Doodle3D-Slicer/three.js-master/docs/api/extras/geometries/PolyhedronGeometry.html
2017-06-22 13:21:07 +02:00

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[page:Geometry] &rarr;
<h1>[name]</h1>
<div class="desc">
A polyhedron is a solid in three dimensions with flat faces. This class will take an array of vertices,
project them onto a sphere, and then divide them up to the desired level of detail. This class is used
by [page:DodecahedronGeometry], [page:IcosahedronGeometry], [page:OctahedronGeometry],
and [page:TetrahedronGeometry] to generate their respective geometries.
</div>
<h2>Example</h2>
<code>
var verticesOfCube = [
-1,-1,-1, 1,-1,-1, 1, 1,-1, -1, 1,-1,
-1,-1, 1, 1,-1, 1, 1, 1, 1, -1, 1, 1,
];
var indicesOfFaces = [
2,1,0, 0,3,2,
0,4,7, 7,3,0,
0,1,5, 5,4,0,
1,2,6, 6,5,1,
2,3,7, 7,6,2,
4,5,6, 6,7,4
];
var geometry = new THREE.PolyhedronGeometry( verticesOfCube, indicesOfFaces, 6, 2 );
</code>
<h2>Constructor</h2>
<h3>[name]([page:Array vertices], [page:Array faces], [page:Float radius], [page:Integer detail])</h3>
<div>
vertices — [page:Array] of points of the form [1,1,1, -1,-1,-1, ... ] <br />
faces — [page:Array] of indices that make up the faces of the form [0,1,2, 2,3,0, ... ] <br />
radius — [page:Float] - The radius of the final shape <br />
detail — [page:Integer] - How many levels to subdivide the geometry. The more detail, the smoother the shape.
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<h2>Properties</h2>
<h3>[property:Object parameters]</h3>
<div>
An object with all of the parameters that were used to generate the geometry.
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<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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