Doodle3D-Slicer/three.js-master/docs/api/extras/geometries/RingGeometry.html
2017-06-22 13:21:07 +02:00

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[page:Geometry] &rarr;
<h1>[name]</h1>
<div class="desc">A class for generating a two-dimensional ring geometry.</div>
<h2>Example</h2>
<code>var geometry = new THREE.RingGeometry( 1, 5, 32 );
var material = new THREE.MeshBasicMaterial( { color: 0xffff00, side: THREE.DoubleSide } );
var mesh = new THREE.Mesh( geometry, material );
scene.add( mesh );
</code>
<h2>Constructor</h2>
<h3>[name]([page:Float innerRadius], [page:Float outerRadius], [page:Integer thetaSegments], [page:Integer phiSegments], [page:Float thetaStart], [page:Float thetaLength])</h3>
<div>
innerRadius — Default is 0, but it doesn't work right when innerRadius is set to 0.<br />
outerRadius — Default is 50. <br />
thetaSegments — Number of segments. A higher number means the ring will be more round. Minimum is 3. Default is 8. <br />
phiSegments — Minimum is 3. Default is 8.<br />
thetaStart — Starting angle. Default is 0. <br />
thetaLength — Central angle. Default is Math.PI * 2.
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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