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https://github.com/Doodle3D/Doodle3D-Slicer.git
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63 lines
2.8 KiB
HTML
Executable File
63 lines
2.8 KiB
HTML
Executable File
<!DOCTYPE html>
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<html lang="en">
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<head>
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<meta charset="utf-8" />
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<script src="../../list.js"></script>
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<script src="../../page.js"></script>
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<link type="text/css" rel="stylesheet" href="../../page.css" />
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</head>
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<body>
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[page:Material] →
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<h1>[name]</h1>
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<div class="desc">A material for drawing wireframe-style geometries.</div>
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<h2>Constructor</h2>
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<h3>[name]( [page:Object parameters] )</h3>
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<div>parameters is an object with one or more properties defining the material's appearance.</div>
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<div>
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color — Line color in hexadecimal. Default is 0xffffff.<br />
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linewidth — Line thickness. Default is 1.<br />
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linecap — Define appearance of line ends. Default is 'round'.<br />
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linejoin — Define appearance of line joints. Default is 'round'.<br />
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vertexColors — Define how the vertices gets colored. Default is THREE.NoColors.<br />
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fog — Define whether the material color is affected by global fog settings. Default is false.
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</div>
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<h2>Properties</h2>
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<h3>[property:Integer color]</h3>
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<div>Sets the color of the line. Default is 0xffffff.</div>
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<h3>[property:Float linewidth]</h3>
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<div>Controls line thickness. Default is 1.</div>
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<div>Due to limitations in the <a href="https://code.google.com/p/angleproject/" target="_blank">ANGLE layer</a>, on Windows platforms linewidth will always be 1 regardless of the set value.</div>
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<h3>[property:String linecap]</h3>
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<div>Define appearance of line ends. Possible values are "butt", "round" and "square". Default is 'round'.</div>
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<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
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<h3>[property:String linejoin]</h3>
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<div>Define appearance of line joints. Possible values are "round", "bevel" and "miter". Default is 'round'.</div>
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<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:WebGLRenderer WebGL] renderer, but does work with the [page:CanvasRenderer Canvas] renderer.</div>
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<h3>[property:Integer vertexColors]</h3>
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<div>Define how the vertices gets colored. Possible values are THREE.NoColors, THREE.FaceColors and THREE.VertexColors. Default is THREE.NoColors.</div>
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<div>This setting might not have any effect when used with certain renderers.</div>
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<h3>[property:Boolean fog]</h3>
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<div>Define whether the material color is affected by global fog settings.</div>
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<div>This setting might not have any effect when used with certain renderers. For example, it is ignored with the [page:CanvasRenderer Canvas] renderer, but does work with the [page:WebGLRenderer WebGL] renderer.</div>
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<h2>Source</h2>
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[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</body>
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</html>
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