2015-04-24 16:12:48 +02:00
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/******************************************************
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*
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* Slicer
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*
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* TODO (optimalisatie)
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* sorteer lijnen op laagste hoogte -> stop loop wanneer hij een lijn zonder intersectie heeft gevonden
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* verwijder lijnen die ooit interactie gehad hebben, maar nu niet meer
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2015-04-30 18:26:34 +02:00
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* helft van lijnen toevoegen omdat 4face altijd recht is, en 3face dus te veel data bevat
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*
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* omliggende lagen -> difference && sum omliggende lijnen
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* voor laag 5 = 5 diff (3 && 4 && 6 && 7))
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2015-04-24 16:12:48 +02:00
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*
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******************************************************/
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2015-04-28 14:11:41 +02:00
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D3D.Slicer = function () {
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2015-04-24 16:12:48 +02:00
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"use strict";
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2015-04-28 14:11:41 +02:00
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this.geometry;
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2015-04-24 16:12:48 +02:00
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this.lines = [];
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this.lineLookup = {};
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};
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2015-04-28 14:11:41 +02:00
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D3D.Slicer.prototype.setGeometry = function (geometry) {
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"use strict";
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this.geometry = geometry;
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this.geometry.mergeVertices();
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this.createLines();
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return this;
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};
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2015-04-24 16:12:48 +02:00
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D3D.Slicer.prototype.addLine = function (a, b) {
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"use stict";
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//think lookup can only be b_a, a_b is only possible when face is flipped
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var index = this.lineLookup[a + "_" + b] || this.lineLookup[b + "_" + a];
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if (index === undefined) {
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index = this.lines.length;
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this.lineLookup[a + "_" + b] = index;
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this.lines.push({
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line: new THREE.Line3(this.geometry.vertices[a], this.geometry.vertices[b]),
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2015-04-28 17:54:46 +02:00
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connects: [],
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normals: []
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2015-04-24 16:12:48 +02:00
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});
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}
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return index;
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};
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D3D.Slicer.prototype.createLines = function () {
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"use strict";
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this.lines = [];
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this.lineLookup = {};
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for (var i = 0; i < this.geometry.faces.length; i ++) {
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var face = this.geometry.faces[i];
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2015-04-28 17:54:46 +02:00
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var normal = new THREE.Vector2().set(face.normal.x, face.normal.z).normalize();
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2015-04-24 16:12:48 +02:00
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//check for only adding unique lines
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//returns index of said line
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var a = this.addLine(face.a, face.b);
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var b = this.addLine(face.b, face.c);
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var c = this.addLine(face.c, face.a);
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//set connecting lines (based on face)
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2015-04-28 14:11:41 +02:00
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2015-04-28 16:08:56 +02:00
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//something wrong here, 3 face can go in different direction
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2015-04-24 16:12:48 +02:00
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this.lines[a].connects.push(b, c);
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2015-04-28 17:54:46 +02:00
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this.lines[b].connects.push(c, a);
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2015-04-24 16:12:48 +02:00
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this.lines[c].connects.push(a, b);
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2015-04-28 17:54:46 +02:00
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2015-04-30 18:26:34 +02:00
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this.lines[a].normals.push(normal);
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this.lines[b].normals.push(normal);
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this.lines[c].normals.push(normal);
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2015-04-24 16:12:48 +02:00
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}
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//sort lines on min height
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//this.lines.sort(function (a, b) {
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// return Math.min() - Math.min();
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//});
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};
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D3D.Slicer.prototype.slice = function (height, step) {
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"use strict";
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var slices = [];
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var plane = new THREE.Plane();
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for (var z = 0; z < height; z += step) {
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plane.set(new THREE.Vector3(0, -1, 0), z);
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var slice = [];
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var intersections = [];
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for (var i = 0; i < this.lines.length; i ++) {
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var line = this.lines[i].line;
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var intersection = plane.intersectLine(line);
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if (intersection !== undefined) {
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//remove +100 when implimenting good structure for geometry is complete
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var point = new THREE.Vector2(intersection.x + 100, intersection.z + 100);
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intersections.push(point);
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}
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else {
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intersections.push(false);
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}
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}
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var done = [];
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for (var i = 0; i < intersections.length; i ++) {
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2015-04-28 14:11:41 +02:00
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if (intersections[i] && done.indexOf(i) === -1) {
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2015-04-24 16:12:48 +02:00
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var index = i;
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var shape = [];
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while (index !== -1) {
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var intersection = intersections[index];
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2015-04-30 18:26:34 +02:00
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shape.push({X: intersection.x, Y: intersection.y});
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2015-04-24 16:12:48 +02:00
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done.push(index);
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var connects = this.lines[index].connects;
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2015-04-28 17:54:46 +02:00
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var faceNormals = this.lines[index].normals;
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2015-04-24 16:12:48 +02:00
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for (var j = 0; j < connects.length; j ++) {
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index = connects[j];
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2015-04-28 14:11:41 +02:00
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if (intersections[index] && done.indexOf(index) === -1) {
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2015-04-30 20:34:57 +02:00
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var a = new THREE.Vector2().set(intersection.x, intersection.y);
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var b = intersections[index];
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var normal = a.sub(b).normal().normalize();
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2015-04-30 18:26:34 +02:00
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var faceNormal = faceNormals[Math.floor(j/2)];
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2015-04-28 17:54:46 +02:00
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2015-04-28 18:10:16 +02:00
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if (normal.dot(faceNormal) > 0) {
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2015-04-28 17:54:46 +02:00
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break;
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}
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else {
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index = -1;
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}
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2015-04-24 16:12:48 +02:00
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}
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else {
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index = -1;
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}
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}
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}
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//think this check is not nescesary, always higher as 0
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if (shape.length > 0) {
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slice.push(shape);
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}
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}
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}
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2015-04-28 14:11:41 +02:00
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2015-04-30 18:26:34 +02:00
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//stop when ther are no intersects
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2015-04-28 14:11:41 +02:00
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if (slice.length > 0) {
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slices.push(slice);
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}
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else {
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break;
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}
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2015-04-24 16:12:48 +02:00
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}
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return slices;
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};
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2015-04-30 18:26:34 +02:00
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D3D.Slicer.prototype.getInset = function (slice, offset) {
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2015-04-24 16:12:48 +02:00
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"use strict";
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2015-04-30 18:26:34 +02:00
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var solution = new ClipperLib.Paths();
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var co = new ClipperLib.ClipperOffset(1, 1);
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co.AddPaths(slice, ClipperLib.JoinType.jtRound, ClipperLib.EndType.etClosedPolygon);
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co.Execute(solution, -offset);
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2015-04-24 16:12:48 +02:00
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2015-04-30 18:26:34 +02:00
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return solution;
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};
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D3D.Slicer.prototype.getFillTemplate = function (dimension, size, even, uneven) {
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2015-04-30 20:34:57 +02:00
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"use strict";
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2015-04-30 18:26:34 +02:00
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var paths = new ClipperLib.Paths();
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2015-04-30 18:26:34 +02:00
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if (even) {
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for (var length = 0; length <= dimension; length += size) {
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paths.push([{X: length, Y: 0}, {X: length, Y: dimension}]);
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}
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}
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if (uneven) {
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for (var length = 0; length <= dimension; length += size) {
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paths.push([{X: 0, Y: length}, {X: dimension, Y: length}]);
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}
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}
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return paths;
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};
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2015-05-01 10:06:52 +02:00
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D3D.Slicer.prototype.slicesToData = function (slices, printer) {
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2015-04-30 20:34:57 +02:00
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"use strict";
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2015-04-30 18:26:34 +02:00
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//scale because of clipper crap
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var scale = 100;
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2015-05-01 10:06:52 +02:00
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var layerHeight = printer.config["printer.layerHeight"] * scale;
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var dimensionsZ = printer.config["printer.dimensions.z"] * scale;
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2015-05-01 11:03:07 +02:00
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var wallThickness = printer.config["printer.wallThickness"] * scale;
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var shellThickness = printer.config["printer.shellThickness"] * scale;
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var fillSize = printer.config["printer.fillSize"] * scale;
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var brimOffset = printer.config["printer.brimOffset"] * scale;
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var data = [];
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2015-04-30 18:26:34 +02:00
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var lowFillTemplate = this.getFillTemplate(dimensionsZ, fillSize, true, true);
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2015-04-24 16:12:48 +02:00
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for (var layer = 0; layer < slices.length; layer ++) {
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var slice = slices[layer];
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2015-05-01 11:03:07 +02:00
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2015-04-30 18:26:34 +02:00
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//var outerLayer = ClipperLib.JS.Clean(slice, 1.0);
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var outerLayer = slice.clone();
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ClipperLib.JS.ScaleUpPaths(outerLayer, scale);
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var innerLayer = [];
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2015-05-01 11:03:07 +02:00
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for (var i = wallThickness; i < shellThickness; i += wallThickness) {
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2015-04-30 18:26:34 +02:00
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var inset = this.getInset(outerLayer, i);
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innerLayer = innerLayer.concat(inset);
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2015-04-24 16:12:48 +02:00
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}
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2015-05-01 11:03:07 +02:00
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var fillArea = this.getInset((inset || outerLayer), wallThickness);
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2015-04-30 18:26:34 +02:00
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var highFill;
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2015-05-01 11:03:07 +02:00
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var fillAbove = undefined;
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2015-04-30 20:34:57 +02:00
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for (var i = 1; i < shellThickness/layerHeight; i ++) {
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var newLayer = ClipperLib.JS.Clone(slices[layer + i]);
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2015-04-30 18:26:34 +02:00
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ClipperLib.JS.ScaleUpPaths(newLayer, scale);
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2015-04-30 20:34:57 +02:00
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2015-05-01 10:06:52 +02:00
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if (newLayer.length === 0 || (fillAbove && fillAbove.length === 0)) {
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2015-04-30 20:34:57 +02:00
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fillAbove = [];
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break;
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}
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else if (fillAbove === undefined) {
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fillAbove = newLayer;
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}
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else {
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2015-05-01 11:03:07 +02:00
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var c = new ClipperLib.Clipper();
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var solution = new ClipperLib.Paths();
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c.AddPaths(fillArea, ClipperLib.PolyType.ptSubject, true);
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c.AddPaths(fillAbove, ClipperLib.PolyType.ptClip, true);
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c.Execute(ClipperLib.ClipType.ctIntersection, solution);
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fillAbove = solution;
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2015-04-30 20:34:57 +02:00
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}
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}
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2015-04-30 18:26:34 +02:00
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//kijkt alleen nog naar boven
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//omliggende lagen hebben inhoud van lowFill;
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//inset moet opgevult worden;
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//verschill tussen lowFill en inset moet vol, rest is raster
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2015-04-30 20:34:57 +02:00
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var clipper = new ClipperLib.Clipper();
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2015-04-30 18:26:34 +02:00
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var highFillArea = new ClipperLib.Paths();
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2015-04-30 20:34:57 +02:00
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clipper.AddPaths(fillArea, ClipperLib.PolyType.ptSubject, true);
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clipper.AddPaths(fillAbove, ClipperLib.PolyType.ptClip, true);
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clipper.Execute(ClipperLib.ClipType.ctDifference, highFillArea);
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2015-04-30 18:26:34 +02:00
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2015-04-30 20:34:57 +02:00
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var clipper = new ClipperLib.Clipper();
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2015-04-30 18:26:34 +02:00
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var lowFillArea = new ClipperLib.Paths();
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2015-04-30 20:34:57 +02:00
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clipper.AddPaths(fillArea, ClipperLib.PolyType.ptSubject, true);
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clipper.AddPaths(highFillArea, ClipperLib.PolyType.ptClip, true);
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clipper.Execute(ClipperLib.ClipType.ctDifference, lowFillArea);
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2015-04-30 18:26:34 +02:00
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var fill = [];
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2015-04-30 20:34:57 +02:00
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var clipper = new ClipperLib.Clipper();
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var lowFillStrokes = new ClipperLib.Paths();
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clipper.AddPaths(lowFillTemplate, ClipperLib.PolyType.ptSubject, false);
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clipper.AddPaths(lowFillArea, ClipperLib.PolyType.ptClip, true);
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clipper.Execute(ClipperLib.ClipType.ctIntersection, lowFillStrokes);
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2015-04-30 18:26:34 +02:00
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2015-04-30 20:34:57 +02:00
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fill = fill.concat(lowFillStrokes);
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2015-04-30 18:26:34 +02:00
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2015-05-01 11:17:41 +02:00
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//optimize
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//make as big as bounding box of highfillArea
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var highFillTemplate = this.getFillTemplate(dimensionsZ, wallThickness, (layer % 2 === 0), (layer % 2 === 1));
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2015-04-30 20:34:57 +02:00
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var clipper = new ClipperLib.Clipper();
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var highFillStrokes = new ClipperLib.Paths();
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clipper.AddPaths(highFillTemplate, ClipperLib.PolyType.ptSubject, false);
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clipper.AddPaths(highFillArea, ClipperLib.PolyType.ptClip, true);
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clipper.Execute(ClipperLib.ClipType.ctIntersection, highFillStrokes);
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2015-04-30 18:26:34 +02:00
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2015-04-30 20:34:57 +02:00
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fill = fill.concat(highFillStrokes);
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2015-04-30 18:26:34 +02:00
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2015-05-01 10:06:52 +02:00
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//create brim
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if (layer === 0) {
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var brim = this.getInset(outerLayer, -brimOffset);
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outerLayer = brim.concat(outerLayer);
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}
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2015-04-30 18:26:34 +02:00
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ClipperLib.JS.ScaleDownPaths(outerLayer, scale);
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ClipperLib.JS.ScaleDownPaths(innerLayer, scale);
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ClipperLib.JS.ScaleDownPaths(fill, scale);
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data.push({
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outerLayer: outerLayer,
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innerLayer: innerLayer,
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fill: fill
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})
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}
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return data;
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};
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2015-05-01 10:06:52 +02:00
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D3D.Slicer.prototype.dataToGcode = function (data, printer) {
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2015-04-30 18:26:34 +02:00
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"use strict";
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2015-05-01 10:06:52 +02:00
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var layerHeight = printer.config["printer.layerHeight"];
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var normalSpeed = printer.config["printer.speed"];
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var bottomSpeed = printer.config["printer.bottomLayerSpeed"];
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var firstLayerSlow = printer.config["printer.firstLayerSlow"];
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var bottomFlowRate = printer.config["printer.bottomFlowRate"];
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var travelSpeed = printer.config["printer.travelSpeed"];
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var filamentThickness = printer.config["printer.filamentThickness"];
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var wallThickness = printer.config["printer.wallThickness"];
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var enableTraveling = printer.config["printer.enableTraveling"];
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var retractionEnabled = printer.config["printer.retraction.enabled"];
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var retractionSpeed = printer.config["printer.retraction.speed"];
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var retractionMinDistance = printer.config["printer.retraction.minDistance"];
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var retractionAmount = printer.config["printer.retraction.amount"];
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2015-04-30 18:26:34 +02:00
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function sliceToGcode (slice) {
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2015-05-01 10:06:52 +02:00
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"use strict";
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2015-04-30 18:26:34 +02:00
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var gcode = [];
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2015-04-24 16:12:48 +02:00
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for (var i = 0; i < slice.length; i ++) {
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var shape = slice[i];
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var previousPoint;
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for (var j = 0; j <= shape.length; j ++) {
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//Finish shape by going to first point
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var point = shape[(j % shape.length)];
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if (j === 0) {
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//TODO
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//add retraction
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2015-04-30 18:26:34 +02:00
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if (extruder > retractionMinDistance && retractionEnabled) {
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2015-04-24 16:12:48 +02:00
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gcode.push([
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"G0",
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2015-04-24 21:32:39 +02:00
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"E" + (extruder - retractionAmount).toFixed(3),
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"F" + (retractionSpeed * 60).toFixed(3)
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2015-04-24 16:12:48 +02:00
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].join(" "));
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}
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gcode.push([
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"G0",
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2015-04-30 18:26:34 +02:00
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"X" + point.X.toFixed(3) + " Y" + point.Y.toFixed(3) + " Z" + z,
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2015-04-24 16:12:48 +02:00
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"F" + (travelSpeed*60)
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].join(" "));
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2015-04-30 18:26:34 +02:00
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if (extruder > retractionMinDistance && retractionEnabled) {
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2015-04-24 16:12:48 +02:00
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gcode.push([
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"G0",
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"E" + extruder.toFixed(3),
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2015-04-24 21:32:39 +02:00
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"F" + (retractionSpeed * 60).toFixed(3)
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2015-04-24 16:12:48 +02:00
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].join(" "));
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}
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}
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else {
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2015-04-30 18:26:34 +02:00
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var a = new THREE.Vector2().set(point.X, point.Y);
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var b = new THREE.Vector2().set(previousPoint.X, previousPoint.Y);
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var lineLength = a.distanceTo(b);
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2015-04-24 16:12:48 +02:00
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extruder += lineLength * wallThickness * layerHeight / filamentSurfaceArea * flowRate;
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gcode.push([
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"G1",
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2015-04-30 18:26:34 +02:00
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"X" + point.X.toFixed(3) + " Y" + point.Y.toFixed(3) + " Z" + z,
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2015-04-24 16:12:48 +02:00
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"F" + speed,
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"E" + extruder.toFixed(3)
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].join(" "));
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}
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previousPoint = point;
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}
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}
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2015-04-30 18:26:34 +02:00
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return gcode;
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}
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2015-05-01 10:06:52 +02:00
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var gcode = printer.getStartCode();
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2015-04-30 18:26:34 +02:00
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var extruder = 0.0;
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var speed = firstLayerSlow ? (bottomSpeed*60).toFixed(3) : (normalSpeed*60).toFixed(3);
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var filamentSurfaceArea = Math.pow((filamentThickness/2), 2) * Math.PI;
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var flowRate = bottomFlowRate;
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for (var layer = 0; layer < data.length; layer ++) {
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var slice = data[layer];
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//turn on fan on layer 2
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if (layer === 2) {
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gcode.push("M106");
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speed = (normalSpeed*60).toFixed(3);
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flowRate = 1;
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}
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var z = ((layer + 1) * layerHeight).toFixed(3);
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gcode = gcode.concat(sliceToGcode(slice.outerLayer));
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gcode = gcode.concat(sliceToGcode(slice.innerLayer));
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gcode = gcode.concat(sliceToGcode(slice.fill));
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2015-04-24 16:12:48 +02:00
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}
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2015-05-01 10:06:52 +02:00
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gcode = gcode.concat(printer.getEndCode());
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return gcode;
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};
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D3D.Slicer.prototype.getGcode = function (printer) {
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"use strict";
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|
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var layerHeight = printer.config["printer.layerHeight"];
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var dimensionsZ = printer.config["printer.dimensions.z"];
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var slices = this.slice(dimensionsZ, layerHeight);
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//still error in first layer, so remove first layer
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//see https://github.com/Doodle3D/Doodle3D-Slicer/issues/1
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slices.shift();
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var data = this.slicesToData(slices, printer);
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//return data;
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//TODO
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|
|
//make the path more optimized for 3d printers
|
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|
//make the printer follow the shortest path from line to line
|
|
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|
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var gcode = this.dataToGcode(data, printer);
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2015-04-24 16:12:48 +02:00
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|
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return gcode;
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|
};
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