Doodle3D-Slicer/webworker_test.html
2015-05-29 13:51:18 +02:00

150 lines
3.6 KiB
HTML

<!DOCTYPE HTML>
<html lang="en">
<head>
<script src="library/jquery.js"></script>
<script src="library/three.js"></script>
<script src="library/stl_loader.js"></script>
<script src="src/utils.js"></script>
<script src="src/box.js"></script>
<script src="src/slicerworker.js"></script>
<title>Doedel Drie Dee || Webworker Test</title>
<style>
canvas {border: 1px solid black;}
#progress {height: 20px; width: 200px; border: 1px solid black; overflow: hidden;}
#progress-bar {height: 20px; background-color: lightblue; width: 0%;}
</style>
</head>
<body>
<canvas id="3d-preview" height="400" width="400"></canvas>
<canvas id="canvas" width="400" height="400"></canvas>
<div id="progress"><div id="progress-bar"></div></div>
<script>
var USER_SETTINGS, PRINTER_SETTINGS, doodleBox, gcode, slicerWorker;
function init () {
"use strict";
var scene = createScene();
var localIp = location.hash.substring(1);
//doodleBox = new D3D.Box(localIp);
var slicer = new D3D.SlicerWorker();
slicer.setSettings(USER_SETTINGS, PRINTER_SETTINGS["ultimaker"]);
var loader = new THREE.STLLoader();
loader.load("models/stanford_bunny_high.stl", function (geometry) {
var material = new THREE.MeshPhongMaterial({color: 0x00ff00, wireframe: false});
var mesh = new THREE.Mesh(geometry, material);
mesh.rotation.x = -Math.PI/2;
mesh.scale.x = mesh.scale.y = mesh.scale.z = 0.5;
mesh.position.y = -9.260265119962973e-17;
mesh.position.x = 100;
mesh.position.z = 100;
scene.add(mesh);
slicer.setMesh(mesh);
slicer.slice();
slicer.close();
});
}
function createScene () {
var scene = new THREE.Scene();
var renderer = new THREE.WebGLRenderer({canvas: document.getElementById("3d-preview"), antialias: true});
renderer.setClearColor(0xffffff, 1);
var camera = new THREE.PerspectiveCamera(75, renderer.domElement.width/renderer.domElement.height, 1, 10000);
scene.add(camera);
var light = new THREE.AmbientLight(0x404040);
scene.add(light);
var directionalLight = new THREE.PointLight(0xffffff, 0.5);
camera.add(directionalLight);
applyMouseControls(renderer, camera, new THREE.Vector3(100, 0, 100), 1000);
function applyMouseControls (renderer, camera, center, maxDistance) {
var distance = 20;
var rotX = 0;
var rotY = 0;
var moveCamera = false;
function updateCamera () {
camera.position.set(
Math.cos(rotY)*Math.sin(rotX)*distance,
Math.sin(rotY)*distance,
Math.cos(rotY)*Math.cos(rotX)*distance
).add(center);
camera.lookAt(center);
}
$(renderer.domElement).on("mousedown", function (e) {
moveCamera = true;
}).on("wheel", function (e) {
var event = e.originalEvent;
event.preventDefault();
distance = THREE.Math.clamp(distance - event.wheelDelta, 1, maxDistance);
updateCamera();
});
$(window).on("mouseup", function (e) {
moveCamera = false;
}).on("mousemove", function (e) {
var event = e.originalEvent;
if (moveCamera === true) {
rotX = (rotX - event.webkitMovementX/100) % (2*Math.PI);
rotY = THREE.Math.clamp(rotY + event.webkitMovementY/100, -Math.PI/2, Math.PI/2);
updateCamera();
}
});
updateCamera();
}
(function animate () {
requestAnimationFrame(animate);
renderer.render(scene, camera);
})();
return scene;
}
(function () {
"use strict";
var loadedItems = 0;
function loaded () {
loadedItems ++;
if (loadedItems === 2) {
init();
}
}
loadSettings("settings/user_settings.json", function (data) {
USER_SETTINGS = data;
loaded();
});
loadSettings("settings/printer_settings.json", function (data) {
PRINTER_SETTINGS = data;
loaded();
});
})();
</script>
</body>
</html>