remove var for const or let in calculateLayerIntersections.js

This commit is contained in:
casperlamboo 2016-03-29 09:53:12 +02:00
parent aa9de5ec47
commit bd511c3509

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@ -5,36 +5,37 @@ export default function calculateLayersIntersections(lines, settings) {
const { layerHeight, dimensionsZ: height } = settings.config;
var numLayers = Math.floor(height / layerHeight);
const numLayers = Math.floor(height / layerHeight);
var layerIntersectionIndexes = [];
var layerIntersectionPoints = [];
for (var layer = 0; layer < numLayers; layer ++) {
const layerIntersectionIndexes = [];
const layerIntersectionPoints = [];
for (let layer = 0; layer < numLayers; layer ++) {
layerIntersectionIndexes[layer] = [];
layerIntersectionPoints[layer] = [];
}
for (var lineIndex = 0; lineIndex < lines.length; lineIndex ++) {
var line = lines[lineIndex].line;
for (let lineIndex = 0; lineIndex < lines.length; lineIndex ++) {
const line = lines[lineIndex].line;
var min = Math.ceil(Math.min(line.start.y, line.end.y) / layerHeight);
var max = Math.floor(Math.max(line.start.y, line.end.y) / layerHeight);
const min = Math.ceil(Math.min(line.start.y, line.end.y) / layerHeight);
const max = Math.floor(Math.max(line.start.y, line.end.y) / layerHeight);
for (var layerIndex = min; layerIndex <= max; layerIndex ++) {
for (let layerIndex = min; layerIndex <= max; layerIndex ++) {
if (layerIndex >= 0 && layerIndex < numLayers) {
layerIntersectionIndexes[layerIndex].push(lineIndex);
var y = layerIndex * layerHeight;
const y = layerIndex * layerHeight;
let x, z;
if (line.start.y === line.end.y) {
var x = line.start.x;
var z = line.start.z;
x = line.start.x;
z = line.start.z;
}
else {
var alpha = (y - line.start.y) / (line.end.y - line.start.y);
var x = line.end.x * alpha + line.start.x * (1 - alpha);
var z = line.end.z * alpha + line.start.z * (1 - alpha);
const alpha = (y - line.start.y) / (line.end.y - line.start.y);
x = line.end.x * alpha + line.start.x * (1 - alpha);
z = line.end.z * alpha + line.start.z * (1 - alpha);
}
layerIntersectionPoints[layerIndex][lineIndex] = new THREE.Vector2(z, x);