Doodle3D-Slicer/three.js-master/docs/api/extras/geometries/ShapeGeometry.html
2015-06-12 15:58:26 +02:00

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8" />
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<body>
[page:Geometry] &rarr;
<h1>[name]</h1>
<div class="desc">Creates a one-sided polygonal geometry from one or more path shapes. Similar to [page:ExtrudeGeometry]</div>
<h2>Example</h2>
<code>var rectLength = 120, rectWidth = 40;
var rectShape = new THREE.Shape();
rectShape.moveTo( 0,0 );
rectShape.lineTo( 0, rectWidth );
rectShape.lineTo( rectLength, rectWidth );
rectShape.lineTo( rectLength, 0 );
rectShape.lineTo( 0, 0 );
var rectGeom = new THREE.ShapeGeometry( rectShape );
var rectMesh = new THREE.Mesh( rectGeom, new THREE.MeshBasicMaterial( { color: 0xff0000 } ) ) ;
scene.add( rectMesh );
</code>
<h2>Constructor</h2>
<h3>[name]([page:Array shapes], [page:Object options])</h3>
<div>
shapes — [page:Array] of shapes, or a single [page:Shape shape] <br />
options — Optional options [page:Object object]
<ul>
<li>curveSegments - [page:Integer] - Not used at the moment - defaults to 12</li>
<li>material - [page:Integer] - index of the material in a material list</li>
<li>UVGenerator - A UV generator, defaults to [page:ExtrudeGeometry]'s WorldUVGenerator</li>
</ul>
</div>
<h2>Methods</h2>
<h3>.addShapeList([page:Array shapes], [page:Object options]) [page:this]</h3>
<div>
shapes — [page:Array] of [page:Shape shapes] <br />
options — See options in constructor
</div>
<div>
Adds a list of shapes to the geometry.
</div>
<h3>[method:null addShape]([page:Shape shape], [page:Object options])</h3>
<div>
shape — [page:Shape] <br />
options — See options in constructor
</div>
<div>
Adds a single shape to the geometry
</div>
<h2>Source</h2>
[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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</html>