mirror of
https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-11-22 05:37:55 +01:00
add slice again button
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849f3f893a
commit
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@ -68,7 +68,19 @@ class Interface extends React.Component {
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placeOnGround(mesh);
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render();
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}
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}
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};
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reset = () => {
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const { control, mesh, render, gcode, scene } = this.state;
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control.visible = true;
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mesh.visible = true;
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scene.remove(gcode.linePreview);
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gcode.linePreview.geometry.dispose();
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this.setState({ sliced: false, gcode: null });
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render();
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};
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slice = async () => {
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const { mesh, render, scene, control } = this.state;
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@ -86,20 +98,21 @@ class Interface extends React.Component {
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mesh.updateMatrix();
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const matrix = new THREE.Matrix4().makeTranslation(centerY, 0, centerX).multiply(mesh.matrix);
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const { gcode, linePreview } = await sliceGeometry(settings, geometry, matrix, true, true, (process) => {
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const gcode = await sliceGeometry(settings, geometry, matrix, true, true, (process) => {
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console.log('process: ', process);
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});
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// can't disable control so remove it
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control.dispose();
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scene.remove(control, mesh);
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// TODO
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// can't disable control
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control.visible = false;
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mesh.visible = false;
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linePreview.position.x = -centerY;
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linePreview.position.z = -centerX;
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scene.add(linePreview);
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gcode.linePreview.position.x = -centerY;
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gcode.linePreview.position.z = -centerX;
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scene.add(gcode.linePreview);
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this.setState({ sliced: true, gcode });
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render();
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this.setState({ sliced: true });
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};
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componentWillUnmount() {
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@ -127,6 +140,10 @@ class Interface extends React.Component {
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{!sliced && <div className={classes.sliceBar}>
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<button onClick={this.slice}>Slice</button>
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</div>}
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{sliced && <div className={classes.sliceBar}>
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<button onClick={this.reset}>Slice Again</button>
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<button>Download</button>
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</div>}
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</div>
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);
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}
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