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https://github.com/Doodle3D/Doodle3D-Slicer.git
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43 lines
1.4 KiB
HTML
43 lines
1.4 KiB
HTML
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<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../../list.js"></script>
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<script src="../../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../../page.css" />
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</head>
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<body>
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[page:Geometry] →
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<h1>[name]</h1>
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<div class="desc">A class for generating a two-dimensional ring geometry.</div>
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<h2>Example</h2>
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<code>var geometry = new THREE.RingGeometry( 1, 5, 32 );
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var material = new THREE.MeshBasicMaterial( { color: 0xffff00, side: THREE.DoubleSide } );
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var mesh = new THREE.Mesh( geometry, material );
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scene.add( mesh );
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</code>
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<h2>Constructor</h2>
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<h3>[name]([page:Float innerRadius], [page:Float outerRadius], [page:Integer thetaSegments], [page:Integer phiSegments], [page:Float thetaStart], [page:Float thetaLength])</h3>
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<div>
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innerRadius — Default is 0, but it doesn't work right when innerRadius is set to 0.<br />
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outerRadius — Default is 50. <br />
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thetaSegments — Number of segments. A higher number means the ring will be more round. Minimum is 3. Default is 8. <br />
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phiSegments — Minimum is 3. Default is 8.<br />
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thetaStart — Starting angle. Default is 0. <br />
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thetaLength — Central angle. Default is Math.PI * 2.
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</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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