mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-16 19:17:57 +01:00
64 lines
1.8 KiB
HTML
64 lines
1.8 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../../list.js"></script>
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<script src="../../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../../page.css" />
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</head>
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<body>
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[page:Geometry] →
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<h1>[name]</h1>
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<div class="desc">
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A polyhedron is a solid in three dimensions with flat faces. This class will take an array of vertices,
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project them onto a sphere, and then divide them up to the desired level of detail. This class is used
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by [page:DodecahedronGeometry], [page:IcosahedronGeometry], [page:OctahedronGeometry],
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and [page:TetrahedronGeometry] to generate their respective geometries.
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</div>
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<h2>Example</h2>
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<code>
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var verticesOfCube = [
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-1,-1,-1, 1,-1,-1, 1, 1,-1, -1, 1,-1,
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-1,-1, 1, 1,-1, 1, 1, 1, 1, -1, 1, 1,
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];
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var indicesOfFaces = [
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2,1,0, 0,3,2,
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0,4,7, 7,3,0,
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0,1,5, 5,4,0,
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1,2,6, 6,5,1,
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2,3,7, 7,6,2,
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4,5,6, 6,7,4
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];
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var geometry = new THREE.PolyhedronGeometry( verticesOfCube, indicesOfFaces, 6, 2 );
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</code>
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<h2>Constructor</h2>
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<h3>[name]([page:Array vertices], [page:Array faces], [page:Float radius], [page:Integer detail])</h3>
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<div>
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vertices — [page:Array] of points of the form [1,1,1, -1,-1,-1, ... ] <br />
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faces — [page:Array] of indices that make up the faces of the form [0,1,2, 2,3,0, ... ] <br />
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radius — [page:Float] - The radius of the final shape <br />
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detail — [page:Integer] - How many levels to subdivide the geometry. The more detail, the smoother the shape.
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</div>
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<h2>Properties</h2>
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<h3>[property:Object parameters]</h3>
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<div>
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An object with all of the parameters that were used to generate the geometry.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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