Doodle3D-Slicer/src/sliceActions/createLines.js

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import 'three.js';
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function addLine(geometry, lineLookup, lines, a, b) {
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const index = lines.length;
lineLookup[`${a}_${b}`] = index;
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lines.push({
line: new THREE.Line3(geometry.vertices[a], geometry.vertices[b]),
connects: [],
normals: []
});
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return index;
}
export default function createLines(geometry, settings) {
console.log('constructing unique lines from geometry');
const lines = [];
const lineLookup = {};
for (let i = 0; i < geometry.faces.length; i ++) {
const face = geometry.faces[i];
if (face.normal.y !== 1 && face.normal.y !== -1) {
const normal = new THREE.Vector2(face.normal.z, face.normal.x).normalize();
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const lookupA = lineLookup[`${face.b}_${face.a}`];
const lookupB = lineLookup[`${face.c}_${face.b}`];
const lookupC = lineLookup[`${face.a}_${face.c}`];
// only add unique lines
// returns index of said line
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const indexA = lookupA !== undefined ? lookupA : addLine(geometry, lineLookup, lines, face.a, face.b);
const indexB = lookupB !== undefined ? lookupB : addLine(geometry, lineLookup, lines, face.b, face.c);
const indexC = lookupC !== undefined ? lookupC : addLine(geometry, lineLookup, lines, face.c, face.a);
// set connecting lines (based on face)
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lines[indexA].connects.push(indexB, indexC);
lines[indexB].connects.push(indexC, indexA);
lines[indexC].connects.push(indexA, indexB);
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lines[indexA].normals.push(normal);
lines[indexB].normals.push(normal);
lines[indexC].normals.push(normal);
}
}
return lines;
}