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37 lines
1.2 KiB
Markdown
37 lines
1.2 KiB
Markdown
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# Three.js Maya Export
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Exports Maya models to Three.js' JSON format. Currently supports exporting the following:
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- Vertices
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- Faces
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- Normals
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- UV sets
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- Shaders/Materials
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- Per-Face material indices
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- Diffuse Maps
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- Specular Maps
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- Bump/Normal Maps
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- Bones
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- Skins (configurable influences per vertex)
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- Skeletal animation
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- Morph Target/Vertex Cache animation
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- Multiple Characters per scene
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## Installation
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Install [pymel](http://download.autodesk.com/global/docs/maya2014/en_us/PyMel/install.html).
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Though the docs are way out of date, the process described still works as of
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2014.
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Copy the scripts and plug-ins folders to the appropriate maya folder, where `maya-version` is your current version of Maya (eg. 2013-x64).
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- Windows: `C:\Users\username\Documents\maya\maya-version`
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- OSX: `~/Library/Preferences/Autodesk/maya/maya-version`
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- Linux: `/usr/autodesk/userconfig/maya/maya-version`
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After that, you need to activate the plugin. In Maya, open `Window > Settings/Preferences > Plug-in Manager` and enable the checkboxes next to `threeJsFileTranslator.py`.
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## Usage
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Use the regular Export menus within Maya, select `Three.js`.
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