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use flat shading
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@ -42,7 +42,7 @@ export function createScene({ pixelRatio, muiTheme }) {
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const light = new THREE.AmbientLight(0x656565);
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scene.add(light);
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const material = new THREE.MeshPhongMaterial({ color: muiTheme.palette.primary2Color, side: THREE.DoubleSide, specular: 0xc5c5c5, shininess: 5, flatShading: true });
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const material = new THREE.MeshPhongMaterial({ color: muiTheme.palette.primary2Color, side: THREE.DoubleSide, specular: 0xc5c5c5, shininess: 5, flatShading: false });
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const mesh = new THREE.Mesh(new THREE.Geometry(), material);
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scene.add(mesh);
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