<!DOCTYPE html> <html lang="en"> <head> <title>three.js canvas - geometry - terrain</title> <meta charset="utf-8"> <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0"> <style> body { color: #71544e; font-family:Monospace; font-size:13px; text-align:center; background-color: #bfd1e5; margin: 0px; overflow: hidden; } #info { position: absolute; top: 0px; width: 100%; padding: 5px; } a { color: #b07861; } </style> </head> <body> <div id="container"><br /><br /><br /><br /><br />Generating...</div> <div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - terrain demo. <a href="canvas_geometry_terrain.html">generate another</a></div> <script src="../build/three.min.js"></script> <script src="js/renderers/Projector.js"></script> <script src="js/renderers/CanvasRenderer.js"></script> <script src="js/libs/stats.min.js"></script> <script src="js/ImprovedNoise.js"></script> <script> var container, stats; var camera, scene, renderer; var mesh; var mouseX = 0, mouseY = 0; var windowHalfX = window.innerWidth / 2; var windowHalfY = window.innerHeight / 2; init(); animate(); function init() { container = document.getElementById( 'container' ); camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 10000 ); camera.position.z = 500; scene = new THREE.Scene(); var data = generateHeight( 1024, 1024 ); var texture = new THREE.Texture( generateTexture( data, 1024, 1024 ) ); texture.needsUpdate = true; var material = new THREE.MeshBasicMaterial( { map: texture, overdraw: 0.5 } ); var quality = 16, step = 1024 / quality; var geometry = new THREE.PlaneGeometry( 2000, 2000, quality - 1, quality - 1 ); geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) ); for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) { var x = i % quality, y = Math.floor( i / quality ); geometry.vertices[ i ].y = data[ ( x * step ) + ( y * step ) * 1024 ] * 2 - 128; } mesh = new THREE.Mesh( geometry, material ); scene.add( mesh ); renderer = new THREE.CanvasRenderer(); renderer.setClearColor( 0xbfd1e5 ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( window.innerWidth, window.innerHeight ); container.innerHTML = ""; container.appendChild( renderer.domElement ); stats = new Stats(); stats.domElement.style.position = 'absolute'; stats.domElement.style.top = '0px'; container.appendChild( stats.domElement ); document.addEventListener( 'mousemove', onDocumentMouseMove, false ); // window.addEventListener( 'resize', onWindowResize, false ); } function onWindowResize() { windowHalfX = window.innerWidth / 2; windowHalfY = window.innerHeight / 2; camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } function generateHeight( width, height ) { var data = new Uint8Array( width * height ), perlin = new ImprovedNoise(), size = width * height, quality = 2, z = Math.random() * 100; for ( var j = 0; j < 4; j ++ ) { quality *= 4; for ( var i = 0; i < size; i ++ ) { var x = i % width, y = ~~ ( i / width ); data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * 0.5 ) * quality + 10; } } return data; } function generateTexture( data, width, height ) { var canvas, context, image, imageData, level, diff, vector3, sun, shade; vector3 = new THREE.Vector3( 0, 0, 0 ); sun = new THREE.Vector3( 1, 1, 1 ); sun.normalize(); canvas = document.createElement( 'canvas' ); canvas.width = width; canvas.height = height; context = canvas.getContext( '2d' ); context.fillStyle = '#000'; context.fillRect( 0, 0, width, height ); image = context.getImageData( 0, 0, width, height ); imageData = image.data; for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) { vector3.x = data[ j - 1 ] - data[ j + 1 ]; vector3.y = 2; vector3.z = data[ j - width ] - data[ j + width ]; vector3.normalize(); shade = vector3.dot( sun ); imageData[ i ] = ( 96 + shade * 128 ) * ( data[ j ] * 0.007 ); imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( data[ j ] * 0.007 ); imageData[ i + 2 ] = ( shade * 96 ) * ( data[ j ] * 0.007 ); } context.putImageData( image, 0, 0 ); return canvas; } function onDocumentMouseMove(event) { mouseX = event.clientX - windowHalfX; mouseY = event.clientY - windowHalfY; } // function animate() { requestAnimationFrame( animate ); render(); stats.update(); } function render() { camera.position.x += ( mouseX - camera.position.x ) * 0.05; camera.position.y += ( - mouseY - camera.position.y ) * 0.05 + 15; camera.lookAt( scene.position ); renderer.render( scene, camera ); } </script> </body> </html>