 +02:00
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var material = new THREE.MeshLambertMaterial({color: 0x000000, wireframe: true});
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2015-04-28 17:54:46 +02:00
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var geometry = new THREE.TorusGeometry(20, 10, 10, 10);
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2015-04-24 16:12:48 +02:00
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//var geometry = new THREE.BoxGeometry(10, 10, 10, 1, 1, 1);
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//var geometry = new THREE.SphereGeometry(40, 10, 10);
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2015-04-24 16:12:48 +02:00
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var mesh = new THREE.Mesh(geometry, material);
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scene.add(mesh);
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2015-04-28 18:10:16 +02:00
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(function () {
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var slicer = new D3D.Slicer().setGeometry(geometry);
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var slices = slicer.slice(200, 0.2);
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//var slices = slicer.slice(1, 1);
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2015-04-24 16:12:48 +02:00
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2015-04-28 18:10:16 +02:00
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CAL.Scene.setCanvas(document.getElementById("canvas"));
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2015-04-28 16:08:56 +02:00
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2015-04-28 18:10:16 +02:00
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//error at layer 0;
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//maybe because of geomety
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var layer = 4;
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2015-04-28 16:08:56 +02:00
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2015-04-28 18:10:16 +02:00
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var shapes = [];
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2015-04-24 16:12:48 +02:00
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var slice = slices[layer];
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for (var i = 0; i < slice.length; i ++) {
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2015-04-28 16:08:56 +02:00
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var shape = new CAL.Shape({shapeColor: false});
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shapes.push(shape);
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2015-04-24 16:12:48 +02:00
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2015-04-28 16:08:56 +02:00
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for (var j = 0; j < slice[i].length; j ++) {
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var point = slice[i][j];
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shape.addPoint(new CAL.Vector((point.x-100) * 5 + 200, (point.y-100) * 5 + 200));
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2015-04-24 16:12:48 +02:00
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}
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2015-04-28 16:08:56 +02:00
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}
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2015-04-28 18:10:16 +02:00
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for (var i = 0; i < shapes.length; i ++) {
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var shape = shapes[i];
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2015-04-28 16:08:56 +02:00
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2015-04-28 18:10:16 +02:00
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shape.draw(CAL.Scene.context);
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CAL.Scene.context.strokeStyle = "#FF0000";
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2015-04-28 16:08:56 +02:00
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2015-04-28 18:10:16 +02:00
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for (var j = 0; j < shape.points.length; j ++) {
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var normal = shape.getNormal(j).scale(20);
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var point = shape.points[j];
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2015-04-28 16:08:56 +02:00
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2015-04-28 18:10:16 +02:00
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normal.draw(CAL.Scene.context, point.x, point.y);
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}
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2015-04-24 16:12:48 +02:00
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}
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2015-04-28 18:10:16 +02:00
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})();
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2015-04-24 16:12:48 +02:00
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(function animate () {
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requestAnimationFrame(animate);
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renderer.render(scene, camera);
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})();
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</script>
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</body>
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</html>
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