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https://github.com/Doodle3D/Doodle3D-Slicer.git
synced 2024-12-23 19:43:48 +01:00
slicer didn't fill top anymore; fixed
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doodle_app/index.html
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48
doodle_app/index.html
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<!DOCTYPE html>
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<html>
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<head>
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<title>Doodle 3D App</title>
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<meta charset="utf-8">
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<meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
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<script src="../three.js-master/build/three.js"></script>
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<script src="../three.js-master/examples/js/controls/EditorControls.js"></script>
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<script src="../three.js-master/examples/js/controls/TransformControls.js"></script>
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<script src="../three.js-master/examples/js/libs/system.min.js"></script>
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<script src="../three.js-master/editor/js/libs/signals.min.js"></script>
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<script src="../three.js-master/editor/js/libs/ui.js"></script>
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<script src="../three.js-master/editor/js/libs/ui.three.js"></script>
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<script src="../three.js-master/editor/js/Storage.js"></script>
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<script src="../three.js-master/editor/js/Editor.js"></script>
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<script src="../three.js-master/editor/js/Config.js"></script>
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<script src="../three.js-master/editor/js/Loader.js"></script>
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<script src="../three.js-master/editor/js/Viewport.js"></script>
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<script src="../three.js-master/editor/js/Viewport.info.js"></script>
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<style>
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* {padding: 0px; margin: 0px;}
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canvas {border: 1px solid black; margin: 5px;}
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.menu_bar {border: 1px solid black; height: 40px; margin: 5px;}
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</style>
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</head>
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<body>
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<div class="menu_bar"></div>
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<canvas id="design"></canvas>
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<canvas id="preview"></canvas>
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<div class="menu_bar"></div>
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<script>
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var editor = new Editor();
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var viewport = new Viewport( editor );
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document.body.appendChild( viewport.dom );
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</script>
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</body>
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</html>
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@ -358,11 +358,16 @@ D3D.Slicer.prototype.generateInfills = function (slices, printer) {
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for (var layer = 0; layer < slices.length; layer ++) {
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for (var layer = 0; layer < slices.length; layer ++) {
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var slice = slices[layer];
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var slice = slices[layer];
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console.log(layer + topSkinCount < slices.length);
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if (layer - bottomSkinCount >= 0 && layer + topSkinCount < slices.length) {
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if (layer - bottomSkinCount >= 0 && layer + topSkinCount < slices.length) {
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var downSkin = slices[layer - bottomSkinCount].getOutline();
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var downSkin = slices[layer - bottomSkinCount].getOutline();
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var upSkin = slices[layer + topSkinCount].getOutline();
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var upSkin = slices[layer + topSkinCount].getOutline();
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var surroundingLayer = upSkin.intersect(downSkin);
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var surroundingLayer = upSkin.intersect(downSkin);
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}
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}
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else {
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var surroundingLayer = false;
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}
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for (var i = 0; i < slice.parts.length; i ++) {
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for (var i = 0; i < slice.parts.length; i ++) {
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var part = slice.parts[i];
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var part = slice.parts[i];
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@ -372,7 +377,7 @@ D3D.Slicer.prototype.generateInfills = function (slices, printer) {
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var inset = ((part.innerLines.length > 0) ? part.innerLines[part.innerLines.length - 1] : outerLine);
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var inset = ((part.innerLines.length > 0) ? part.innerLines[part.innerLines.length - 1] : outerLine);
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var fillArea = inset.offset(-nozzleRadius);
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var fillArea = inset.offset(-nozzleRadius);
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if (surroundingLayer !== undefined) {
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if (surroundingLayer) {
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var highFillArea = fillArea.difference(surroundingLayer).offset(infillOverlap).intersect(fillArea);
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var highFillArea = fillArea.difference(surroundingLayer).offset(infillOverlap).intersect(fillArea);
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}
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}
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else {
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else {
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@ -57,6 +57,7 @@ function getAPI (url, callback) {
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});
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});
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}
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}
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//button doesnt work in firefox!!!
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function downloadFile (file, data) {
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function downloadFile (file, data) {
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'use strict';
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'use strict';
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